#ifndef G_SUBS_H
#define G_SUBS_H
-void SUB_NullThink(void);
+void SUB_NullThink();
void() SUB_CalcMoveDone;
void() SUB_CalcAngleMoveDone;
Remove self
==================
*/
-void SUB_Remove (void);
+void SUB_Remove ();
/*
==================
==================
*/
.float friction;
-void SUB_Friction (void);
+void SUB_Friction ();
/*
==================
*/
void SUB_VanishOrRemove (entity ent);
-void SUB_SetFade_Think (void);
+void SUB_SetFade_Think ();
/*
==================
self.origin traveling at speed
===============
*/
-void SUB_CalcMoveDone (void);
+void SUB_CalcMoveDone ();
.float platmovetype_turn;
-void SUB_CalcMove_controller_think (void);
+void SUB_CalcMove_controller_think ();
void SUB_CalcMove_controller_setbezier (entity controller, vector org, vector control, vector dest);
The calling function should make sure self.think is valid
===============
*/
-void SUB_CalcAngleMoveDone (void);
+void SUB_CalcAngleMoveDone ();
// FIXME: I fixed this function only for rotation around the main axes
void SUB_CalcAngleMove (vector destangle, float tspeedtype, float tspeed, void() func);
unused but required by the engine
==================
*/
-void main (void);
+void main ();
// Misc