// take players back into the past
FOR_EACH_PLAYER(player)
if(player != forent)
- {
- antilag_takeback(player, time - lag);
- if(player.vehicle)
- antilag_takeback(player.vehicle, time - lag);
- }
-
+ antilag_takeback(player, time - lag);
}
// do the trace
{
FOR_EACH_PLAYER(player)
if(player != forent)
- {
- antilag_restore(player);
- if(player.vehicle)
- antilag_restore(player.vehicle);
- }
-
+ antilag_restore(player);
}
// restore shooter solid type