+#include "g_models.qh"
#include "g_subs.qh"
#include "../common/triggers/subs.qh"
.float modelscale;
-void g_model_setcolormaptoactivator (void)
-{SELFPARAM();
+void g_model_setcolormaptoactivator(entity this, entity actor, entity trigger)
+{
if(teamplay)
{
- if(activator.team)
- self.colormap = (activator.team - 1) * 0x11;
+ if(actor.team)
+ this.colormap = (actor.team - 1) * 0x11;
else
- self.colormap = 0x00;
+ this.colormap = 0x00;
}
else
- self.colormap = floor(random() * 256);
- self.colormap |= BIT(10); // RENDER_COLORMAPPED
+ this.colormap = floor(random() * 256);
+ this.colormap |= BIT(10); // RENDER_COLORMAPPED
}
-void g_clientmodel_setcolormaptoactivator (void)
-{SELFPARAM();
- g_model_setcolormaptoactivator();
- self.SendFlags |= (BIT(3) | BIT(0));
+void g_clientmodel_setcolormaptoactivator(entity this, entity actor, entity trigger)
+{
+ g_model_setcolormaptoactivator(this, actor, trigger);
+ this.SendFlags |= (BIT(3) | BIT(0));
}
-void g_clientmodel_use(void)
-{SELFPARAM();
- if (self.antiwall_flag == 1)
+void g_clientmodel_use(entity this, entity actor, entity trigger)
+{
+ if (this.antiwall_flag == 1)
{
- self.inactive = 1;
- self.solid = SOLID_NOT;
+ this.inactive = 1;
+ this.solid = SOLID_NOT;
}
- else if (self.antiwall_flag == 2)
+ else if (this.antiwall_flag == 2)
{
- self.inactive = 0;
- self.solid = self.default_solid;
+ this.inactive = 0;
+ this.solid = this.default_solid;
}
- g_clientmodel_setcolormaptoactivator();
+ g_clientmodel_setcolormaptoactivator(this, actor, trigger);
}
-void g_model_dropbyspawnflags()
-{SELFPARAM();
+void g_model_dropbyspawnflags(entity this)
+{
if((self.spawnflags & 3) == 1) // ALIGN_ORIGIN
{
traceline(self.origin, self.origin - '0 0 4096', MOVE_NOMONSTERS, self);
}
}
-void g_clientmodel_dropbyspawnflags()
-{SELFPARAM();
+void g_clientmodel_dropbyspawnflags(entity this)
+{
vector o0;
o0 = self.origin;
- g_model_dropbyspawnflags();
+ g_model_dropbyspawnflags(self);
if(self.origin != o0)
self.SendFlags |= 2;
}