objerror (this, "dynlight: no target to follow");
targ = find(NULL, targetname, this.target);
- this.movetype = MOVETYPE_FOLLOW;
+ set_movetype(this, MOVETYPE_FOLLOW);
this.aiment = targ;
this.owner = targ;
this.punchangle = targ.angles;
if (this.target)
// if (!(this.spawnflags & DFOLLOW))
{
- this.movetype = MOVETYPE_NOCLIP;
+ set_movetype(this, MOVETYPE_NOCLIP);
if (!this.speed)
this.speed = 100;
InitializeEntity(this, dynlight_find_path, INITPRIO_FINDTARGET);