if(pl.movetype == MOVETYPE_FLY)
pl.movetype = MOVETYPE_WALK;
- //pl.disableclientprediction = FALSE;
+ //pl.disableclientprediction = false;
}
void GrapplingHookReset(void)
WriteCoord(MSG_ENTITY, self.hook_end.y);
WriteCoord(MSG_ENTITY, self.hook_end.z);
}
- return TRUE;
+ return true;
}
void GrapplingHookThink()
WarpZone_RefSys_BeginAddingIncrementally(self, self.aiment);
}
- //self.realowner.disableclientprediction = TRUE;
+ //self.realowner.disableclientprediction = true;
}
void GrapplingHook_Damage (entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
missile.state = 0; // not latched onto anything
- W_SetupProjVelocity_Explicit(missile, v_forward, v_up, autocvar_g_balance_grapplehook_speed_fly, 0, 0, 0, FALSE);
+ W_SetupProjVelocity_Explicit(missile, v_forward, v_up, autocvar_g_balance_grapplehook_speed_fly, 0, 0, 0, false);
missile.angles = vectoangles (missile.velocity);
//missile.glow_color = 250; // 244, 250
missile.hook_start = missile.hook_end = missile.origin;
- Net_LinkEntity(missile, FALSE, 0, GrapplingHookSend);
+ Net_LinkEntity(missile, false, 0, GrapplingHookSend);
}
// void GrapplingHookFrame()
else
{
WEP_ACTION(WEP_HOOK, WR_INIT);
- hook_shotorigin[0] = shotorg_adjust_values(CL_Weapon_GetShotOrg(WEP_HOOK), FALSE, FALSE, 1);
- hook_shotorigin[1] = shotorg_adjust_values(CL_Weapon_GetShotOrg(WEP_HOOK), FALSE, FALSE, 2);
- hook_shotorigin[2] = shotorg_adjust_values(CL_Weapon_GetShotOrg(WEP_HOOK), FALSE, FALSE, 3);
- hook_shotorigin[3] = shotorg_adjust_values(CL_Weapon_GetShotOrg(WEP_HOOK), FALSE, FALSE, 4);
+ hook_shotorigin[0] = shotorg_adjust_values(CL_Weapon_GetShotOrg(WEP_HOOK), false, false, 1);
+ hook_shotorigin[1] = shotorg_adjust_values(CL_Weapon_GetShotOrg(WEP_HOOK), false, false, 2);
+ hook_shotorigin[2] = shotorg_adjust_values(CL_Weapon_GetShotOrg(WEP_HOOK), false, false, 3);
+ hook_shotorigin[3] = shotorg_adjust_values(CL_Weapon_GetShotOrg(WEP_HOOK), false, false, 4);
}
}