missile.takedamage = DAMAGE_AIM;
missile.damageforcescale = 0;
missile.damagedbycontents = (autocvar_g_balance_grapplehook_damagedbycontents);
+ if(missile.damagedbycontents)
+ IL_PUSH(g_damagedbycontents, missile);
missile.hook_start = missile.hook_end = missile.origin;