void GrapplingHookThink();
void GrapplingHook_Stop()
{
- Send_Effect("grapple_impact", self.origin, '0 0 0', 1);
+ Send_Effect(EFFECT_HOOK_IMPACT, self.origin, '0 0 0', 1);
sound (self, CH_SHOTS, W_Sound("hook_impact"), VOL_BASE, ATTEN_NORM);
self.state = 1;
tracebox(self.origin + self.view_ofs, '-3 -3 -3', '3 3 3', org, MOVE_NORMAL, self);
org = trace_endpos;
- Send_Effect("grapple_muzzleflash", org, '0 0 0', 1);
+ Send_Effect(EFFECT_HOOK_MUZZLEFLASH, org, '0 0 0', 1);
missile = WarpZone_RefSys_SpawnSameRefSys(self);
missile.owner = missile.realowner = self;