self.aiment.flags &~= FL_ONGROUND;
self.aiment.pusher = self.realowner;
self.aiment.pushltime = time + autocvar_g_maxpushtime;
+ self.aiment.istypefrag = self.aiment.BUTTON_CHAT;
}
}
{
self.realowner.pusher = attacker;
self.realowner.pushltime = time + autocvar_g_maxpushtime;
+ self.realowner.istypefrag = self.realowner.BUTTON_CHAT;
}
RemoveGrapplingHook(self.realowner);
}