float s;
vector vs;
- if((arena_roundbased && time < warmup) || (time < game_starttime))
- return;
-
- if(self.freezetag_frozen)
- return;
-
- if(self.vehicle)
- return;
+ if(time < game_starttime) return;
+ if(self.player_blocked) return;
+ if(self.freezetag_frozen) return;
+ if(self.vehicle) return;
makevectors(self.v_angle);