#include "g_hook.qh"
-#include <server/defs.qh>
+#include <server/bot/api.qh>
+#include <common/weapons/_all.qh>
+#include <common/stats.qh>
+#include <server/g_damage.qh>
#include <server/miscfunctions.qh>
#include <common/effects/all.qh>
#include "weapons/common.qh"
#include "weapons/tracing.qh"
#include "player.qh"
#include "command/common.qh"
+#include "command/vote.qh"
#include "round_handler.qh"
#include "../common/state.qh"
#include "../common/physics/player.qh"
vector oldmovedir = actor.(weaponentity).movedir;
actor.(weaponentity).movedir = vs;
W_SetupShot_ProjectileSize(actor, weaponentity, '-3 -3 -3', '3 3 3', true, 0, SND_HOOK_FIRE, CH_WEAPON_B, 0, WEP_HOOK.m_id);
- W_MuzzleFlash(actor, weaponentity, EFFECT_HOOK_MUZZLEFLASH, w_shotorg, '0 0 0');
+ W_MuzzleFlash(WEP_HOOK, actor, weaponentity, w_shotorg, '0 0 0');
actor.(weaponentity).movedir = oldmovedir;
entity missile = WarpZone_RefSys_SpawnSameRefSys(actor);