vector oldmovedir = actor.(weaponentity).movedir;
actor.(weaponentity).movedir = vs;
W_SetupShot_ProjectileSize(actor, weaponentity, '-3 -3 -3', '3 3 3', true, 0, SND_HOOK_FIRE, CH_WEAPON_B, 0, WEP_HOOK.m_id);
- W_MuzzleFlash(actor, weaponentity, EFFECT_HOOK_MUZZLEFLASH, w_shotorg, '0 0 0');
+ W_MuzzleFlash(WEP_HOOK, actor, weaponentity, w_shotorg, '0 0 0');
actor.(weaponentity).movedir = oldmovedir;
entity missile = WarpZone_RefSys_SpawnSameRefSys(actor);