sound (self, CH_SHOTS, SND_HOOK_IMPACT, VOL_BASE, ATTEN_NORM);
self.state = 1;
- self.think = GrapplingHookThink;
+ setthink(self, GrapplingHookThink);
self.nextthink = time;
settouch(self, func_null);
self.velocity = '0 0 0';
//missile.glow_color = 250; // 244, 250
//missile.glow_size = 120;
settouch(missile, GrapplingHookTouch);
- missile.think = GrapplingHookThink;
+ setthink(missile, GrapplingHookThink);
missile.nextthink = time;
missile.effects = /*EF_FULLBRIGHT | EF_ADDITIVE |*/ EF_LOWPRECISION;