]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/g_hook.qc
Only detach playerstate if observer was a player (potential fix for player state...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_hook.qc
index 88d63e384c11261fc3cb70499cda902c512822cc..1b2662d6e4ede1927712d46266b2afc2f9533771 100644 (file)
@@ -74,7 +74,7 @@ void RemoveGrapplingHook(entity pl)
 {
        if(pl.hook == NULL)
                return;
-       remove(pl.hook);
+       delete(pl.hook);
        pl.hook = NULL;
        if(pl.move_movetype == MOVETYPE_FLY)
                set_movetype(pl, MOVETYPE_WALK);
@@ -87,7 +87,7 @@ void GrapplingHookReset(entity this)
        if(this.realowner.hook == this)
                RemoveGrapplingHook(this.owner);
        else // in any case:
-               remove(this);
+               delete(this);
 }
 
 void GrapplingHookThink(entity this);
@@ -370,6 +370,7 @@ void FireGrapplingHook(entity actor)
        missile.reset = GrapplingHookReset;
        missile.classname = "grapplinghook";
        missile.flags = FL_PROJECTILE;
+       IL_PUSH(g_projectiles, missile);
 
        set_movetype(missile, ((autocvar_g_balance_grapplehook_gravity) ? MOVETYPE_TOSS : MOVETYPE_FLY));
        PROJECTILE_MAKETRIGGER(missile);