// apply invincibility multiplier
if (targ.items & ITEM_Shield.m_itemid)
+ {
damage = damage * autocvar_g_balance_powerup_invincible_takedamage;
+ if (targ != attacker)
+ {
+ force = force * autocvar_g_balance_powerup_invincible_takeforce;
+ }
+ }
}
if (targ == attacker)