RemoveGrapplingHook(head);
// add waypoint
- if(show_waypoint)
+ if(show_waypoint)
WaypointSprite_Spawn("frozen", 0, 0, targ, '0 0 64', world, targ.team, targ, waypointsprite_attached, true, RADARICON_WAYPOINT, '0.25 0.90 1');
}
targ.frozen = 0;
targ.revive_progress = 0;
targ.revival_time = time;
-
+
WaypointSprite_Kill(targ.waypointsprite_attached);
-
+
FOR_EACH_PLAYER(head)
if(head.hook.aiment == targ)
RemoveGrapplingHook(head);
damage = 0;
force *= autocvar_g_freezetag_frozen_force;
}
-
+
if(targ.frozen && deathtype == DEATH_HURTTRIGGER && !autocvar_g_freezetag_frozen_damage_trigger)
{
pointparticles(particleeffectnum("teleport"), targ.origin, '0 0 0', 1);
-
+
entity oldself = self;
self = targ;
entity spot = SelectSpawnPoint (false);
-
+
if(spot)
{
damage = 0;
self.deadflag = DEAD_NO;
self.angles = spot.angles;
-
+
self.effects = 0;
self.effects |= EF_TELEPORT_BIT;
self.punchangle = '0 0 0';
self.punchvector = '0 0 0';
self.oldvelocity = self.velocity;
-
+
self.spawnorigin = spot.origin;
setorigin (self, spot.origin + '0 0 1' * (1 - self.mins.z - 24));
// don't reset back to last position, even if new position is stuck in solid
self.oldorigin = self.origin;
self.prevorigin = self.origin;
-
+
pointparticles(particleeffectnum("teleport"), self.origin, '0 0 0', 1);
}
-
+
self = oldself;
}