float yoda;
float damage_goodhits;
float damage_gooddamage;
-float headshot;
-float damage_headshotbonus; // bonus multiplier for head shots, set to 0 after use
.float dmg_team;
.float teamkill_complain;
return 1;
}
-vector GetHeadshotMins(entity targ)
-{
- return '-0.5 0 0' * PL_HEAD_x + '0 -0.5 0' * PL_HEAD_y + '0 0 1' * (targ.maxs_z - PL_HEAD_z);
-}
-vector GetHeadshotMaxs(entity targ)
-{
- return '0.5 0 0' * PL_HEAD_x + '0 0.5 0' * PL_HEAD_y + '0 0 1' * targ.maxs_z;
-}
-
void UpdateFrags(entity player, float f)
{
PlayerTeamScore_AddScore(player, f);
PlayerScore_Add(targ, SP_DEATHS, 1);
- if(g_arena || g_ca)
- if(autocvar_g_arena_roundbased)
- return;
-
if(targ != attacker) // not for suicides
if(g_weaponarena_random)
{
else
{
self = oldself;
- if(g_runematch)
- {
- f = RunematchHandleFrags(attacker, targ, f);
- }
- else if(g_lms)
- {
- // remove a life
- float tl;
- tl = PlayerScore_Add(targ, SP_LMS_LIVES, -1);
- if(tl < lms_lowest_lives)
- lms_lowest_lives = tl;
- if(tl <= 0)
- {
- if(!lms_next_place)
- lms_next_place = player_count;
- else
- lms_next_place = min(lms_next_place, player_count);
- PlayerScore_Add(targ, SP_LMS_RANK, lms_next_place); // won't ever spawn again
- --lms_next_place;
- }
- f = 0;
- }
}
attacker.totalfrags += f;
UpdateFrags(attacker, f);
}
-/*string Obituary_ExtraFragInfo(entity player) // Extra fragmessage information
-{
- string health_output = string_null;
- string ping_output = string_null;
- string handicap_output = string_null;
- string output = string_null;
-
- if(autocvar_sv_fraginfo && ((autocvar_sv_fraginfo == 2) || inWarmupStage))
- {
- // health/armor of attacker (person who killed you)
- if(autocvar_sv_fraginfo_stats && (player.health >= 1))
- health_output = strcat("^7(Health ^1", ftos(rint(player.health)), "^7 / Armor ^2", ftos(rint(player.armorvalue)), "^7)");
-
- // ping display
- if(autocvar_sv_fraginfo_ping)
- ping_output = ((clienttype(player) == CLIENTTYPE_BOT) ? "^2Bot" : strcat("Ping ", ((player.ping >= 150) ? "^1" : "^2"), ftos(rint(player.ping)), "ms"));
-
- // handicap display
- if(autocvar_sv_fraginfo_handicap)
- {
- if(autocvar_sv_fraginfo_handicap == 2)
- handicap_output = strcat(output, strcat("Handicap ^2", ((player.cvar_cl_handicap <= 1) ? "Off" : ftos(rint(player.cvar_cl_handicap)))));
- else if(player.cvar_cl_handicap) // with _handicap 1, only show this if there actually is a handicap enabled.
- handicap_output = strcat("Handicap ^2", ftos(rint(player.cvar_cl_handicap)));
- }
-
- // format the string
- output = strcat(health_output, (health_output ? ((ping_output || handicap_output) ? " ^7(" : "") : ((ping_output || handicap_output) ? "^7(" : "")),
- ping_output, (handicap_output ? "^7 / " : ""),
- handicap_output, ((ping_output || handicap_output) ? "^7)" : ""));
-
- // add new line to the beginning if there is a message
- if(output) { output = strcat("\n", output); }
- }
-
- return output;
-}*/
-
string AppendItemcodes(string s, entity player)
{
float w;
s = strcat(s, "T");
if(player.kh_next)
s = strcat(s, "K");
- if(player.runes)
- s = strcat(s, "|", ftos(player.runes));
return s;
}
GameLogEcho(s);
}
-#define INFO_NO_MSG 0
-
-void Obituary_SpecialDeath(entity notif_target, float murder, float deathtype, string s1, string s2, float f1, float f2, float f3)
+void Obituary_SpecialDeath(
+ entity notif_target,
+ float murder,
+ float deathtype,
+ string s1, string s2, string s3,
+ float f1, float f2, float f3)
{
- float handled = 0, hits = 0;
if(DEATH_ISSPECIAL(deathtype))
{
- #define DEATHTYPE(name,msg_death,msg_death_by,position) \
- { if(deathtype == max(0, name)) \
- { \
- #if msg_death != NO_MSG \
- if not(murder) \
- { \
- Send_Notification_Legacy_Wrapper(NOTIF_ONE, notif_target, MSG_DEATH, msg_death, s1, s2, f1, f2, f3); \
- Send_Notification_Legacy_Wrapper(NOTIF_ANY_EXCEPT, notif_target, MSG_INFO, INFO_##msg_death, s1, s2, f1, f2, f3); \
- ++handled; \
- } \
- #endif \
- #if msg_death_by != NO_MSG \
- if(murder) \
- { \
- Send_Notification_Legacy_Wrapper(NOTIF_ONE, notif_target, MSG_DEATH, msg_death_by, s1, s2, f1, f2, f3); \
- Send_Notification_Legacy_Wrapper(NOTIF_ANY_EXCEPT, notif_target, MSG_INFO, INFO_##msg_death_by, s1, s2, f1, f2, f3); \
- ++handled; \
- } \
- #endif \
- ++hits; \
- } }
-
- DEATHTYPES
- #undef DEATHTYPE
-
- if not(hits)
+ entity deathent = deathtypes[(deathtype - DT_FIRST)];
+ if not(deathent) { backtrace("Obituary_SpecialDeath: Could not find deathtype entity!\n"); return; }
+
+ if(murder)
{
- backtrace("Obituary_SpecialDeath(): Unhandled deathtype- Please notify Samual!\n");
+ if(deathent.death_msgmurder)
+ {
+ Send_Notification_WOVA(
+ NOTIF_ONE,
+ notif_target,
+ MSG_MULTI,
+ deathent.death_msgmurder.nent_id,
+ s1, s2, s3, "",
+ f1, f2, f3, 0
+ );
+ Send_Notification_WOVA(
+ NOTIF_ALL_EXCEPT,
+ notif_target,
+ MSG_INFO,
+ deathent.death_msgmurder.nent_msginfo.nent_id,
+ s1, s2, s3, "",
+ f1, f2, f3, 0
+ );
+ }
}
- if not(handled)
+ else
{
- dprint(sprintf("Obituary_SpecialDeath(): ^1Deathtype ^7(%s-%d)^1 has no notification!\n", Deathtype_Name(deathtype), deathtype));
- return;
+ if(deathent.death_msgself)
+ {
+ Send_Notification_WOVA(
+ NOTIF_ONE,
+ notif_target,
+ MSG_MULTI,
+ deathent.death_msgself.nent_id,
+ s1, s2, s3, "",
+ f1, f2, f3, 0
+ );
+ Send_Notification_WOVA(
+ NOTIF_ALL_EXCEPT,
+ notif_target,
+ MSG_INFO,
+ deathent.death_msgself.nent_msginfo.nent_id,
+ s1, s2, s3, "",
+ f1, f2, f3, 0
+ );
+ }
}
}
+ else { backtrace("Obituary_SpecialDeath called without a special deathtype?\n"); return; }
}
float w_deathtype;
-float Obituary_WeaponDeath(float murder, float deathtype, string s1, string s2)
+float Obituary_WeaponDeath(
+ entity notif_target,
+ float murder,
+ float deathtype,
+ string s1, string s2, string s3,
+ float f1, float f2)
{
float death_weapon = DEATH_WEAPONOF(deathtype);
-
if(death_weapon)
{
w_deathtype = deathtype;
float death_message = weapon_action(death_weapon, ((murder) ? WR_KILLMESSAGE : WR_SUICIDEMESSAGE));
w_deathtype = FALSE;
- if(death_message) { Send_Notification_Legacy_Wrapper(NOTIF_ANY, world, MSG_WEAPON, death_message, s1, s2, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG); }
- else { dprint(sprintf("Obituary_WeaponDeath(): ^1Deathtype ^7(%s-%d)^1 has no notification for weapon %d!\n", Deathtype_Name(deathtype), deathtype, death_weapon)); }
+ if(death_message)
+ {
+ Send_Notification_WOVA(
+ NOTIF_ONE,
+ notif_target,
+ MSG_MULTI,
+ death_message,
+ s1, s2, s3, "",
+ f1, f2, 0, 0
+ );
+ Send_Notification_WOVA(
+ NOTIF_ALL_EXCEPT,
+ notif_target,
+ MSG_INFO,
+ msg_multi_notifs[death_message - 1].nent_msginfo.nent_id,
+ s1, s2, s3, "",
+ f1, f2, 0, 0
+ );
+ }
+ else
+ {
+ dprint(sprintf(
+ "Obituary_WeaponDeath(): ^1Deathtype ^7(%d)^1 has no notification for weapon %d!\n",
+ deathtype,
+ death_weapon
+ ));
+ }
return TRUE;
}
return FALSE;
}
-.float FRAG_VERBOSE;
void Obituary(entity attacker, entity inflictor, entity targ, float deathtype)
{
// Sanity check
- if not(targ.classname == STR_PLAYER) { backtrace("Obituary called on non-player?!\n"); return; }
+ if not(IS_PLAYER(targ)) { backtrace("Obituary called on non-player?!\n"); return; }
// Declarations
- string s1 = NO_STR_ARG, s2 = NO_STR_ARG;
- float f1 = NO_FL_ARG, f2 = NO_FL_ARG, f3 = NO_FL_ARG;
float notif_firstblood = FALSE;
+ float kill_count_to_attacker, kill_count_to_target;
- //dprint(sprintf("Obituary(): Deathtype = %s (%d), Attacker = %s, Inflictor = %s, Target = %s...\n", Deathtype_Name(deathtype), deathtype, attacker.netname, inflictor.netname, targ.netname));
-
+ // Set final information for the death
+ targ.death_origin = targ.origin;
+ if(targ != attacker) { targ.killer_origin = attacker.origin; }
+ string deathlocation = (autocvar_notification_server_allows_location ? NearestLocation(targ.death_origin) : "");
+
+ #ifdef NOTIFICATIONS_DEBUG
+ Debug_Notification(
+ sprintf(
+ "Obituary(%s, %s, %s, %s = %d);\n",
+ attacker.netname,
+ inflictor.netname,
+ targ.netname,
+ Deathtype_Name(deathtype),
+ deathtype
+ )
+ );
+ #endif
+
// =======
// SUICIDE
// =======
{
if(deathtype == DEATH_TEAMCHANGE || deathtype == DEATH_AUTOTEAMCHANGE)
{
- s1 = targ.netname;
- f1 = targ.team;
+ Obituary_SpecialDeath(targ, FALSE, deathtype, targ.netname, deathlocation, "", targ.team, 0, 0);
}
else
{
{
case DEATH_MIRRORDAMAGE:
{
- s1 = targ.netname;
- f1 = targ.killcount;
+ Obituary_SpecialDeath(targ, FALSE, deathtype, targ.netname, deathlocation, "", targ.killcount, 0, 0);
break;
}
default:
{
- s1 = targ.netname;
- f1 = targ.killcount;
- s2 = NO_STR_ARG;
- f2 = f3 = NO_FL_ARG;
+ Obituary_SpecialDeath(targ, FALSE, deathtype, targ.netname, deathlocation, "", targ.killcount, 0, 0);
break;
}
}
- LogDeath("suicide", deathtype, targ, targ);
- GiveFrags(attacker, targ, -1, deathtype);
}
-
- Obituary_SpecialDeath(targ, FALSE, deathtype, s1, s2, f1, f2, NO_FL_ARG);
}
- else if not(Obituary_WeaponDeath(FALSE, deathtype, targ.netname, NO_STR_ARG))
+ else if not(Obituary_WeaponDeath(targ, FALSE, deathtype, targ.netname, deathlocation, "", targ.killcount, 0))
{
backtrace("SUICIDE: what the hell happened here?\n");
+ return;
}
+ LogDeath("suicide", deathtype, targ, targ);
+ GiveFrags(attacker, targ, -1, deathtype);
}
// ======
// MURDER
// ======
- else if(attacker.classname == "player")
+ else if(IS_PLAYER(attacker))
{
- s1 = attacker.netname;
- s2 = targ.netname;
-
- // TODO: ADD REAL CHECK HERE!
- attacker.FRAG_VERBOSE = TRUE;
- targ.FRAG_VERBOSE = TRUE;
-
if(!IsDifferentTeam(attacker, targ))
{
LogDeath("tk", deathtype, attacker, targ);
attacker.killcount = 0;
- Send_Notification_Legacy_Wrapper(NOTIF_ONE, attacker, MSG_DEATH, DEATH_TEAMKILL_FRAG, s2, NO_STR_ARG, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG);
- Send_Notification_Legacy_Wrapper(NOTIF_ONE, targ, MSG_DEATH, DEATH_TEAMKILL_FRAGGED, s1, NO_STR_ARG, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG);
- Send_Notification_Legacy_Wrapper(NOTIF_ANY, world, MSG_INFO, APP_TEAM_NUM_4(targ.team, INFO_DEATH_TEAMKILL_), s2, s1, targ.killcount, NO_FL_ARG, NO_FL_ARG);
+ Send_Notification(NOTIF_ONE, attacker, MSG_CENTER, CENTER_DEATH_TEAMKILL_FRAG, targ.netname);
+ Send_Notification(NOTIF_ONE, targ, MSG_CENTER, CENTER_DEATH_TEAMKILL_FRAGGED, attacker.netname);
+ Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_NUM_4(targ.team, INFO_DEATH_TEAMKILL_), targ.netname, attacker.netname, deathlocation, targ.killcount);
// In this case, the death message will ALWAYS be "foo was betrayed by bar"
// No need for specific death/weapon messages...
attacker.taunt_soundtime = time + 1;
attacker.killcount = attacker.killcount + 1;
-
- #define ADD_ACHIEVEMENT_CASE(numa,numb) \
- case numa: \
+
+ #define SPREE_ITEM(counta,countb,center,normal,gentle) \
+ case counta: \
{ \
- AnnounceTo(attacker, strcat(#numb, "kills")); \
- PlayerStats_Event(attacker, PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_##numa, 1); \
+ Send_Notification(NOTIF_ONE, attacker, MSG_ANNCE, ANNCE_KILLSTREAK_##countb); \
+ PlayerStats_Event(attacker, PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_##counta, 1); \
break; \
}
switch(attacker.killcount)
{
- ADD_ACHIEVEMENT_CASE(3, 03)
- ADD_ACHIEVEMENT_CASE(5, 05)
- ADD_ACHIEVEMENT_CASE(10, 10)
- ADD_ACHIEVEMENT_CASE(15, 15)
- ADD_ACHIEVEMENT_CASE(20, 20)
- ADD_ACHIEVEMENT_CASE(25, 25)
- ADD_ACHIEVEMENT_CASE(30, 30)
+ KILL_SPREE_LIST
default: break;
}
- #undef ADD_ACHIEVEMENT_CASE
+ #undef SPREE_ITEM
if(!checkrules_firstblood)
{
notif_firstblood = TRUE; // modify the current messages so that they too show firstblood information
PlayerStats_Event(attacker, PLAYERSTATS_ACHIEVEMENT_FIRSTBLOOD, 1);
PlayerStats_Event(targ, PLAYERSTATS_ACHIEVEMENT_FIRSTVICTIM, 1);
+
+ // tell spree_inf and spree_cen that this is a first-blood and first-victim event
+ kill_count_to_attacker = -1;
+ kill_count_to_target = -2;
+ }
+ else
+ {
+ kill_count_to_attacker = attacker.killcount;
+ kill_count_to_target = 0;
}
- if(notif_firstblood) // first blood, no kill sprees yet
+ float verbose_allowed = (autocvar_notification_server_allows_frag_verbose && ((autocvar_notification_server_allows_frag_verbose == 2) || inWarmupStage));
+ if(targ.istypefrag)
{
- if(targ.istypefrag)
- {
- Send_Notification_Legacy_Wrapper(NOTIF_ONE, attacker, MSG_DEATH, (attacker.FRAG_VERBOSE ? DEATH_MURDER_TYPEFRAG_FIRST_VERBOSE : DEATH_MURDER_TYPEFRAG_FIRST),
- s2, s1, (attacker.FRAG_VERBOSE ? ((clienttype(targ) == CLIENTTYPE_BOT) ? BOT_PING : targ.ping) : NO_FL_ARG), NO_FL_ARG, NO_FL_ARG);
-
- Send_Notification_Legacy_Wrapper(NOTIF_ONE, targ, MSG_DEATH, (targ.FRAG_VERBOSE ? DEATH_MURDER_TYPEFRAGGED_FIRST_VERBOSE : DEATH_MURDER_TYPEFRAGGED_FIRST),
- s1, NO_STR_ARG, (targ.FRAG_VERBOSE ? attacker.health : NO_FL_ARG), (targ.FRAG_VERBOSE ? attacker.armorvalue : NO_FL_ARG), (targ.FRAG_VERBOSE ? ((clienttype(attacker) == CLIENTTYPE_BOT) ? BOT_PING : attacker.ping) : NO_FL_ARG));
- }
+ if(attacker.FRAG_VERBOSE && verbose_allowed)
+ Send_Notification(NOTIF_ONE, attacker, MSG_CENTER, CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE, targ.netname, kill_count_to_attacker, (IS_BOT_CLIENT(targ) ? NO_MSG : targ.ping));
else
- {
- Send_Notification_Legacy_Wrapper(NOTIF_ONE, attacker, MSG_DEATH, (attacker.FRAG_VERBOSE ? DEATH_MURDER_FRAG_FIRST_VERBOSE : DEATH_MURDER_FRAG_FIRST),
- s2, s1, (attacker.FRAG_VERBOSE ? ((clienttype(targ) == CLIENTTYPE_BOT) ? BOT_PING : targ.ping) : NO_FL_ARG), NO_FL_ARG, NO_FL_ARG);
-
- Send_Notification_Legacy_Wrapper(NOTIF_ONE, targ, MSG_DEATH, (targ.FRAG_VERBOSE ? DEATH_MURDER_FRAGGED_FIRST_VERBOSE : DEATH_MURDER_FRAGGED_FIRST),
- s1, NO_STR_ARG, (targ.FRAG_VERBOSE ? attacker.health : NO_FL_ARG), (targ.FRAG_VERBOSE ? attacker.armorvalue : NO_FL_ARG), (targ.FRAG_VERBOSE ? ((clienttype(attacker) == CLIENTTYPE_BOT) ? BOT_PING : attacker.ping) : NO_FL_ARG));
- }
+ Send_Notification(NOTIF_ONE, attacker, MSG_CENTER, CENTER_DEATH_MURDER_TYPEFRAG, targ.netname, kill_count_to_attacker);
+
+ if(targ.FRAG_VERBOSE && verbose_allowed)
+ Send_Notification(NOTIF_ONE, targ, MSG_CENTER, CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE, attacker.netname, kill_count_to_target, attacker.health, attacker.armorvalue, (IS_BOT_CLIENT(attacker) ? NO_MSG : attacker.ping));
+ else
+ Send_Notification(NOTIF_ONE, targ, MSG_CENTER, CENTER_DEATH_MURDER_TYPEFRAGGED, attacker.netname, kill_count_to_target);
}
- else // normal frags, kill sprees listed
+ else
{
- if(targ.istypefrag)
- {
- Send_Notification_Legacy_Wrapper(NOTIF_ONE, attacker, MSG_DEATH, (attacker.FRAG_VERBOSE ? DEATH_MURDER_TYPEFRAG_VERBOSE : DEATH_MURDER_TYPEFRAG),
- s2, NO_STR_ARG, attacker.killcount, (attacker.FRAG_VERBOSE ? ((clienttype(targ) == CLIENTTYPE_BOT) ? BOT_PING : targ.ping) : NO_FL_ARG), NO_FL_ARG);
-
- Send_Notification_Legacy_Wrapper(NOTIF_ONE, targ, MSG_DEATH, (targ.FRAG_VERBOSE ? DEATH_MURDER_TYPEFRAGGED_VERBOSE : DEATH_MURDER_TYPEFRAGGED),
- s1, NO_STR_ARG, (targ.FRAG_VERBOSE ? attacker.health : NO_FL_ARG), (targ.FRAG_VERBOSE ? attacker.armorvalue : NO_FL_ARG), (targ.FRAG_VERBOSE ? ((clienttype(attacker) == CLIENTTYPE_BOT) ? BOT_PING : attacker.ping) : NO_FL_ARG));
- }
+ if(attacker.FRAG_VERBOSE && verbose_allowed)
+ Send_Notification(NOTIF_ONE, attacker, MSG_CENTER, CENTER_DEATH_MURDER_FRAG_VERBOSE, targ.netname, kill_count_to_attacker, (IS_BOT_CLIENT(targ) ? NO_MSG : targ.ping));
else
- {
- Send_Notification_Legacy_Wrapper(NOTIF_ONE, attacker, MSG_DEATH, (attacker.FRAG_VERBOSE ? DEATH_MURDER_FRAG_VERBOSE : DEATH_MURDER_FRAG),
- s2, NO_STR_ARG, attacker.killcount, (attacker.FRAG_VERBOSE ? ((clienttype(targ) == CLIENTTYPE_BOT) ? BOT_PING : targ.ping) : NO_FL_ARG), NO_FL_ARG);
-
- Send_Notification_Legacy_Wrapper(NOTIF_ONE, targ, MSG_DEATH, (targ.FRAG_VERBOSE ? DEATH_MURDER_FRAGGED_VERBOSE : DEATH_MURDER_FRAGGED),
- s1, NO_STR_ARG, (targ.FRAG_VERBOSE ? attacker.health : NO_FL_ARG), (targ.FRAG_VERBOSE ? attacker.armorvalue : NO_FL_ARG), (targ.FRAG_VERBOSE ? ((clienttype(attacker) == CLIENTTYPE_BOT) ? BOT_PING : attacker.ping) : NO_FL_ARG));
- }
+ Send_Notification(NOTIF_ONE, attacker, MSG_CENTER, CENTER_DEATH_MURDER_FRAG, targ.netname, kill_count_to_attacker);
+
+ if(targ.FRAG_VERBOSE && verbose_allowed)
+ Send_Notification(NOTIF_ONE, targ, MSG_CENTER, CENTER_DEATH_MURDER_FRAGGED_VERBOSE, attacker.netname, kill_count_to_target, attacker.health, attacker.armorvalue, (IS_BOT_CLIENT(attacker) ? NO_MSG : attacker.ping));
+ else
+ Send_Notification(NOTIF_ONE, targ, MSG_CENTER, CENTER_DEATH_MURDER_FRAGGED, attacker.netname, kill_count_to_target);
}
-
- if not(Obituary_WeaponDeath(TRUE, deathtype, targ.netname, attacker.netname))
- Obituary_SpecialDeath(targ, TRUE, deathtype, s2, s1, targ.killcount, NO_FL_ARG, NO_FL_ARG);
+
+ if not(Obituary_WeaponDeath(targ, TRUE, deathtype, targ.netname, attacker.netname, deathlocation, targ.killcount, kill_count_to_attacker))
+ Obituary_SpecialDeath(targ, TRUE, deathtype, targ.netname, attacker.netname, deathlocation, targ.killcount, kill_count_to_attacker, 0);
}
}
case DEATH_CUSTOM:
{
- s1 = targ.netname;
- s2 = deathmessage;
- f1 = targ.killcount;
- if(strstrofs(s2, "%", 0) < 0) { s2 = strcat("%s ", s2); }
- f2 = f3 = NO_FL_ARG;
+ Obituary_SpecialDeath(targ, FALSE, deathtype,
+ targ.netname,
+ ((strstrofs(deathmessage, "%", 0) < 0) ? strcat("%s ", deathmessage) : deathmessage),
+ deathlocation,
+ targ.killcount,
+ 0,
+ 0);
break;
}
default:
{
- s1 = targ.netname;
- f1 = targ.killcount;
- s2 = NO_STR_ARG;
- f2 = f3 = NO_FL_ARG;
+ Obituary_SpecialDeath(targ, FALSE, deathtype, targ.netname, deathlocation, "", targ.killcount, 0, 0);
break;
}
}
if(PlayerScore_Add(targ, SP_SCORE, 0) == -5)
{
- AnnounceTo(targ, "botlike");
+ Send_Notification(NOTIF_ONE, targ, MSG_ANNCE, ANNCE_ACHIEVEMENT_BOTLIKE);
PlayerStats_Event(attacker, PLAYERSTATS_ACHIEVEMENT_BOTLIKE, 1);
}
-
- Obituary_SpecialDeath(targ, FALSE, deathtype, s1, s2, f1, f2, f3);
}
- // Set final information for the death
- targ.death_origin = targ.origin;
- if(targ != attacker) { targ.killer_origin = attacker.origin; }
+ // reset target kill count
if(targ.killcount) { targ.killcount = 0; }
}
{
float mirrordamage;
float mirrorforce;
- float teamdamage0;
+ float complainteamdamage = 0;
entity attacker_save;
mirrordamage = 0;
mirrorforce = 0;
damage_attacker = attacker;
attacker_save = attacker;
- if(targ.classname == "player")
+ if(IS_PLAYER(targ))
if(targ.hook)
if(targ.hook.aiment)
if(targ.hook.aiment == attacker)
// special rule: gravity bomb does not hit team mates (other than for disconnecting the hook)
if(DEATH_ISWEAPON(deathtype, WEP_HOOK) || DEATH_ISWEAPON(deathtype, WEP_TUBA))
{
- if(targ.classname == "player")
+ if(IS_PLAYER(targ))
if not(IsDifferentTeam(targ, attacker))
{
self = oldself;
}
else
{
- /*
- skill based bot damage? gtfo. (tZork)
- if (targ.classname == "player")
- if (attacker.classname == "player")
- if (!targ.isbot)
- if (attacker.isbot)
- damage = damage * bound(0.1, (skill + 5) * 0.1, 1);
- */
-
// nullify damage if teamplay is on
if(deathtype != DEATH_TELEFRAG)
- if(attacker.classname == "player")
+ if(IS_PLAYER(attacker))
{
- if(targ.classname == "player" && targ != attacker && (IS_INDEPENDENT_PLAYER(attacker) || IS_INDEPENDENT_PLAYER(targ)))
+ if(IS_PLAYER(targ) && targ != attacker && (IS_INDEPENDENT_PLAYER(attacker) || IS_INDEPENDENT_PLAYER(targ)))
{
damage = 0;
force = '0 0 0';
damage = 0;
else if(autocvar_teamplay_mode == 4)
{
- if(targ.classname == "player" && targ.deadflag == DEAD_NO)
+ if(IS_PLAYER(targ) && targ.deadflag == DEAD_NO)
{
- teamdamage0 = max(attacker.dmg_team, autocvar_g_teamdamage_threshold);
attacker.dmg_team = attacker.dmg_team + damage;
- if(attacker.dmg_team > teamdamage0 && !g_ca)
- mirrordamage = autocvar_g_mirrordamage * (attacker.dmg_team - teamdamage0);
+ complainteamdamage = attacker.dmg_team - autocvar_g_teamdamage_threshold;
+ if(complainteamdamage > 0)
+ mirrordamage = autocvar_g_mirrordamage * complainteamdamage;
mirrorforce = autocvar_g_mirrordamage * vlen(force);
- if(g_minstagib)
- {
- if(autocvar_g_friendlyfire == 0)
- damage = 0;
- }
- else if(g_ca)
- damage = 0;
- else
- damage = autocvar_g_friendlyfire * damage;
+ damage = autocvar_g_friendlyfire * damage;
// mirrordamage will be used LATER
if(autocvar_g_mirrordamage_virtual)
}
}
- if(targ.classname == "player")
- if(attacker.classname == "player")
- if(attacker != targ)
- {
- targ.lms_traveled_distance = autocvar_g_lms_campcheck_distance;
- attacker.lms_traveled_distance = autocvar_g_lms_campcheck_distance;
- }
-
- if(targ.classname == "player")
- if (g_minstagib)
- {
- if ((deathtype == DEATH_FALL) ||
- (deathtype == DEATH_DROWN) ||
- (deathtype == DEATH_SLIME) ||
- (deathtype == DEATH_LAVA) ||
- (!DEATH_ISWEAPON(deathtype, WEP_LASER) && damage > 0 && damage < 100))
- {
- self = oldself;
- return;
- }
- if(damage > 0)
- damage = 10000;
- if (targ.armorvalue && (deathtype == WEP_MINSTANEX) && damage)
- {
- targ.armorvalue -= 1;
- centerprint(targ, strcat("^3Remaining extra lives: ",ftos(targ.armorvalue)));
- damage = 0;
- targ.hitsound += 1;
- attacker.hitsound += 1; // TODO change this to a future specific hitsound for armor hit
- }
- if (DEATH_ISWEAPON(deathtype, WEP_LASER))
- {
- damage = 0;
- mirrordamage = 0;
- if (targ != attacker)
- {
- if ((targ.health >= 1) && (targ.classname == "player"))
- centerprint(attacker, "Secondary fire inflicts no damage!");
- force = '0 0 0';
- // keep mirrorforce
- attacker = targ;
- }
- }
- }
-
if not(DEATH_ISSPECIAL(deathtype))
{
damage *= g_weapondamagefactor;
mirrordamage *= g_weapondamagefactor;
+ complainteamdamage *= g_weapondamagefactor;
force = force * g_weaponforcefactor;
mirrorforce *= g_weaponforcefactor;
}
frag_damage = damage;
frag_force = force;
frag_deathtype = deathtype;
+ frag_mirrordamage = mirrordamage;
MUTATOR_CALLHOOK(PlayerDamage_Calculate);
damage = frag_damage;
+ mirrordamage = frag_mirrordamage;
force = frag_force;
- // apply strength multiplier
- if ((attacker.items & IT_STRENGTH) && !g_minstagib)
+ if not(g_minstagib)
{
- if(targ == attacker)
- {
- damage = damage * autocvar_g_balance_powerup_strength_selfdamage;
- force = force * autocvar_g_balance_powerup_strength_selfforce;
- }
- else
+ // apply strength multiplier
+ if (attacker.items & IT_STRENGTH)
{
- damage = damage * autocvar_g_balance_powerup_strength_damage;
- force = force * autocvar_g_balance_powerup_strength_force;
+ if(targ == attacker)
+ {
+ damage = damage * autocvar_g_balance_powerup_strength_selfdamage;
+ force = force * autocvar_g_balance_powerup_strength_selfforce;
+ }
+ else
+ {
+ damage = damage * autocvar_g_balance_powerup_strength_damage;
+ force = force * autocvar_g_balance_powerup_strength_force;
+ }
}
- }
- // apply invincibility multiplier
- if (targ.items & IT_INVINCIBLE && !g_minstagib)
- damage = damage * autocvar_g_balance_powerup_invincible_takedamage;
+ // apply invincibility multiplier
+ if (targ.items & IT_INVINCIBLE)
+ damage = damage * autocvar_g_balance_powerup_invincible_takedamage;
+ }
if (targ == attacker)
{
- if(g_ca || (g_cts && !autocvar_g_cts_selfdamage))
+ if(g_cts && !autocvar_g_cts_selfdamage)
damage = 0;
else
damage = damage * autocvar_g_balance_selfdamagepercent; // Partial damage if the attacker hits himself
}
- if(g_runematch)
- {
- // apply strength rune
- if (attacker.runes & RUNE_STRENGTH)
- {
- if(attacker.runes & CURSE_WEAK) // have both curse & rune
- {
- damage = damage * autocvar_g_balance_rune_strength_combo_damage;
- force = force * autocvar_g_balance_rune_strength_combo_force;
- }
- else
- {
- damage = damage * autocvar_g_balance_rune_strength_damage;
- force = force * autocvar_g_balance_rune_strength_force;
- }
- }
- else if (attacker.runes & CURSE_WEAK)
- {
- damage = damage * autocvar_g_balance_curse_weak_damage;
- force = force * autocvar_g_balance_curse_weak_force;
- }
-
- // apply defense rune
- if (targ.runes & RUNE_DEFENSE)
- {
- if (targ.runes & CURSE_VULNER) // have both curse & rune
- damage = damage * autocvar_g_balance_rune_defense_combo_takedamage;
- else
- damage = damage * autocvar_g_balance_rune_defense_takedamage;
- }
- else if (targ.runes & CURSE_VULNER)
- damage = damage * autocvar_g_balance_curse_vulner_takedamage;
- }
-
// count the damage
if(attacker)
if(!targ.deadflag)
if(targ.takedamage == DAMAGE_AIM)
if(targ != attacker)
{
- if(damage_headshotbonus)
- {
- if(targ.classname == "player")
- {
- // HEAD SHOT:
- // find height of hit on player axis
- // if above view_ofs and below maxs, and also in the middle half of the bbox, it is head shot
- vector headmins, headmaxs, org;
- org = antilag_takebackorigin(targ, time - ANTILAG_LATENCY(attacker));
- headmins = org + GetHeadshotMins(targ);
- headmaxs = org + GetHeadshotMaxs(targ);
- if(trace_hits_box(railgun_start, railgun_end, headmins, headmaxs))
- {
- deathtype |= HITTYPE_HEADSHOT;
- }
- }
- else if(targ.classname == "turret_head")
- {
- deathtype |= HITTYPE_HEADSHOT;
- }
- if(deathtype & HITTYPE_HEADSHOT)
- if(damage_headshotbonus > 0)
- damage *= 1 + damage_headshotbonus;
- }
-
entity victim;
if((targ.vehicle_flags & VHF_ISVEHICLE) && targ.owner)
victim = targ.owner;
else
victim = targ;
- if(victim.classname == "player" || victim.turrcaps_flags & TFL_TURRCAPS_ISTURRET)
+ if(IS_PLAYER(victim) || victim.turrcaps_flags & TFL_TURRCAPS_ISTURRET)
{
if(IsDifferentTeam(victim, attacker))
{
if not(DEATH_ISSPECIAL(deathtype))
{
- if(targ.classname == "player") // don't do this for vehicles
- if(!g_minstagib)
+ if(IS_PLAYER(targ)) // don't do this for vehicles
if(IsFlying(victim))
yoda = 1;
-
- if(g_minstagib)
- if(victim.items & IT_STRENGTH)
- yoda = 1;
-
- if(deathtype & HITTYPE_HEADSHOT)
- headshot = 1;
}
}
}
{
attacker.typehitsound += 1;
}
- if(mirrordamage > 0)
+ if(complainteamdamage > 0)
if(time > attacker.teamkill_complain)
{
attacker.teamkill_complain = time + 5;
// apply push
if (self.damageforcescale)
if (vlen(force))
- if (self.classname != "player" || time >= self.spawnshieldtime || g_midair)
+ if (!IS_PLAYER(self) || time >= self.spawnshieldtime)
{
vector farce = damage_explosion_calcpush(self.damageforcescale * force, self.velocity, autocvar_g_balance_damagepush_speedfactor);
if(self.movetype == MOVETYPE_PHYSICS)
self.event_damage (inflictor, attacker, damage, deathtype, hitloc, force);
self = oldself;
- if(targ.classname == "player" && attacker.classname == "player" && attacker != targ && attacker.health > 2)
- {
- if(g_runematch)
- {
- if (attacker.runes & RUNE_VAMPIRE)
- {
- // apply vampire rune
- if (attacker.runes & CURSE_EMPATHY) // have the curse too
- {
- //attacker.health = attacker.health + damage * autocvar_g_balance_rune_vampire_combo_absorb;
- attacker.health = bound(
- autocvar_g_balance_curse_empathy_minhealth, // LA: was 3, now 40
- attacker.health + damage * autocvar_g_balance_rune_vampire_combo_absorb,
- autocvar_g_balance_rune_vampire_maxhealth); // LA: was 1000, now 500
- }
- else
- {
- //attacker.health = attacker.health + damage * autocvar_g_balance_rune_vampire_absorb;
- attacker.health = bound(
- attacker.health, // LA: was 3, but changed so that you can't lose health
- // empathy won't let you gain health in the same way...
- attacker.health + damage * autocvar_g_balance_rune_vampire_absorb,
- autocvar_g_balance_rune_vampire_maxhealth); // LA: was 1000, now 500
- }
- }
- // apply empathy curse
- else if (attacker.runes & CURSE_EMPATHY)
- {
- attacker.health = bound(
- autocvar_g_balance_curse_empathy_minhealth, // LA: was 3, now 20
- attacker.health + damage * autocvar_g_balance_curse_empathy_takedamage,
- attacker.health);
- }
- }
- }
-
// apply mirror damage if any
if(mirrordamage > 0 || mirrorforce > 0)
{
attacker = attacker_save;
- if(g_minstagib)
- if(mirrordamage > 0)
- {
- // just lose extra LIVES, don't kill the player for mirror damage
- if(attacker.armorvalue > 0)
- {
- attacker.armorvalue = attacker.armorvalue - 1;
- centerprint(attacker, strcat("^3Remaining extra lives: ",ftos(attacker.armorvalue)));
- attacker.hitsound += 1;
- }
- mirrordamage = 0;
- }
force = normalize(attacker.origin + attacker.view_ofs - hitloc) * mirrorforce;
Damage(attacker, inflictor, attacker, mirrordamage, DEATH_MIRRORDAMAGE, attacker.origin, force);
if(autocvar_g_throughfloor_debug)
print(sprintf(" steps=%f", total));
- if (targ.classname == "player")
+ if (IS_PLAYER(targ))
total = ceil(bound(autocvar_g_throughfloor_min_steps_player, total, autocvar_g_throughfloor_max_steps_player));
else
total = ceil(bound(autocvar_g_throughfloor_min_steps_other, total, autocvar_g_throughfloor_max_steps_other));
float dps;
float maxtime, mintime, maxdamage, mindamage, maxdps, mindps, totaldamage, totaltime;
- if(e.classname == "player")
+ if(IS_PLAYER(e))
{
if(e.deadflag)
return -1;
return;
for(t = 0, o = e.owner; o.owner && t < 16; o = o.owner, ++t);
- if(clienttype(o) == CLIENTTYPE_NOTACLIENT)
+ if(IS_NOT_A_CLIENT(o))
o = e.fire_owner;
// water and slime stop fire
if not(IS_INDEPENDENT_PLAYER(e))
FOR_EACH_PLAYER(other) if(e != other)
{
- if(other.classname == "player")
+ if(IS_PLAYER(other))
if(other.deadflag == DEAD_NO)
if not(IS_INDEPENDENT_PLAYER(other))
if(boxesoverlap(e.absmin, e.absmax, other.absmin, other.absmax))