#include "../common/deathtypes.qh"
#include "mutators/mutators_include.qh"
#include "tturrets/include/turrets_early.qh"
- #include "vehicles/vehicles_def.qh"
+ #include "../common/vehicles/sv_vehicles.qh"
#include "../csqcmodellib/sv_model.qh"
#include "../common/playerstats.qh"
#include "g_hook.qh"
{
// exit the vehicle before killing (fixes a crash)
if(IS_PLAYER(targ) && targ.vehicle)
- vehicles_exit(VHEF_RELESE);
+ vehicles_exit(VHEF_RELEASE);
// These are ALWAYS lethal
// No damage modification here