#include "g_damage.qh"
+#include <common/effects/all.qh>
#include "bot/api.qh"
#include "g_hook.qh"
#include "mutators/_mod.qh"
#include "../common/state.qh"
#include "../common/physics/player.qh"
#include "../common/t_items.qh"
+#include "resources.qh"
#include "../common/vehicles/all.qh"
#include "../common/items/_mod.qh"
#include "../common/mutators/mutator/waypoints/waypointsprites.qh"
void UpdateFrags(entity player, int f)
{
- PlayerTeamScore_AddScore(player, f);
+ GameRules_scoring_add_team(player, SCORE, f);
}
void GiveFrags (entity attacker, entity targ, float f, int deathtype)
if(targ == attacker)
{
// suicide
- PlayerScore_Add(attacker, SP_SUICIDES, 1);
+ GameRules_scoring_add(attacker, SUICIDES, 1);
}
else
{
// teamkill
- PlayerScore_Add(attacker, SP_KILLS, -1); // or maybe add a teamkills field?
+ GameRules_scoring_add(attacker, TEAMKILLS, 1);
}
}
else
{
// regular frag
- PlayerScore_Add(attacker, SP_KILLS, 1);
- if(targ.playerid)
- PS_GR_P_ADDVAL(attacker, sprintf("kills-%d", targ.playerid), 1);
+ GameRules_scoring_add(attacker, KILLS, 1);
+ if(!warmup_stage && targ.playerid)
+ PlayerStats_GameReport_Event_Player(attacker, sprintf("kills-%d", targ.playerid), 1);
}
- PlayerScore_Add(targ, SP_DEATHS, 1);
+ GameRules_scoring_add(targ, DEATHS, 1);
.entity weaponentity = weaponentities[0]; // TODO: unhardcode
string s1, string s2, string s3,
float f1, float f2, float f3)
{
- if(DEATH_ISSPECIAL(deathtype))
+ if(!DEATH_ISSPECIAL(deathtype))
{
- entity deathent = Deathtypes_from(deathtype - DT_FIRST);
- if (!deathent) { backtrace("Obituary_SpecialDeath: Could not find deathtype entity!\n"); return; }
+ backtrace("Obituary_SpecialDeath called without a special deathtype?\n");
+ return;
+ }
- if(g_cts && deathtype == DEATH_KILL.m_id)
- return; // TODO: somehow put this in CTS gamemode file!
+ entity deathent = Deathtypes_from(deathtype - DT_FIRST);
+ if (!deathent)
+ {
+ backtrace("Obituary_SpecialDeath: Could not find deathtype entity!\n");
+ return;
+ }
- if(murder)
- {
- if(deathent.death_msgmurder)
- {
- Send_Notification_WOCOVA(
- NOTIF_ONE,
- notif_target,
- MSG_MULTI,
- deathent.death_msgmurder,
- s1, s2, s3, "",
- f1, f2, f3, 0
- );
- Send_Notification_WOCOVA(
- NOTIF_ALL_EXCEPT,
- notif_target,
- MSG_INFO,
- deathent.death_msgmurder.nent_msginfo,
- s1, s2, s3, "",
- f1, f2, f3, 0
- );
- }
- }
- else
- {
- if(deathent.death_msgself)
- {
- Send_Notification_WOCOVA(
- NOTIF_ONE,
- notif_target,
- MSG_MULTI,
- deathent.death_msgself,
- s1, s2, s3, "",
- f1, f2, f3, 0
- );
- Send_Notification_WOCOVA(
- NOTIF_ALL_EXCEPT,
- notif_target,
- MSG_INFO,
- deathent.death_msgself.nent_msginfo,
- s1, s2, s3, "",
- f1, f2, f3, 0
- );
- }
- }
+ if(g_cts && deathtype == DEATH_KILL.m_id)
+ return; // TODO: somehow put this in CTS gamemode file!
+
+ Notification death_message = (murder) ? deathent.death_msgmurder : deathent.death_msgself;
+ if(death_message)
+ {
+ Send_Notification_WOCOVA(
+ NOTIF_ONE,
+ notif_target,
+ MSG_MULTI,
+ death_message,
+ s1, s2, s3, "",
+ f1, f2, f3, 0
+ );
+ Send_Notification_WOCOVA(
+ NOTIF_ALL_EXCEPT,
+ notif_target,
+ MSG_INFO,
+ death_message.nent_msginfo,
+ s1, s2, s3, "",
+ f1, f2, f3, 0
+ );
}
- else { backtrace("Obituary_SpecialDeath called without a special deathtype?\n"); return; }
}
float Obituary_WeaponDeath(
float f1, float f2)
{
Weapon death_weapon = DEATH_WEAPONOF(deathtype);
- if (death_weapon != WEP_Null)
- {
- w_deathtype = deathtype;
- Notification death_message = ((murder) ? death_weapon.wr_killmessage(death_weapon) : death_weapon.wr_suicidemessage(death_weapon));
- w_deathtype = false;
+ if (death_weapon == WEP_Null)
+ return false;
- if (death_message)
- {
- Send_Notification_WOCOVA(
- NOTIF_ONE,
- notif_target,
- MSG_MULTI,
- death_message,
- s1, s2, s3, "",
- f1, f2, 0, 0
- );
- // send the info part to everyone
- Send_Notification_WOCOVA(
- NOTIF_ALL_EXCEPT,
- notif_target,
- MSG_INFO,
- death_message.nent_msginfo,
- s1, s2, s3, "",
- f1, f2, 0, 0
- );
- }
- else
- {
- LOG_TRACEF(
- "Obituary_WeaponDeath(): ^1Deathtype ^7(%d)^1 has no notification for weapon %d!\n",
- deathtype,
- death_weapon
- );
- }
+ w_deathtype = deathtype;
+ Notification death_message = ((murder) ? death_weapon.wr_killmessage(death_weapon) : death_weapon.wr_suicidemessage(death_weapon));
+ w_deathtype = false;
- return true;
+ if (death_message)
+ {
+ Send_Notification_WOCOVA(
+ NOTIF_ONE,
+ notif_target,
+ MSG_MULTI,
+ death_message,
+ s1, s2, s3, "",
+ f1, f2, 0, 0
+ );
+ // send the info part to everyone
+ Send_Notification_WOCOVA(
+ NOTIF_ALL_EXCEPT,
+ notif_target,
+ MSG_INFO,
+ death_message.nent_msginfo,
+ s1, s2, s3, "",
+ f1, f2, 0, 0
+ );
+ }
+ else
+ {
+ LOG_TRACEF(
+ "Obituary_WeaponDeath(): ^1Deathtype ^7(%d)^1 has no notification for weapon %d!\n",
+ deathtype,
+ death_weapon
+ );
}
- return false;
+
+ return true;
}
bool frag_centermessage_override(entity attacker, entity targ, int deathtype, int kill_count_to_attacker, int kill_count_to_target)
{
if(deathtype == DEATH_FIRE.m_id)
{
- Send_Notification(NOTIF_ONE, attacker, MSG_CHOICE, CHOICE_FRAG_FIRE, targ.netname, kill_count_to_attacker, (IS_BOT_CLIENT(targ) ? -1 : targ.ping));
- Send_Notification(NOTIF_ONE, targ, MSG_CHOICE, CHOICE_FRAGGED_FIRE, attacker.netname, kill_count_to_target, attacker.health, attacker.armorvalue, (IS_BOT_CLIENT(attacker) ? -1 : attacker.ping));
+ Send_Notification(NOTIF_ONE, attacker, MSG_CHOICE, CHOICE_FRAG_FIRE, targ.netname, kill_count_to_attacker, (IS_BOT_CLIENT(targ) ? -1 : CS(targ).ping));
+ Send_Notification(NOTIF_ONE, targ, MSG_CHOICE, CHOICE_FRAGGED_FIRE, attacker.netname, kill_count_to_target, GetResourceAmount(attacker, RESOURCE_HEALTH), GetResourceAmount(attacker, RESOURCE_ARMOR), (IS_BOT_CLIENT(attacker) ? -1 : CS(attacker).ping));
return true;
}
{
case DEATH_MIRRORDAMAGE:
{
- Obituary_SpecialDeath(targ, false, deathtype, targ.netname, deathlocation, "", targ.killcount, 0, 0);
+ Obituary_SpecialDeath(targ, false, deathtype, targ.netname, deathlocation, "", CS(targ).killcount, 0, 0);
break;
}
default:
{
- Obituary_SpecialDeath(targ, false, deathtype, targ.netname, deathlocation, "", targ.killcount, 0, 0);
+ Obituary_SpecialDeath(targ, false, deathtype, targ.netname, deathlocation, "", CS(targ).killcount, 0, 0);
break;
}
}
}
}
- else if (!Obituary_WeaponDeath(targ, false, deathtype, targ.netname, deathlocation, "", targ.killcount, 0))
+ else if (!Obituary_WeaponDeath(targ, false, deathtype, targ.netname, deathlocation, "", CS(targ).killcount, 0))
{
backtrace("SUICIDE: what the hell happened here?\n");
return;
LogDeath("tk", deathtype, attacker, targ);
GiveFrags(attacker, targ, -1, deathtype);
- attacker.killcount = 0;
+ CS(attacker).killcount = 0;
Send_Notification(NOTIF_ONE, attacker, MSG_CENTER, CENTER_DEATH_TEAMKILL_FRAG, targ.netname);
Send_Notification(NOTIF_ONE, targ, MSG_CENTER, CENTER_DEATH_TEAMKILL_FRAGGED, attacker.netname);
- Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(targ.team, INFO_DEATH_TEAMKILL), targ.netname, attacker.netname, deathlocation, targ.killcount);
+ Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(targ.team, INFO_DEATH_TEAMKILL), targ.netname, attacker.netname, deathlocation, CS(targ).killcount);
// In this case, the death message will ALWAYS be "foo was betrayed by bar"
// No need for specific death/weapon messages...
LogDeath("frag", deathtype, attacker, targ);
GiveFrags(attacker, targ, 1, deathtype);
- attacker.taunt_soundtime = time + 1;
- attacker.killcount = attacker.killcount + 1;
+ CS(attacker).taunt_soundtime = time + 1;
+ CS(attacker).killcount = CS(attacker).killcount + 1;
attacker.killsound += 1;
+ // TODO: improve SPREE_ITEM and KILL_SPREE_LIST
+ // these 2 macros are spread over multiple files
#define SPREE_ITEM(counta,countb,center,normal,gentle) \
case counta: \
{ \
Send_Notification(NOTIF_ONE, attacker, MSG_ANNCE, ANNCE_KILLSTREAK_##countb); \
- PS_GR_P_ADDVAL(attacker, PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_##counta, 1); \
+ if (!warmup_stage)\
+ {\
+ PlayerStats_GameReport_Event_Player(attacker, PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_##counta, 1); \
+ }\
break; \
}
- switch(attacker.killcount)
+ switch(CS(attacker).killcount)
{
KILL_SPREE_LIST
default: break;
}
#undef SPREE_ITEM
- if(!checkrules_firstblood)
+ if(!warmup_stage && !checkrules_firstblood)
{
checkrules_firstblood = true;
notif_firstblood = true; // modify the current messages so that they too show firstblood information
- PS_GR_P_ADDVAL(attacker, PLAYERSTATS_ACHIEVEMENT_FIRSTBLOOD, 1);
- PS_GR_P_ADDVAL(targ, PLAYERSTATS_ACHIEVEMENT_FIRSTVICTIM, 1);
+ PlayerStats_GameReport_Event_Player(attacker, PLAYERSTATS_ACHIEVEMENT_FIRSTBLOOD, 1);
+ PlayerStats_GameReport_Event_Player(targ, PLAYERSTATS_ACHIEVEMENT_FIRSTVICTIM, 1);
// tell spree_inf and spree_cen that this is a first-blood and first-victim event
kill_count_to_attacker = -1;
}
else
{
- kill_count_to_attacker = attacker.killcount;
+ kill_count_to_attacker = CS(attacker).killcount;
kill_count_to_target = 0;
}
CHOICE_TYPEFRAG,
targ.netname,
kill_count_to_attacker,
- (IS_BOT_CLIENT(targ) ? -1 : targ.ping)
+ (IS_BOT_CLIENT(targ) ? -1 : CS(targ).ping)
);
Send_Notification(
NOTIF_ONE,
CHOICE_TYPEFRAGGED,
attacker.netname,
kill_count_to_target,
- attacker.health,
- attacker.armorvalue,
- (IS_BOT_CLIENT(attacker) ? -1 : attacker.ping)
+ GetResourceAmount(attacker, RESOURCE_HEALTH),
+ GetResourceAmount(attacker, RESOURCE_ARMOR),
+ (IS_BOT_CLIENT(attacker) ? -1 : CS(attacker).ping)
);
}
else if(!frag_centermessage_override(attacker, targ, deathtype, kill_count_to_attacker, kill_count_to_target))
CHOICE_FRAG,
targ.netname,
kill_count_to_attacker,
- (IS_BOT_CLIENT(targ) ? -1 : targ.ping)
+ (IS_BOT_CLIENT(targ) ? -1 : CS(targ).ping)
);
Send_Notification(
NOTIF_ONE,
CHOICE_FRAGGED,
attacker.netname,
kill_count_to_target,
- attacker.health,
- attacker.armorvalue,
- (IS_BOT_CLIENT(attacker) ? -1 : attacker.ping)
+ GetResourceAmount(attacker, RESOURCE_HEALTH),
+ GetResourceAmount(attacker, RESOURCE_ARMOR),
+ (IS_BOT_CLIENT(attacker) ? -1 : CS(attacker).ping)
);
}
if(deathtype == DEATH_BUFF.m_id)
f3 = buff_FirstFromFlags(attacker.buffs).m_id;
- if (!Obituary_WeaponDeath(targ, true, deathtype, targ.netname, attacker.netname, deathlocation, targ.killcount, kill_count_to_attacker))
- Obituary_SpecialDeath(targ, true, deathtype, targ.netname, attacker.netname, deathlocation, targ.killcount, kill_count_to_attacker, f3);
+ if (!Obituary_WeaponDeath(targ, true, deathtype, targ.netname, attacker.netname, deathlocation, CS(targ).killcount, kill_count_to_attacker))
+ Obituary_SpecialDeath(targ, true, deathtype, targ.netname, attacker.netname, deathlocation, CS(targ).killcount, kill_count_to_attacker, f3);
}
}
targ.netname,
inflictor.message,
deathlocation,
- targ.killcount,
+ CS(targ).killcount,
0,
0);
break;
targ.netname,
((strstrofs(deathmessage, "%", 0) < 0) ? strcat("%s ", deathmessage) : deathmessage),
deathlocation,
- targ.killcount,
+ CS(targ).killcount,
0,
0);
break;
default:
{
- Obituary_SpecialDeath(targ, false, deathtype, targ.netname, deathlocation, "", targ.killcount, 0, 0);
+ Obituary_SpecialDeath(targ, false, deathtype, targ.netname, deathlocation, "", CS(targ).killcount, 0, 0);
break;
}
}
LogDeath("accident", deathtype, targ, targ);
GiveFrags(targ, targ, -1, deathtype);
- if(PlayerScore_Add(targ, SP_SCORE, 0) == -5)
+ if(GameRules_scoring_add(targ, SCORE, 0) == -5)
{
Send_Notification(NOTIF_ONE, targ, MSG_ANNCE, ANNCE_ACHIEVEMENT_BOTLIKE);
- PS_GR_P_ADDVAL(attacker, PLAYERSTATS_ACHIEVEMENT_BOTLIKE, 1);
+ if (!warmup_stage)
+ {
+ PlayerStats_GameReport_Event_Player(attacker, PLAYERSTATS_ACHIEVEMENT_BOTLIKE, 1);
+ }
}
}
// reset target kill count
- if(targ.killcount) { targ.killcount = 0; }
+ CS(targ).killcount = 0;
}
void Ice_Think(entity this)
STAT(FROZEN, targ) = frozen_type;
targ.revive_progress = ((frozen_type == 3) ? 1 : 0);
- targ.health = ((frozen_type == 3) ? targ_maxhealth : 1);
+ SetResourceAmount(targ, RESOURCE_HEALTH, ((frozen_type == 3) ? targ_maxhealth : 1));
targ.revive_speed = freeze_time;
if(targ.bot_attack)
IL_REMOVE(g_bot_targets, targ);
if(STAT(FROZEN, targ) && STAT(FROZEN, targ) != 3) // only reset health if target was frozen
{
- targ.health = ((IS_PLAYER(targ)) ? start_health : targ.max_health);
+ SetResourceAmount(targ, RESOURCE_HEALTH, ((IS_PLAYER(targ)) ? start_health : targ.max_health));
targ.pauseregen_finished = time + autocvar_g_balance_pause_health_regen;
}
targ.iceblock = NULL;
}
+float autocvar_g_balance_damagepush_scaling_speed_min;
+float autocvar_g_balance_damagepush_scaling_speed_max;
+float autocvar_g_balance_damagepush_scaling_reduction_slowest;
+float autocvar_g_balance_damagepush_scaling_reduction_fastest;
+float autocvar_g_balance_damagepush_scaling_sideways;
+float autocvar_g_balance_damagepush_scaling_vertical;
void Damage (entity targ, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
{
- float mirrordamage;
- float mirrorforce;
float complainteamdamage = 0;
- entity attacker_save;
- mirrordamage = 0;
- mirrorforce = 0;
+ float mirrordamage = 0;
+ float mirrorforce = 0;
- if (game_stopped || targ.killcount == FRAGS_SPECTATOR)
+ if (game_stopped || (IS_CLIENT(targ) && CS(targ).killcount == FRAGS_SPECTATOR))
return;
- damage_targ = targ;
- damage_inflictor = inflictor;
- damage_attacker = attacker;
- attacker_save = attacker;
+ entity attacker_save = attacker;
// special rule: gravity bomb does not hit team mates (other than for disconnecting the hook)
if(DEATH_ISWEAPON(deathtype, WEP_HOOK) || DEATH_ISWEAPON(deathtype, WEP_TUBA))
// These are ALWAYS lethal
// No damage modification here
// Instead, prepare the victim for his death...
- targ.armorvalue = 0;
+ SetResourceAmount(targ, RESOURCE_ARMOR, 0);
targ.spawnshieldtime = 0;
- targ.health = 0.9; // this is < 1
+ SetResourceAmount(targ, RESOURCE_HEALTH, 0.9); // this is < 1
targ.flags -= targ.flags & FL_GODMODE;
damage = 100000;
}
force = '0 0 0';
}
}
- else
+ else if(!targ.canteamdamage)
damage = 0;
}
}
if(damage >= autocvar_g_frozen_revive_falldamage)
{
Unfreeze(targ);
- targ.health = autocvar_g_frozen_revive_falldamage_health;
+ SetResourceAmount(targ, RESOURCE_HEALTH, autocvar_g_frozen_revive_falldamage_health);
Send_Effect(EFFECT_ICEORGLASS, targ.origin, '0 0 0', 3);
Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_FREEZETAG_REVIVED_FALL, targ.netname);
Send_Notification(NOTIF_ONE, targ, MSG_CENTER, CENTER_FREEZETAG_REVIVE_SELF);
setorigin(targ, spot.origin + '0 0 1' * (1 - targ.mins.z - 24));
// don't reset back to last position, even if new position is stuck in solid
targ.oldorigin = targ.origin;
- targ.prevorigin = targ.origin;
Send_Effect(EFFECT_TELEPORT, targ.origin, '0 0 0', 1);
}
}
}
}
- else
+ else if(IS_PLAYER(attacker))
{
if(deathtype != DEATH_FIRE.m_id)
{
attacker.typehitsound += 1;
}
if(complainteamdamage > 0)
- if(time > attacker.teamkill_complain)
+ if(time > CS(attacker).teamkill_complain)
{
- attacker.teamkill_complain = time + 5;
- attacker.teamkill_soundtime = time + 0.4;
- attacker.teamkill_soundsource = targ;
+ CS(attacker).teamkill_complain = time + 5;
+ CS(attacker).teamkill_soundtime = time + 0.4;
+ CS(attacker).teamkill_soundsource = targ;
}
}
}
if (!IS_PLAYER(targ) || time >= targ.spawnshieldtime || targ == attacker)
{
vector farce = damage_explosion_calcpush(targ.damageforcescale * force, targ.velocity, autocvar_g_balance_damagepush_speedfactor);
+
+ if (targ == attacker && DEATH_ISWEAPON(deathtype, WEP_BLASTER)) {
+ if (vec2(targ.velocity) == '0 0 0') {
+ // using vectoangles here would give weird results (v_forward would point up)
+ makevectors(targ.angles);
+ } else {
+ vector horiz_vel = vec2(targ.velocity);
+ makevectors(vectoangles(horiz_vel));
+ }
+
+ // split farce into 3 perpendicular vectors
+ v_forward *= v_forward * farce;
+ v_right *= v_right * farce;
+ v_up *= v_up * farce;
+ //LOG_INFOF("farce vlen %f - sizes: %f %f %f", vlen(farce), vlen(v_forward), vlen(v_right), vlen(v_up));
+
+ float reduction = map_bound_ranges(vlen(targ.velocity),
+ autocvar_g_balance_damagepush_scaling_speed_min, autocvar_g_balance_damagepush_scaling_speed_max,
+ autocvar_g_balance_damagepush_scaling_reduction_slowest, autocvar_g_balance_damagepush_scaling_reduction_fastest);
+ //LOG_INFOF("reduction %f", reduction);
+ v_forward -= reduction * v_forward;
+ v_right -= (reduction * autocvar_g_balance_damagepush_scaling_sideways) * v_right;
+ v_up -= (reduction * autocvar_g_balance_damagepush_scaling_vertical) * v_up;
+ farce = v_forward + v_right + v_up;
+ //LOG_INFOF("farce vlen %f - sizes: %f %f %f", vlen(farce), vlen(v_forward), vlen(v_right), vlen(v_up));
+ }
+
if(targ.move_movetype == MOVETYPE_PHYSICS)
{
entity farcent = new(farce);
force = force * a;
if(autocvar_g_throughfloor_debug)
- LOG_INFOF(" D=%f F=%f\n", finaldmg, vlen(force));
+ LOG_INFOF(" D=%f F=%f", finaldmg, vlen(force));
}
//if (targ == attacker)
if(!IS_INDEPENDENT_PLAYER(e))
if(!STAT(FROZEN, e))
- FOREACH_CLIENT(IS_PLAYER(it) && it != e, LAMBDA(
+ FOREACH_CLIENT(IS_PLAYER(it) && it != e, {
if(!IS_DEAD(it))
if(!IS_INDEPENDENT_PLAYER(it))
if(boxesoverlap(e.absmin, e.absmax, it.absmin, it.absmax))
d = autocvar_g_balance_firetransfer_damage * e.fire_damagepersec * t;
Fire_AddDamage(it, o, d, t, DEATH_FIRE.m_id);
}
- ));
+ });
}
void Fire_ApplyEffect(entity e)