]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/g_damage.qc
Fix all soldier attacks
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_damage.qc
index 310423746ae97404ac2a72943ac08b738b70516f..7196c7e18974b5783fca91bdfb25fc4c52b50b51 100644 (file)
@@ -186,11 +186,7 @@ void GiveFrags (entity attacker, entity targ, float f, float deathtype)
        else
        {
                self = oldself;
-               if(g_runematch)
-               {
-                       f = RunematchHandleFrags(attacker, targ, f);
-               }
-               else if(g_lms)
+               if(g_lms)
                {
                        // remove a life
                        float tl;
@@ -235,8 +231,6 @@ string AppendItemcodes(string s, entity player)
                s = strcat(s, "T");
        if(player.kh_next)
                s = strcat(s, "K");
-       if(player.runes)
-               s = strcat(s, "|", ftos(player.runes));
        return s;
 }
 
@@ -379,7 +373,7 @@ void Obituary(entity attacker, entity inflictor, entity targ, float deathtype)
        // Set final information for the death
        targ.death_origin = targ.origin;
        if(targ != attacker) { targ.killer_origin = attacker.origin; }
-       string deathlocation = NearestLocation(targ.death_origin);
+       string deathlocation = (autocvar_notification_server_allows_location ? NearestLocation(targ.death_origin) : "");
 
        #ifdef NOTIFICATIONS_DEBUG
        dprint(
@@ -435,7 +429,7 @@ void Obituary(entity attacker, entity inflictor, entity targ, float deathtype)
        // ======
        // MURDER
        // ======
-       else if(attacker.classname == "player")
+       else if(IS_PLAYER(attacker))
        {
                if(!IsDifferentTeam(attacker, targ))
                {
@@ -490,26 +484,27 @@ void Obituary(entity attacker, entity inflictor, entity targ, float deathtype)
                                kill_count_to_target = 0;
                        }
 
+                       float verbose_allowed = (autocvar_notification_server_allows_frag_verbose && ((autocvar_notification_server_allows_frag_verbose == 2) || inWarmupStage));
                        if(targ.istypefrag)
                        {
-                               if(attacker.FRAG_VERBOSE)
+                               if(attacker.FRAG_VERBOSE && verbose_allowed)
                                        Send_Notification(NOTIF_ONE, attacker, MSG_CENTER, CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE, targ.netname, kill_count_to_attacker, (IS_BOT_CLIENT(targ) ? NO_MSG : targ.ping));
                                else
                                        Send_Notification(NOTIF_ONE, attacker, MSG_CENTER, CENTER_DEATH_MURDER_TYPEFRAG, targ.netname, kill_count_to_attacker);
 
-                               if(targ.FRAG_VERBOSE)
+                               if(targ.FRAG_VERBOSE && verbose_allowed)
                                        Send_Notification(NOTIF_ONE, targ, MSG_CENTER, CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE, attacker.netname, kill_count_to_target, attacker.health, attacker.armorvalue, (IS_BOT_CLIENT(attacker) ? NO_MSG : attacker.ping));
                                else
                                        Send_Notification(NOTIF_ONE, targ, MSG_CENTER, CENTER_DEATH_MURDER_TYPEFRAGGED, attacker.netname, kill_count_to_target);
                        }
                        else
                        {
-                               if(attacker.FRAG_VERBOSE)
+                               if(attacker.FRAG_VERBOSE && verbose_allowed)
                                        Send_Notification(NOTIF_ONE, attacker, MSG_CENTER, CENTER_DEATH_MURDER_FRAG_VERBOSE, targ.netname, kill_count_to_attacker, (IS_BOT_CLIENT(targ) ? NO_MSG : targ.ping));
                                else
                                        Send_Notification(NOTIF_ONE, attacker, MSG_CENTER, CENTER_DEATH_MURDER_FRAG, targ.netname, kill_count_to_attacker);
 
-                               if(targ.FRAG_VERBOSE)
+                               if(targ.FRAG_VERBOSE && verbose_allowed)
                                        Send_Notification(NOTIF_ONE, targ, MSG_CENTER, CENTER_DEATH_MURDER_FRAGGED_VERBOSE, attacker.netname, kill_count_to_target, attacker.health, attacker.armorvalue, (IS_BOT_CLIENT(attacker) ? NO_MSG : attacker.ping));
                                else
                                        Send_Notification(NOTIF_ONE, targ, MSG_CENTER, CENTER_DEATH_MURDER_FRAGGED, attacker.netname, kill_count_to_target);
@@ -571,6 +566,67 @@ void Obituary(entity attacker, entity inflictor, entity targ, float deathtype)
        if(targ.killcount) { targ.killcount = 0; }
 }
 
+void Ice_Think()
+{
+       if(self.owner.health < 1)
+       {
+               remove(self);
+               return;
+       }
+       setorigin(self, self.owner.origin - '0 0 16');
+       self.nextthink = time;
+}
+
+void Freeze (entity targ, float freeze_time)
+{
+       float monster = (targ.flags & FL_MONSTER);
+       float player = (targ.flags & FL_CLIENT);
+       
+       if(!player && !monster) // only specified entities can be freezed
+               return;
+               
+       if(targ.frozen || targ.freezetag_frozen)
+               return;
+               
+       targ.frozen = 1;
+       targ.revive_progress = 0;
+       targ.health = 1;
+       targ.revive_speed = freeze_time;
+
+       entity ice;
+       ice = spawn();
+       ice.owner = targ;
+       ice.classname = "ice";
+       ice.scale = targ.scale;
+       ice.think = Ice_Think;
+       ice.nextthink = time;
+       ice.frame = floor(random() * 21); // ice model has 20 different looking frames
+       setmodel(ice, "models/ice/ice.md3");
+
+       entity oldself;
+       oldself = self;
+       self = ice;
+       Ice_Think();
+       self = oldself;
+
+       RemoveGrapplingHook(targ);
+}
+
+void Unfreeze (entity targ)
+{
+       targ.frozen = 0;
+       targ.revive_progress = 0;
+       targ.health = ((targ.classname == STR_PLAYER) ? autocvar_g_balance_health_start : targ.max_health);
+
+       // remove the ice block
+       entity ice;
+       for(ice = world; (ice = find(ice, classname, "ice")); ) if(ice.owner == targ)
+       {
+               remove(ice);
+               break;
+       }
+}
+
 // these are updated by each Damage call for use in button triggering and such
 entity damage_targ;
 entity damage_inflictor;
@@ -759,6 +815,12 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
                        mirrorforce *= g_weaponforcefactor;
                }
                
+               if(targ.frozen && attacker.monsterid != MONSTER_SPIDER)
+               {
+                       damage = 0;
+                       force *= 0.2;
+               }
+               
                // should this be changed at all? If so, in what way?
                frag_attacker = attacker;
                frag_target = targ;
@@ -796,40 +858,6 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
                                damage = damage * autocvar_g_balance_selfdamagepercent; // Partial damage if the attacker hits himself
                }
 
-               if(g_runematch)
-               {
-                       // apply strength rune
-                       if (attacker.runes & RUNE_STRENGTH)
-                       {
-                               if(attacker.runes & CURSE_WEAK) // have both curse & rune
-                               {
-                                       damage = damage * autocvar_g_balance_rune_strength_combo_damage;
-                                       force = force * autocvar_g_balance_rune_strength_combo_force;
-                               }
-                               else
-                               {
-                                       damage = damage * autocvar_g_balance_rune_strength_damage;
-                                       force = force * autocvar_g_balance_rune_strength_force;
-                               }
-                       }
-                       else if (attacker.runes & CURSE_WEAK)
-                       {
-                               damage = damage * autocvar_g_balance_curse_weak_damage;
-                               force = force * autocvar_g_balance_curse_weak_force;
-                       }
-
-                       // apply defense rune
-                       if (targ.runes & RUNE_DEFENSE)
-                       {
-                               if (targ.runes & CURSE_VULNER) // have both curse & rune
-                                       damage = damage * autocvar_g_balance_rune_defense_combo_takedamage;
-                               else
-                                       damage = damage * autocvar_g_balance_rune_defense_takedamage;
-                       }
-                       else if (targ.runes & CURSE_VULNER)
-                               damage = damage * autocvar_g_balance_curse_vulner_takedamage;
-               }
-
                // count the damage
                if(attacker)
                if(!targ.deadflag)
@@ -842,7 +870,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
                        else
                                victim = targ;
 
-                       if(victim.classname == "player" || victim.turrcaps_flags & TFL_TURRCAPS_ISTURRET)
+                       if(victim.classname == "player" || victim.turrcaps_flags & TFL_TURRCAPS_ISTURRET || victim.flags & FL_MONSTER)
                        {
                                if(IsDifferentTeam(victim, attacker))
                                {
@@ -921,42 +949,6 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
                self.event_damage (inflictor, attacker, damage, deathtype, hitloc, force);
        self = oldself;
 
-       if(targ.classname == "player" && attacker.classname == "player" && attacker != targ && attacker.health > 2)
-       {
-               if(g_runematch)
-               {
-                       if (attacker.runes & RUNE_VAMPIRE)
-                       {
-                       // apply vampire rune
-                               if (attacker.runes & CURSE_EMPATHY) // have the curse too
-                               {
-                                       //attacker.health = attacker.health + damage * autocvar_g_balance_rune_vampire_combo_absorb;
-                                       attacker.health = bound(
-                                               autocvar_g_balance_curse_empathy_minhealth, // LA: was 3, now 40
-                                               attacker.health + damage * autocvar_g_balance_rune_vampire_combo_absorb,
-                                               autocvar_g_balance_rune_vampire_maxhealth);     // LA: was 1000, now 500
-                               }
-                               else
-                               {
-                                       //attacker.health = attacker.health + damage * autocvar_g_balance_rune_vampire_absorb;
-                                       attacker.health = bound(
-                                               attacker.health,        // LA: was 3, but changed so that you can't lose health
-                                                                                       // empathy won't let you gain health in the same way...
-                                               attacker.health + damage * autocvar_g_balance_rune_vampire_absorb,
-                                               autocvar_g_balance_rune_vampire_maxhealth);     // LA: was 1000, now 500
-                                       }
-                       }
-                       // apply empathy curse
-                       else if (attacker.runes & CURSE_EMPATHY)
-                       {
-                               attacker.health = bound(
-                                       autocvar_g_balance_curse_empathy_minhealth, // LA: was 3, now 20
-                                       attacker.health + damage * autocvar_g_balance_curse_empathy_takedamage,
-                                       attacker.health);
-                       }
-               }
-       }
-
        // apply mirror damage if any
        if(mirrordamage > 0 || mirrorforce > 0)
        {
@@ -1363,7 +1355,7 @@ void Fire_ApplyDamage(entity e)
                e.fire_endtime = 0;
 
        // ice stops fire
-       if(e.freezetag_frozen)
+       if(e.freezetag_frozen || e.frozen)
                e.fire_endtime = 0;
 
        t = min(frametime, e.fire_endtime - time);