]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/g_damage.qc
Merge remote-tracking branch 'origin/master' into samual/weapons
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_damage.qc
index 13cbab046785fd62d4eae33b97d0d26ad9f7fdb5..7b63c3866016c2dd1faf904d7e78b14f3d3c01a8 100644 (file)
@@ -47,8 +47,6 @@ float checkrules_firstblood;
 float yoda;
 float damage_goodhits;
 float damage_gooddamage;
-float headshot;
-float damage_headshotbonus; // bonus multiplier for head shots, set to 0 after use
 
 .float dmg_team;
 .float teamkill_complain;
@@ -58,22 +56,6 @@ float damage_headshotbonus; // bonus multiplier for head shots, set to 0 after u
 .float istypefrag;
 .float taunt_soundtime;
 
-
-float IsDifferentTeam(entity a, entity b)
-{
-       if(teamplay)
-       {
-               if(a.team == b.team)
-                       return 0;
-       }
-       else
-       {
-               if(a == b)
-                       return 0;
-       }
-       return 1;
-}
-
 float IsFlying(entity a)
 {
        if(a.flags & FL_ONGROUND)
@@ -86,15 +68,6 @@ float IsFlying(entity a)
        return 1;
 }
 
-vector GetHeadshotMins(entity targ)
-{
-       return '-0.5 0 0' * PL_HEAD_x + '0 -0.5 0' * PL_HEAD_y + '0 0 1' * (targ.maxs_z - PL_HEAD_z);
-}
-vector GetHeadshotMaxs(entity targ)
-{
-       return '0.5 0 0' * PL_HEAD_x + '0 0.5 0' * PL_HEAD_y + '0 0 1' * targ.maxs_z;
-}
-
 void UpdateFrags(entity player, float f)
 {
        PlayerTeamScore_AddScore(player, f);
@@ -139,7 +112,7 @@ void GiveFrags (entity attacker, entity targ, float f, float deathtype)
                culprit = DEATH_WEAPONOF(deathtype);
                if(!culprit)
                        culprit = attacker.weapon;
-               else if(!WEPSET_CONTAINS_EW(attacker, culprit))
+               else if(!(attacker.weapons & WepSet_FromWeapon(culprit)))
                        culprit = attacker.weapon;
 
                if(g_weaponarena_random_with_laser && culprit == WEP_LASER)
@@ -154,27 +127,27 @@ void GiveFrags (entity attacker, entity targ, float f, float deathtype)
                                GiveFrags_randomweapons.classname = "GiveFrags_randomweapons";
                        }
 
-                       if(inWarmupStage)
-                               WEPSET_COPY_EA(GiveFrags_randomweapons, warmup_start_weapons);
+                       if(warmup_stage)
+                               GiveFrags_randomweapons.weapons = WARMUP_START_WEAPONS;
                        else
-                               WEPSET_COPY_EA(GiveFrags_randomweapons, start_weapons);
+                               GiveFrags_randomweapons.weapons = start_weapons;
 
                        // all others (including the culprit): remove
-                       WEPSET_ANDNOT_EE(GiveFrags_randomweapons, attacker);
-                       WEPSET_ANDNOT_EW(GiveFrags_randomweapons, culprit);
+                       GiveFrags_randomweapons.weapons &= ~attacker.weapons;
+                       GiveFrags_randomweapons.weapons &= ~WepSet_FromWeapon(culprit);
 
                        // among the remaining ones, choose one by random
                        W_RandomWeapons(GiveFrags_randomweapons, 1);
 
-                       if(!WEPSET_EMPTY_E(GiveFrags_randomweapons))
+                       if(GiveFrags_randomweapons.weapons)
                        {
-                               WEPSET_OR_EE(attacker, GiveFrags_randomweapons);
-                               WEPSET_ANDNOT_EW(attacker, culprit);
+                               attacker.weapons |= GiveFrags_randomweapons.weapons;
+                               attacker.weapons &= ~WepSet_FromWeapon(culprit);
                        }
                }
 
                // after a frag, choose another random weapon set
-               if not(WEPSET_CONTAINS_EW(attacker, attacker.weapon))
+               if (!(attacker.weapons & WepSet_FromWeapon(attacker.weapon)))
                        W_SwitchWeapon_Force(attacker, w_getbestweapon(attacker));
        }
 
@@ -193,28 +166,6 @@ void GiveFrags (entity attacker, entity targ, float f, float deathtype)
        else
        {
                self = oldself;
-               if(g_runematch)
-               {
-                       f = RunematchHandleFrags(attacker, targ, f);
-               }
-               else if(g_lms)
-               {
-                       // remove a life
-                       float tl;
-                       tl = PlayerScore_Add(targ, SP_LMS_LIVES, -1);
-                       if(tl < lms_lowest_lives)
-                               lms_lowest_lives = tl;
-                       if(tl <= 0)
-                       {
-                               if(!lms_next_place)
-                                       lms_next_place = player_count;
-                               else
-                                       lms_next_place = min(lms_next_place, player_count);
-                               PlayerScore_Add(targ, SP_LMS_RANK, lms_next_place); // won't ever spawn again
-                               --lms_next_place;
-                       }
-                       f = 0;
-               }
        }
 
        attacker.totalfrags += f;
@@ -223,44 +174,6 @@ void GiveFrags (entity attacker, entity targ, float f, float deathtype)
                UpdateFrags(attacker, f);
 }
 
-string Obituary_ExtraFragInfo(entity player) // Extra fragmessage information
-{
-       string health_output = string_null;
-       string ping_output = string_null;
-       string handicap_output = string_null;
-       string output = string_null;
-
-       if(autocvar_sv_fraginfo && ((autocvar_sv_fraginfo == 2) || inWarmupStage))
-       {
-               // health/armor of attacker (person who killed you)
-               if(autocvar_sv_fraginfo_stats && (player.health >= 1))
-                       health_output = strcat("^7(Health ^1", ftos(rint(player.health)), "^7 / Armor ^2", ftos(rint(player.armorvalue)), "^7)");
-               
-               // ping display
-               if(autocvar_sv_fraginfo_ping)
-                       ping_output = ((clienttype(player) == CLIENTTYPE_BOT) ? "^2Bot" : strcat("Ping ", ((player.ping >= 150) ? "^1" : "^2"), ftos(rint(player.ping)), "ms"));
-                       
-               // handicap display 
-               if(autocvar_sv_fraginfo_handicap) 
-               {
-                       if(autocvar_sv_fraginfo_handicap == 2)  
-                               handicap_output = strcat(output, strcat("Handicap ^2", ((player.cvar_cl_handicap <= 1) ? "Off" : ftos(rint(player.cvar_cl_handicap)))));
-                       else if(player.cvar_cl_handicap) // with _handicap 1, only show this if there actually is a handicap enabled.   
-                               handicap_output = strcat("Handicap ^2", ftos(rint(player.cvar_cl_handicap)));
-               }
-               
-               // format the string
-               output = strcat(health_output, (health_output ? ((ping_output || handicap_output) ? " ^7(" : "") : ((ping_output || handicap_output) ? "^7(" : "")), 
-                       ping_output, (handicap_output ? "^7 / " : ""), 
-                       handicap_output, ((ping_output || handicap_output) ? "^7)" : ""));
-               
-               // add new line to the beginning if there is a message
-               if(output) { output = strcat("\n", output); }
-       }
-       
-       return output;
-}
-
 string AppendItemcodes(string s, entity player)
 {
        float w;
@@ -280,8 +193,6 @@ string AppendItemcodes(string s, entity player)
                s = strcat(s, "T");
        if(player.kh_next)
                s = strcat(s, "K");
-       if(player.runes)
-               s = strcat(s, "|", ftos(player.runes));
        return s;
 }
 
@@ -293,7 +204,7 @@ void LogDeath(string mode, float deathtype, entity killer, entity killed)
        s = strcat(":kill:", mode);
        s = strcat(s, ":", ftos(killer.playerid));
        s = strcat(s, ":", ftos(killed.playerid));
-       s = strcat(s, ":type=", ftos(deathtype));
+       s = strcat(s, ":type=", Deathtype_Name(deathtype));
        s = strcat(s, ":items=");
        s = AppendItemcodes(s, killer);
        if(killed != killer)
@@ -304,225 +215,338 @@ void LogDeath(string mode, float deathtype, entity killer, entity killed)
        GameLogEcho(s);
 }
 
-void Send_KillNotification (string s1, string s2, string s3, float msg, float type)
+void Obituary_SpecialDeath(
+       entity notif_target,
+       float murder,
+       float deathtype,
+       string s1, string s2, string s3,
+       float f1, float f2, float f3)
 {
-       WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
-       WriteByte(MSG_BROADCAST, TE_CSQC_KILLNOTIFY);
-       WriteString(MSG_BROADCAST, s1);
-       WriteString(MSG_BROADCAST, s2);
-       WriteString(MSG_BROADCAST, s3);
-       WriteShort(MSG_BROADCAST, msg);
-       WriteByte(MSG_BROADCAST, type);
+       if(DEATH_ISSPECIAL(deathtype))
+       {
+               entity deathent = deathtypes[(deathtype - DT_FIRST)];
+               if (!deathent) { backtrace("Obituary_SpecialDeath: Could not find deathtype entity!\n"); return; }
+
+               if(murder)
+               {
+                       if(deathent.death_msgmurder)
+                       {
+                               Send_Notification_WOCOVA(
+                                       NOTIF_ONE,
+                                       notif_target,
+                                       MSG_MULTI,
+                                       deathent.death_msgmurder.nent_id,
+                                       s1, s2, s3, "",
+                                       f1, f2, f3, 0
+                               );
+                               Send_Notification_WOCOVA(
+                                       NOTIF_ALL_EXCEPT,
+                                       notif_target,
+                                       MSG_INFO,
+                                       deathent.death_msgmurder.nent_msginfo.nent_id,
+                                       s1, s2, s3, "",
+                                       f1, f2, f3, 0
+                               );
+                       }
+               }
+               else
+               {
+                       if(deathent.death_msgself)
+                       {
+                               Send_Notification_WOCOVA(
+                                       NOTIF_ONE,
+                                       notif_target,
+                                       MSG_MULTI,
+                                       deathent.death_msgself.nent_id,
+                                       s1, s2, s3, "",
+                                       f1, f2, f3, 0
+                               );
+                               Send_Notification_WOCOVA(
+                                       NOTIF_ALL_EXCEPT,
+                                       notif_target,
+                                       MSG_INFO,
+                                       deathent.death_msgself.nent_msginfo.nent_id,
+                                       s1, s2, s3, "",
+                                       f1, f2, f3, 0
+                               );
+                       }
+               }
+       }
+       else { backtrace("Obituary_SpecialDeath called without a special deathtype?\n"); return; }
 }
 
-// Function is used to send a generic centerprint whose content CSQC gets to decide (gentle version or not in the below cases)
-void Send_CSQC_KillCenterprint(entity e, string s1, string s2, float msg, float type)
+float w_deathtype;
+float Obituary_WeaponDeath(
+       entity notif_target,
+       float murder,
+       float deathtype,
+       string s1, string s2, string s3,
+       float f1, float f2)
 {
-       if (clienttype(e) == CLIENTTYPE_REAL)
+       float death_weapon = DEATH_WEAPONOF(deathtype);
+       if(death_weapon)
        {
-               msg_entity = e;
-               WRITESPECTATABLE_MSG_ONE({
-                       WriteByte(MSG_ONE, SVC_TEMPENTITY);
-                       WriteByte(MSG_ONE, TE_CSQC_KILLCENTERPRINT);
-                       WriteString(MSG_ONE, s1);
-                       WriteString(MSG_ONE, s2);
-                       WriteShort(MSG_ONE, msg);
-                       WriteByte(MSG_ONE, type);
-               });
+               w_deathtype = deathtype;
+               float death_message = WEP_ACTION(death_weapon, ((murder) ? WR_KILLMESSAGE : WR_SUICIDEMESSAGE));
+               w_deathtype = FALSE;
+
+               if(death_message)
+               {
+                       Send_Notification_WOCOVA(
+                               NOTIF_ONE,
+                               notif_target,
+                               MSG_MULTI,
+                               death_message,
+                               s1, s2, s3, "",
+                               f1, f2, 0, 0
+                       );
+                       Send_Notification_WOCOVA(
+                               NOTIF_ALL_EXCEPT,
+                               notif_target,
+                               MSG_INFO,
+                               msg_multi_notifs[death_message - 1].nent_msginfo.nent_id,
+                               s1, s2, s3, "",
+                               f1, f2, 0, 0
+                       );
+               }
+               else
+               {
+                       dprint(sprintf(
+                               "Obituary_WeaponDeath(): ^1Deathtype ^7(%d)^1 has no notification for weapon %d!\n",
+                               deathtype,
+                               death_weapon
+                       ));
+               }
+
+               return TRUE;
        }
+       return FALSE;
 }
 
-void Obituary (entity attacker, entity inflictor, entity targ, float deathtype)
+void Obituary(entity attacker, entity inflictor, entity targ, float deathtype)
 {
-       string  s, a, msg;
-       float type;
-
-       if (targ.classname == "player")
+       // Sanity check
+       if (!IS_PLAYER(targ)) { backtrace("Obituary called on non-player?!\n"); return; }
+
+       // Declarations
+       float notif_firstblood = FALSE;
+       float kill_count_to_attacker, kill_count_to_target;
+
+       // Set final information for the death
+       targ.death_origin = targ.origin;
+       if(targ != attacker) { targ.killer_origin = attacker.origin; }
+       string deathlocation = (autocvar_notification_server_allows_location ? NearestLocation(targ.death_origin) : "");
+
+       #ifdef NOTIFICATIONS_DEBUG
+       Debug_Notification(
+               sprintf(
+                       "Obituary(%s, %s, %s, %s = %d);\n",
+                       attacker.netname,
+                       inflictor.netname,
+                       targ.netname,
+                       Deathtype_Name(deathtype),
+                       deathtype
+               )
+       );
+       #endif
+
+       // =======
+       // SUICIDE
+       // =======
+       if(targ == attacker)
        {
-               s = targ.netname;
-               a = attacker.netname;
-
-               if (targ == attacker) // suicides
+               if(DEATH_ISSPECIAL(deathtype))
                {
-                       if (deathtype == DEATH_TEAMCHANGE || deathtype == DEATH_AUTOTEAMCHANGE)
-                               msg = ColoredTeamName(targ.team); // TODO: check if needed?
-                       else
-                               msg = "";
-            if(!g_cts) // no "killed your own dumb self" message in CTS
-                Send_CSQC_KillCenterprint(targ, msg, "", deathtype, MSG_SUICIDE);
-
-                       if(deathtype != DEATH_TEAMCHANGE && deathtype != DEATH_QUIET)
+                       if(deathtype == DEATH_TEAMCHANGE || deathtype == DEATH_AUTOTEAMCHANGE)
                        {
-                               LogDeath("suicide", deathtype, targ, targ);
-                               GiveFrags(attacker, targ, -1, deathtype);
+                               Obituary_SpecialDeath(targ, FALSE, deathtype, targ.netname, deathlocation, "", targ.team, 0, 0);
                        }
-
-                       if (targ.killcount > 2)
-                               msg = ftos(targ.killcount);
                        else
-                               msg = "";
-                       if(teamplay && deathtype == DEATH_MIRRORDAMAGE)
                        {
-                               if(attacker.team == COLOR_TEAM1)
-                                       deathtype = KILL_TEAM_RED;
-                               else
-                                       deathtype = KILL_TEAM_BLUE;
-                       }
+                               switch(deathtype)
+                               {
+                                       case DEATH_MIRRORDAMAGE:
+                                       {
+                                               Obituary_SpecialDeath(targ, FALSE, deathtype, targ.netname, deathlocation, "", targ.killcount, 0, 0);
+                                               break;
+                                       }
 
-                       Send_KillNotification(s, msg, "", deathtype, MSG_SUICIDE);
+                                       default:
+                                       {
+                                               Obituary_SpecialDeath(targ, FALSE, deathtype, targ.netname, deathlocation, "", targ.killcount, 0, 0);
+                                               break;
+                                       }
+                               }
+                       }
                }
-               else if (attacker.classname == "player")
+               else if (!Obituary_WeaponDeath(targ, FALSE, deathtype, targ.netname, deathlocation, "", targ.killcount, 0))
                {
-                       if(!IsDifferentTeam(attacker, targ))
-                       {
-                               if(attacker.team == COLOR_TEAM1)
-                                       type = KILL_TEAM_RED;
-                               else
-                                       type = KILL_TEAM_BLUE;
+                       backtrace("SUICIDE: what the hell happened here?\n");
+                       return;
+               }
+               LogDeath("suicide", deathtype, targ, targ);
+               GiveFrags(attacker, targ, -1, deathtype);
+       }
 
-                               GiveFrags(attacker, targ, -1, deathtype);
+       // ======
+       // MURDER
+       // ======
+       else if(IS_PLAYER(attacker))
+       {
+               if(SAME_TEAM(attacker, targ))
+               {
+                       LogDeath("tk", deathtype, attacker, targ);
+                       GiveFrags(attacker, targ, -1, deathtype);
 
-                               Send_CSQC_KillCenterprint(attacker, s, "", type, MSG_KILL);
+                       attacker.killcount = 0;
 
-                               if (targ.killcount > 2)
-                                       msg = ftos(targ.killcount);
-                               else
-                                       msg = "";
+                       Send_Notification(NOTIF_ONE, attacker, MSG_CENTER, CENTER_DEATH_TEAMKILL_FRAG, targ.netname);
+                       Send_Notification(NOTIF_ONE, targ, MSG_CENTER, CENTER_DEATH_TEAMKILL_FRAGGED, attacker.netname);
+                       Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_NUM_4(targ.team, INFO_DEATH_TEAMKILL_), targ.netname, attacker.netname, deathlocation, targ.killcount);
 
-                               if (attacker.killcount > 2) {
-                                       msg = ftos(attacker.killcount);
-                                       type = KILL_TEAM_SPREE;
+                       // In this case, the death message will ALWAYS be "foo was betrayed by bar"
+                       // No need for specific death/weapon messages...
+               }
+               else
+               {
+                       LogDeath("frag", deathtype, attacker, targ);
+                       GiveFrags(attacker, targ, 1, deathtype);
+
+                       attacker.taunt_soundtime = time + 1;
+                       attacker.killcount = attacker.killcount + 1;
+
+                       #define SPREE_ITEM(counta,countb,center,normal,gentle) \
+                               case counta: \
+                               { \
+                                       Send_Notification(NOTIF_ONE, attacker, MSG_ANNCE, ANNCE_KILLSTREAK_##countb); \
+                                       PlayerStats_Event(attacker, PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_##counta, 1); \
+                                       break; \
                                }
-                               Send_KillNotification(a, s, msg, type, MSG_KILL);
-
-                               attacker.killcount = 0;
+                       switch(attacker.killcount)
+                       {
+                               KILL_SPREE_LIST
+                               default: break;
+                       }
+                       #undef SPREE_ITEM
 
-                               LogDeath("tk", deathtype, attacker, targ);
+                       if(!checkrules_firstblood)
+                       {
+                               checkrules_firstblood = TRUE;
+                               notif_firstblood = TRUE; // modify the current messages so that they too show firstblood information
+                               PlayerStats_Event(attacker, PLAYERSTATS_ACHIEVEMENT_FIRSTBLOOD, 1);
+                               PlayerStats_Event(targ, PLAYERSTATS_ACHIEVEMENT_FIRSTVICTIM, 1);
+
+                               // tell spree_inf and spree_cen that this is a first-blood and first-victim event
+                               kill_count_to_attacker = -1;
+                               kill_count_to_target = -2;
                        }
                        else
                        {
-                               if (!checkrules_firstblood)
-                               {
-                                       checkrules_firstblood = TRUE;
-                                       Send_KillNotification(a, "", "", KILL_FIRST_BLOOD, MSG_KILL);
-                                       // TODO: make these print a newline if they dont
-                                       Send_CSQC_KillCenterprint(attacker, "", "", KILL_FIRST_BLOOD, MSG_KILL);
-                                       Send_CSQC_KillCenterprint(targ, "", "", KILL_FIRST_VICTIM, MSG_KILL);
-                                       PlayerStats_Event(attacker, PLAYERSTATS_ACHIEVEMENT_FIRSTBLOOD, 1);
-                                       PlayerStats_Event(targ, PLAYERSTATS_ACHIEVEMENT_FIRSTVICTIM, 1);
-                               }
-
-                               if(targ.istypefrag) {
-                                       Send_CSQC_KillCenterprint(attacker, s, Obituary_ExtraFragInfo(targ), KILL_TYPEFRAG, MSG_KILL);
-                                       Send_CSQC_KillCenterprint(targ, a, Obituary_ExtraFragInfo(attacker), KILL_TYPEFRAGGED, MSG_KILL);
-                               } else {
-                                       Send_CSQC_KillCenterprint(attacker, s, Obituary_ExtraFragInfo(targ), KILL_FRAG, MSG_KILL);
-                                       Send_CSQC_KillCenterprint(targ, a, Obituary_ExtraFragInfo(attacker), KILL_FRAGGED, MSG_KILL);
-                               }
-
-                               attacker.taunt_soundtime = time + 1;
-
-                               if (deathtype == DEATH_HURTTRIGGER && inflictor.message2 != "")
-                                       msg = inflictor.message2;
-                               else if (deathtype == DEATH_CUSTOM)
-                                       msg = deathmessage;
-                               else
-                                       msg = "";
-
-                               if(strstrofs(msg, "%", 0) < 0)
-                                       msg = strcat("%s ", msg, " by %s");
+                               kill_count_to_attacker = attacker.killcount;
+                               kill_count_to_target = 0;
+                       }
 
-                               Send_KillNotification(a, s, msg, deathtype, MSG_KILL);
+                       if(targ.istypefrag)
+                       {
+                               Send_Notification(
+                                       NOTIF_ONE,
+                                       attacker,
+                                       MSG_CHOICE,
+                                       CHOICE_TYPEFRAG,
+                                       targ.netname,
+                                       kill_count_to_attacker,
+                                       (IS_BOT_CLIENT(targ) ? NO_MSG : targ.ping)
+                               );
+                               Send_Notification(
+                                       NOTIF_ONE,
+                                       targ,
+                                       MSG_CHOICE,
+                                       CHOICE_TYPEFRAGGED,
+                                       attacker.netname,
+                                       kill_count_to_target,
+                                       attacker.health,
+                                       attacker.armorvalue,
+                                       (IS_BOT_CLIENT(attacker) ? NO_MSG : attacker.ping)
+                               );
+                       }
+                       else
+                       {
+                               Send_Notification(
+                                       NOTIF_ONE,
+                                       attacker,
+                                       MSG_CHOICE,
+                                       CHOICE_FRAG,
+                                       targ.netname,
+                                       kill_count_to_attacker,
+                                       (IS_BOT_CLIENT(targ) ? NO_MSG : targ.ping)
+                               );
+                               Send_Notification(
+                                       NOTIF_ONE,
+                                       targ,
+                                       MSG_CHOICE,
+                                       CHOICE_FRAGGED,
+                                       attacker.netname,
+                                       kill_count_to_target,
+                                       attacker.health,
+                                       attacker.armorvalue,
+                                       (IS_BOT_CLIENT(attacker) ? NO_MSG : attacker.ping)
+                               );
+                       }
 
-                               GiveFrags(attacker, targ, 1, deathtype);
+                       if (!Obituary_WeaponDeath(targ, TRUE, deathtype, targ.netname, attacker.netname, deathlocation, targ.killcount, kill_count_to_attacker))
+                               Obituary_SpecialDeath(targ, TRUE, deathtype, targ.netname, attacker.netname, deathlocation, targ.killcount, kill_count_to_attacker, 0);
+               }
+       }
 
-                               if (targ.killcount > 2) {
-                                       Send_KillNotification(s, ftos(targ.killcount), a, KILL_END_SPREE, MSG_SPREE);
-                               }
+       // =============
+       // ACCIDENT/TRAP
+       // =============
+       else
+       {
+               switch(deathtype)
+               {
+                       // For now, we're just forcing HURTTRIGGER to behave as "DEATH_VOID" and giving it no special options...
+                       // Later on you will only be able to make custom messages using DEATH_CUSTOM,
+                       // and there will be a REAL DEATH_VOID implementation which mappers will use.
+                       /*case DEATH_HURTTRIGGER:
+                       {
+                               s1 = targ.netname;
+                               s2 = inflictor.message;
+                               if(strstrofs(s2, "%", 0) < 0) { s2 = strcat("%s ", s2); }
+                               break;
+                       }*/
 
-                               attacker.killcount = attacker.killcount + 1;
+                       case DEATH_CUSTOM:
+                       {
+                               Obituary_SpecialDeath(targ, FALSE, deathtype,
+                                       targ.netname,
+                                       ((strstrofs(deathmessage, "%", 0) < 0) ? strcat("%s ", deathmessage) : deathmessage),
+                                       deathlocation,
+                                       targ.killcount,
+                                       0,
+                                       0);
+                               break;
+                       }
 
-                               if (attacker.killcount == 3)
-                               {
-                                       Send_KillNotification(a, "", "", KILL_SPREE_3, MSG_SPREE);
-                                       AnnounceTo(attacker, "03kills");
-                                       PlayerStats_Event(attacker, PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_3, 1);
-                               }
-                               else if (attacker.killcount == 5)
-                               {
-                                       Send_KillNotification(a, "", "", KILL_SPREE_5, MSG_SPREE);
-                                       AnnounceTo(attacker, "05kills");
-                                       PlayerStats_Event(attacker, PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_5, 1);
-                               }
-                               else if (attacker.killcount == 10)
-                               {
-                                       Send_KillNotification(a, "", "", KILL_SPREE_10, MSG_SPREE);
-                                       AnnounceTo(attacker, "10kills");
-                                       PlayerStats_Event(attacker, PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_10, 1);
-                               }
-                               else if (attacker.killcount == 15)
-                               {
-                                       Send_KillNotification(a, "", "", KILL_SPREE_15, MSG_SPREE);
-                                       AnnounceTo(attacker, "15kills");
-                                       PlayerStats_Event(attacker, PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_15, 1);
-                               }
-                               else if (attacker.killcount == 20)
-                               {
-                                       Send_KillNotification(a, "", "", KILL_SPREE_20, MSG_SPREE);
-                                       AnnounceTo(attacker, "20kills");
-                                       PlayerStats_Event(attacker, PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_20, 1);
-                               }
-                               else if (attacker.killcount == 25)
-                               {
-                                       Send_KillNotification(a, "", "", KILL_SPREE_25, MSG_SPREE);
-                                       AnnounceTo(attacker, "25kills");
-                                       PlayerStats_Event(attacker, PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_25, 1);
-                               }
-                               else if (attacker.killcount == 30)
-                               {
-                                       Send_KillNotification(a, "", "", KILL_SPREE_30, MSG_SPREE);
-                                       AnnounceTo(attacker, "30kills");
-                                       PlayerStats_Event(attacker, PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_30, 1);
-                               }
-                               else if (attacker.killcount > 2) {
-                                       Send_KillNotification(a, ftos(attacker.killcount), "", KILL_SPREE, MSG_SPREE);
-                               }
-                               LogDeath("frag", deathtype, attacker, targ);
+                       default:
+                       {
+                               Obituary_SpecialDeath(targ, FALSE, deathtype, targ.netname, deathlocation, "", targ.killcount, 0, 0);
+                               break;
                        }
                }
-               else
-               {
-                       Send_CSQC_KillCenterprint(targ, "", "", deathtype, MSG_KILL_ACTION);
-                       if (deathtype == DEATH_HURTTRIGGER && inflictor.message != "")
-                               msg = inflictor.message;
-                       else if (deathtype == DEATH_CUSTOM)
-                               msg = deathmessage;
-                       else
-                               msg = "";
-                       if(strstrofs(msg, "%", 0) < 0)
-                               msg = strcat("%s ", msg);
-
-                       GiveFrags(targ, targ, -1, deathtype);
-                       if(PlayerScore_Add(targ, SP_SCORE, 0) == -5) {
-                               AnnounceTo(targ, "botlike");
-                               PlayerStats_Event(attacker, PLAYERSTATS_ACHIEVEMENT_BOTLIKE, 1);
-                       }
-                       Send_KillNotification(s, msg, "", deathtype, MSG_KILL_ACTION);
 
-                       if (targ.killcount > 2)
-                               Send_KillNotification(s, ftos(targ.killcount), "", 0, MSG_KILL_ACTION_SPREE);
+               LogDeath("accident", deathtype, targ, targ);
+               GiveFrags(targ, targ, -1, deathtype);
 
-                       LogDeath("accident", deathtype, targ, targ);
+               if(PlayerScore_Add(targ, SP_SCORE, 0) == -5)
+               {
+                       Send_Notification(NOTIF_ONE, targ, MSG_ANNCE, ANNCE_ACHIEVEMENT_BOTLIKE);
+                       PlayerStats_Event(attacker, PLAYERSTATS_ACHIEVEMENT_BOTLIKE, 1);
                }
-
-               targ.death_origin = targ.origin;
-               if(targ != attacker)
-                       targ.killer_origin = attacker.origin;
-
-               // FIXME: this should go in PutClientInServer
-               if (targ.killcount)
-                       targ.killcount = 0;
        }
+
+       // reset target kill count
+       if(targ.killcount) { targ.killcount = 0; }
 }
 
 // these are updated by each Damage call for use in button triggering and such
@@ -534,7 +558,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
 {
        float mirrordamage;
        float mirrorforce;
-       float teamdamage0;
+       float complainteamdamage = 0;
        entity attacker_save;
        mirrordamage = 0;
        mirrorforce = 0;
@@ -550,7 +574,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
         damage_attacker = attacker;
                attacker_save = attacker;
 
-       if(targ.classname == "player")
+       if(IS_PLAYER(targ))
                if(targ.hook)
                        if(targ.hook.aiment)
                                if(targ.hook.aiment == attacker)
@@ -559,16 +583,20 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
        // special rule: gravity bomb does not hit team mates (other than for disconnecting the hook)
        if(DEATH_ISWEAPON(deathtype, WEP_HOOK) || DEATH_ISWEAPON(deathtype, WEP_TUBA))
        {
-               if(targ.classname == "player")
-                       if not(IsDifferentTeam(targ, attacker))
+               if(IS_PLAYER(targ))
+                       if(SAME_TEAM(targ, attacker))
                        {
                                self = oldself;
                                return;
                        }
        }
 
-       if(deathtype == DEATH_KILL || deathtype == DEATH_TEAMCHANGE || deathtype == DEATH_AUTOTEAMCHANGE || deathtype == DEATH_QUIET)
+       if(deathtype == DEATH_KILL || deathtype == DEATH_TEAMCHANGE || deathtype == DEATH_AUTOTEAMCHANGE)
        {
+               // exit the vehicle before killing (fixes a crash)
+               if(IS_PLAYER(targ) && targ.vehicle)
+                       vehicles_exit(VHEF_RELESE);
+
                // These are ALWAYS lethal
                // No damage modification here
                // Instead, prepare the victim for his death...
@@ -584,25 +612,16 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
        }
        else
        {
-               /*
-               skill based bot damage? gtfo. (tZork)
-               if (targ.classname == "player")
-               if (attacker.classname == "player")
-               if (!targ.isbot)
-               if (attacker.isbot)
-                       damage = damage * bound(0.1, (skill + 5) * 0.1, 1);
-        */
-        
                // nullify damage if teamplay is on
                if(deathtype != DEATH_TELEFRAG)
-               if(attacker.classname == "player")
+               if(IS_PLAYER(attacker))
                {
-                       if(targ.classname == "player" && targ != attacker && (IS_INDEPENDENT_PLAYER(attacker) || IS_INDEPENDENT_PLAYER(targ)))
+                       if(IS_PLAYER(targ) && targ != attacker && (IS_INDEPENDENT_PLAYER(attacker) || IS_INDEPENDENT_PLAYER(targ)))
                        {
                                damage = 0;
                                force = '0 0 0';
                        }
-                       else if(!IsDifferentTeam(attacker, targ))
+                       else if(SAME_TEAM(attacker, targ))
                        {
                                if(autocvar_teamplay_mode == 1)
                                        damage = 0;
@@ -612,27 +631,19 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
                                                damage = 0;
                                        else if(autocvar_teamplay_mode == 4)
                                        {
-                                               if(targ.classname == "player" && targ.deadflag == DEAD_NO)
+                                               if(IS_PLAYER(targ) && targ.deadflag == DEAD_NO)
                                                {
-                                                       teamdamage0 = max(attacker.dmg_team, autocvar_g_teamdamage_threshold);
                                                        attacker.dmg_team = attacker.dmg_team + damage;
-                                                       if(attacker.dmg_team > teamdamage0 && !g_ca)
-                                                               mirrordamage = autocvar_g_mirrordamage * (attacker.dmg_team - teamdamage0);
+                                                       complainteamdamage = attacker.dmg_team - autocvar_g_teamdamage_threshold;
+                                                       if(complainteamdamage > 0)
+                                                               mirrordamage = autocvar_g_mirrordamage * complainteamdamage;
                                                        mirrorforce = autocvar_g_mirrordamage * vlen(force);
-                                                       if(g_minstagib)
-                                                       {
-                                                               if(autocvar_g_friendlyfire == 0)
-                                                                       damage = 0;
-                                                       }
-                                                       else if(g_ca)
-                                                               damage = 0;
-                                                       else
-                                                               damage = autocvar_g_friendlyfire * damage;
+                                                       damage = autocvar_g_friendlyfire * damage;
                                                        // mirrordamage will be used LATER
 
                                                        if(autocvar_g_mirrordamage_virtual)
                                                        {
-                                                               vector v  = healtharmor_applydamage(attacker.armorvalue, autocvar_g_balance_armor_blockpercent, mirrordamage);
+                                                               vector v  = healtharmor_applydamage(attacker.armorvalue, autocvar_g_balance_armor_blockpercent, deathtype, mirrordamage);
                                                                attacker.dmg_take += v_x;
                                                                attacker.dmg_save += v_y;
                                                                attacker.dmg_inflictor = inflictor;
@@ -642,7 +653,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
 
                                                        if(autocvar_g_friendlyfire_virtual)
                                                        {
-                                                               vector v = healtharmor_applydamage(targ.armorvalue, autocvar_g_balance_armor_blockpercent, damage);
+                                                               vector v = healtharmor_applydamage(targ.armorvalue, autocvar_g_balance_armor_blockpercent, deathtype, damage);
                                                                targ.dmg_take += v_x;
                                                                targ.dmg_save += v_y;
                                                                targ.dmg_inflictor = inflictor;
@@ -658,128 +669,55 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
                        }
                }
 
-               if(targ.classname == "player")
-               if(attacker.classname == "player")
-               if(attacker != targ)
-               {
-                       targ.lms_traveled_distance = autocvar_g_lms_campcheck_distance;
-                       attacker.lms_traveled_distance = autocvar_g_lms_campcheck_distance;
-               }
-
-               if(targ.classname == "player")
-               if (g_minstagib)
-               {
-                       if ((deathtype == DEATH_FALL)  ||
-                               (deathtype == DEATH_DROWN) ||
-                               (deathtype == DEATH_SLIME) ||
-                               (deathtype == DEATH_LAVA)  ||
-                               (!DEATH_ISWEAPON(deathtype, WEP_LASER) && damage > 0 && damage < 100))
-                       {
-                               self = oldself;
-                               return;
-                       }
-                       if(damage > 0)
-                           damage = 10000;
-                       if (targ.armorvalue && (deathtype == WEP_MINSTANEX) && damage)
-                       {
-                               targ.armorvalue -= 1;
-                               centerprint(targ, strcat("^3Remaining extra lives: ",ftos(targ.armorvalue)));
-                               damage = 0;
-                               targ.hitsound += 1;
-                               attacker.hitsound += 1; // TODO change this to a future specific hitsound for armor hit
-                       }
-                       if (DEATH_ISWEAPON(deathtype, WEP_LASER))
-                       {
-                               damage = 0;
-                               mirrordamage = 0;
-                               if (targ != attacker)
-                               {
-                                       if ((targ.health >= 1) && (targ.classname == "player"))
-                                               centerprint(attacker, "Secondary fire inflicts no damage!");
-                                       force = '0 0 0';
-                                       // keep mirrorforce
-                                       attacker = targ;
-                               }
-                       }
-               }
-
-               if not(DEATH_ISSPECIAL(deathtype))
+               if (!DEATH_ISSPECIAL(deathtype))
                {
                        damage *= g_weapondamagefactor;
                        mirrordamage *= g_weapondamagefactor;
+                       complainteamdamage *= g_weapondamagefactor;
                        force = force * g_weaponforcefactor;
                        mirrorforce *= g_weaponforcefactor;
                }
-               
+
                // should this be changed at all? If so, in what way?
                frag_attacker = attacker;
                frag_target = targ;
                frag_damage = damage;
                frag_force = force;
         frag_deathtype = deathtype;
+               frag_mirrordamage = mirrordamage;
                MUTATOR_CALLHOOK(PlayerDamage_Calculate);
                damage = frag_damage;
+               mirrordamage = frag_mirrordamage;
                force = frag_force;
-               
-               // apply strength multiplier
-               if ((attacker.items & IT_STRENGTH) && !g_minstagib)
-               {
-                       if(targ == attacker)
-                       {
-                               damage = damage * autocvar_g_balance_powerup_strength_selfdamage;
-                               force = force * autocvar_g_balance_powerup_strength_selfforce;
-                       }
-                       else
-                       {
-                               damage = damage * autocvar_g_balance_powerup_strength_damage;
-                               force = force * autocvar_g_balance_powerup_strength_force;
-                       }
-               }
-
-               // apply invincibility multiplier
-               if (targ.items & IT_INVINCIBLE && !g_minstagib)
-                       damage = damage * autocvar_g_balance_powerup_invincible_takedamage;
-
-               if (targ == attacker)
-               {
-                       if(g_ca || (g_cts && !autocvar_g_cts_selfdamage))
-                               damage = 0;
-                       else
-                               damage = damage * autocvar_g_balance_selfdamagepercent; // Partial damage if the attacker hits himself
-               }
 
-               if(g_runematch)
+               if (!g_minstagib)
                {
-                       // apply strength rune
-                       if (attacker.runes & RUNE_STRENGTH)
+                       // apply strength multiplier
+                       if (attacker.items & IT_STRENGTH)
                        {
-                               if(attacker.runes & CURSE_WEAK) // have both curse & rune
+                               if(targ == attacker)
                                {
-                                       damage = damage * autocvar_g_balance_rune_strength_combo_damage;
-                                       force = force * autocvar_g_balance_rune_strength_combo_force;
+                                       damage = damage * autocvar_g_balance_powerup_strength_selfdamage;
+                                       force = force * autocvar_g_balance_powerup_strength_selfforce;
                                }
                                else
                                {
-                                       damage = damage * autocvar_g_balance_rune_strength_damage;
-                                       force = force * autocvar_g_balance_rune_strength_force;
+                                       damage = damage * autocvar_g_balance_powerup_strength_damage;
+                                       force = force * autocvar_g_balance_powerup_strength_force;
                                }
                        }
-                       else if (attacker.runes & CURSE_WEAK)
-                       {
-                               damage = damage * autocvar_g_balance_curse_weak_damage;
-                               force = force * autocvar_g_balance_curse_weak_force;
-                       }
 
-                       // apply defense rune
-                       if (targ.runes & RUNE_DEFENSE)
-                       {
-                               if (targ.runes & CURSE_VULNER) // have both curse & rune
-                                       damage = damage * autocvar_g_balance_rune_defense_combo_takedamage;
-                               else
-                                       damage = damage * autocvar_g_balance_rune_defense_takedamage;
-                       }
-                       else if (targ.runes & CURSE_VULNER)
-                               damage = damage * autocvar_g_balance_curse_vulner_takedamage;
+                       // apply invincibility multiplier
+                       if (targ.items & IT_INVINCIBLE)
+                               damage = damage * autocvar_g_balance_powerup_invincible_takedamage;
+               }
+
+               if (targ == attacker)
+               {
+                       if(g_cts && !autocvar_g_cts_selfdamage)
+                               damage = 0;
+                       else
+                               damage = damage * autocvar_g_balance_selfdamagepercent; // Partial damage if the attacker hits himself
                }
 
                // count the damage
@@ -788,40 +726,15 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
                if(targ.takedamage == DAMAGE_AIM)
                if(targ != attacker)
                {
-                       if(damage_headshotbonus)
-                       {
-                               if(targ.classname == "player")
-                               {
-                                       // HEAD SHOT:
-                                       // find height of hit on player axis
-                                       // if above view_ofs and below maxs, and also in the middle half of the bbox, it is head shot
-                                       vector headmins, headmaxs, org;
-                                       org = antilag_takebackorigin(targ, time - ANTILAG_LATENCY(attacker));
-                                       headmins = org + GetHeadshotMins(targ);
-                                       headmaxs = org + GetHeadshotMaxs(targ);
-                                       if(trace_hits_box(railgun_start, railgun_end, headmins, headmaxs))
-                                       {
-                                               deathtype |= HITTYPE_HEADSHOT;
-                                       }
-                               }
-                               else if(targ.classname == "turret_head")
-                               {
-                                       deathtype |= HITTYPE_HEADSHOT;
-                               }
-                               if(deathtype & HITTYPE_HEADSHOT)
-                                       if(damage_headshotbonus > 0)
-                                               damage *= 1 + damage_headshotbonus;
-                       }
-
                        entity victim;
                        if((targ.vehicle_flags & VHF_ISVEHICLE) && targ.owner)
                                victim = targ.owner;
                        else
                                victim = targ;
 
-                       if(victim.classname == "player" || victim.turrcaps_flags & TFL_TURRCAPS_ISTURRET)
+                       if(IS_PLAYER(victim) || victim.turrcaps_flags & TFL_TURRCAPS_ISTURRET)
                        {
-                               if(IsDifferentTeam(victim, attacker))
+                               if(DIFF_TEAM(victim, attacker))
                                {
                                        if(damage > 0)
                                        {
@@ -836,19 +749,11 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
                                                damage_goodhits += 1;
                                                damage_gooddamage += damage;
 
-                                               if not(DEATH_ISSPECIAL(deathtype))
+                                               if (!DEATH_ISSPECIAL(deathtype))
                                                {
-                                                       if(targ.classname == "player") // don't do this for vehicles
-                                                       if(!g_minstagib)
+                                                       if(IS_PLAYER(targ)) // don't do this for vehicles
                                                        if(IsFlying(victim))
                                                                yoda = 1;
-
-                                                       if(g_minstagib)
-                                                       if(victim.items & IT_STRENGTH)
-                                                               yoda = 1;
-
-                                                       if(deathtype & HITTYPE_HEADSHOT)
-                                                               headshot = 1;
                                                }
                                        }
                                }
@@ -858,7 +763,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
                                        {
                                                attacker.typehitsound += 1;
                                        }
-                                       if(mirrordamage > 0)
+                                       if(complainteamdamage > 0)
                                                if(time > attacker.teamkill_complain)
                                                {
                                                        attacker.teamkill_complain = time + 5;
@@ -873,7 +778,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
        // apply push
        if (self.damageforcescale)
        if (vlen(force))
-       if (self.classname != "player" || time >= self.spawnshieldtime || g_midair)
+       if (!IS_PLAYER(self) || time >= self.spawnshieldtime)
        {
                vector farce = damage_explosion_calcpush(self.damageforcescale * force, self.velocity, autocvar_g_balance_damagepush_speedfactor);
                if(self.movetype == MOVETYPE_PHYSICS)
@@ -892,7 +797,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
                }
                else
                        self.velocity = self.velocity + farce;
-               self.flags &~= FL_ONGROUND;
+               self.flags &= ~FL_ONGROUND;
                UpdateCSQCProjectile(self);
        }
        // apply damage
@@ -901,58 +806,10 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
                self.event_damage (inflictor, attacker, damage, deathtype, hitloc, force);
        self = oldself;
 
-       if(targ.classname == "player" && attacker.classname == "player" && attacker != targ && attacker.health > 2)
-       {
-               if(g_runematch)
-               {
-                       if (attacker.runes & RUNE_VAMPIRE)
-                       {
-                       // apply vampire rune
-                               if (attacker.runes & CURSE_EMPATHY) // have the curse too
-                               {
-                                       //attacker.health = attacker.health + damage * autocvar_g_balance_rune_vampire_combo_absorb;
-                                       attacker.health = bound(
-                                               autocvar_g_balance_curse_empathy_minhealth, // LA: was 3, now 40
-                                               attacker.health + damage * autocvar_g_balance_rune_vampire_combo_absorb,
-                                               autocvar_g_balance_rune_vampire_maxhealth);     // LA: was 1000, now 500
-                               }
-                               else
-                               {
-                                       //attacker.health = attacker.health + damage * autocvar_g_balance_rune_vampire_absorb;
-                                       attacker.health = bound(
-                                               attacker.health,        // LA: was 3, but changed so that you can't lose health
-                                                                                       // empathy won't let you gain health in the same way...
-                                               attacker.health + damage * autocvar_g_balance_rune_vampire_absorb,
-                                               autocvar_g_balance_rune_vampire_maxhealth);     // LA: was 1000, now 500
-                                       }
-                       }
-                       // apply empathy curse
-                       else if (attacker.runes & CURSE_EMPATHY)
-                       {
-                               attacker.health = bound(
-                                       autocvar_g_balance_curse_empathy_minhealth, // LA: was 3, now 20
-                                       attacker.health + damage * autocvar_g_balance_curse_empathy_takedamage,
-                                       attacker.health);
-                       }
-               }
-       }
-
        // apply mirror damage if any
        if(mirrordamage > 0 || mirrorforce > 0)
        {
                attacker = attacker_save;
-               if(g_minstagib)
-               if(mirrordamage > 0)
-               {
-                       // just lose extra LIVES, don't kill the player for mirror damage
-                       if(attacker.armorvalue > 0)
-                       {
-                               attacker.armorvalue = attacker.armorvalue - 1;
-                               centerprint(attacker, strcat("^3Remaining extra lives: ",ftos(attacker.armorvalue)));
-                               attacker.hitsound += 1;
-                       }
-                       mirrordamage = 0;
-               }
 
                force = normalize(attacker.origin + attacker.view_ofs - hitloc) * mirrorforce;
                Damage(attacker, inflictor, attacker, mirrordamage, DEATH_MIRRORDAMAGE, attacker.origin, force);
@@ -960,11 +817,10 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
 }
 
 float RadiusDamage_running;
-float RadiusDamage (entity inflictor, entity attacker, float coredamage, float edgedamage, float rad, entity ignore, float forceintensity, float deathtype, entity directhitentity)
+float RadiusDamageForSource (entity inflictor, vector inflictororigin, vector inflictorvelocity, entity attacker, float coredamage, float edgedamage, float rad, entity cantbe, entity mustbe, float inflictorselfdamage, float forceintensity, float deathtype, entity directhitentity)
        // Returns total damage applies to creatures
 {
        entity  targ;
-       vector  blastorigin;
        vector  force;
        float   total_damage_to_creatures;
        entity  next;
@@ -984,202 +840,156 @@ float RadiusDamage (entity inflictor, entity attacker, float coredamage, float e
        tfloordmg = autocvar_g_throughfloor_damage;
        tfloorforce = autocvar_g_throughfloor_force;
 
-       blastorigin = (inflictor.origin + (inflictor.mins + inflictor.maxs) * 0.5);
        total_damage_to_creatures = 0;
 
        if(deathtype != (WEP_HOOK | HITTYPE_SECONDARY | HITTYPE_BOUNCE)) // only send gravity bomb damage once
                if(DEATH_WEAPONOF(deathtype) != WEP_TUBA) // do not send tuba damage (bandwidth hog)
                {
-                       force = inflictor.velocity;
+                       force = inflictorvelocity;
                        if(vlen(force) == 0)
                                force = '0 0 -1';
                        else
                                force = normalize(force);
                        if(forceintensity >= 0)
-                               Damage_DamageInfo(blastorigin, coredamage, edgedamage, rad, forceintensity * force, deathtype, 0, attacker);
+                               Damage_DamageInfo(inflictororigin, coredamage, edgedamage, rad, forceintensity * force, deathtype, 0, attacker);
                        else
-                               Damage_DamageInfo(blastorigin, coredamage, edgedamage, -rad, (-forceintensity) * force, deathtype, 0, attacker);
+                               Damage_DamageInfo(inflictororigin, coredamage, edgedamage, -rad, (-forceintensity) * force, deathtype, 0, attacker);
                }
 
        stat_damagedone = 0;
 
-       targ = WarpZone_FindRadius (blastorigin, rad + MAX_DAMAGEEXTRARADIUS, FALSE);
+       targ = WarpZone_FindRadius (inflictororigin, rad + MAX_DAMAGEEXTRARADIUS, FALSE);
        while (targ)
        {
                next = targ.chain;
-               if (targ != inflictor)
-                       if (ignore != targ) if(targ.takedamage)
+               if ((targ != inflictor) || inflictorselfdamage)
+               if (((cantbe != targ) && !mustbe) || (mustbe == targ))
+               if (targ.takedamage)
+               {
+                       vector nearest;
+                       vector diff;
+                       float power;
+
+                       // LordHavoc: measure distance to nearest point on target (not origin)
+                       // (this guarentees 100% damage on a touch impact)
+                       nearest = targ.WarpZone_findradius_nearest;
+                       diff = targ.WarpZone_findradius_dist;
+                       // round up a little on the damage to ensure full damage on impacts
+                       // and turn the distance into a fraction of the radius
+                       power = 1 - ((vlen (diff) - bound(MIN_DAMAGEEXTRARADIUS, targ.damageextraradius, MAX_DAMAGEEXTRARADIUS)) / rad);
+                       //bprint(" ");
+                       //bprint(ftos(power));
+                       //if (targ == attacker)
+                       //      print(ftos(power), "\n");
+                       if (power > 0)
                        {
-                               vector nearest;
-                               vector diff;
-                               float power;
-
-                               // LordHavoc: measure distance to nearest point on target (not origin)
-                               // (this guarentees 100% damage on a touch impact)
-                               nearest = targ.WarpZone_findradius_nearest;
-                               diff = targ.WarpZone_findradius_dist;
-                               // round up a little on the damage to ensure full damage on impacts
-                               // and turn the distance into a fraction of the radius
-                               power = 1 - ((vlen (diff) - bound(MIN_DAMAGEEXTRARADIUS, targ.damageextraradius, MAX_DAMAGEEXTRARADIUS)) / rad);
-                               //bprint(" ");
-                               //bprint(ftos(power));
-                               //if (targ == attacker)
-                               //      print(ftos(power), "\n");
-                               if (power > 0)
+                               float finaldmg;
+                               if (power > 1)
+                                       power = 1;
+                               finaldmg = coredamage * power + edgedamage * (1 - power);
+                               if (finaldmg > 0)
                                {
-                                       float finaldmg;
-                                       if (power > 1)
-                                               power = 1;
-                                       finaldmg = coredamage * power + edgedamage * (1 - power);
-                                       if (finaldmg > 0)
-                                       {
-                                               float a;
-                                               float c;
-                                               vector hitloc;
-                                               vector myblastorigin;
-                                               vector center;
+                                       float a;
+                                       float c;
+                                       vector hitloc;
+                                       vector myblastorigin;
+                                       vector center;
 
-                                               myblastorigin = WarpZone_TransformOrigin(targ, blastorigin);
+                                       myblastorigin = WarpZone_TransformOrigin(targ, inflictororigin);
 
-                                               // if it's a player, use the view origin as reference
-                                               center = CENTER_OR_VIEWOFS(targ);
+                                       // if it's a player, use the view origin as reference
+                                       center = CENTER_OR_VIEWOFS(targ);
 
-                                               force = normalize(center - myblastorigin);
-                                               force = force * (finaldmg / coredamage) * forceintensity;
-                                               hitloc = nearest;
+                                       force = normalize(center - myblastorigin);
+                                       force = force * (finaldmg / coredamage) * forceintensity;
+                                       hitloc = nearest;
 
-                                               if(targ != directhitentity)
-                                               {
-                                                       float hits;
-                                                       float total;
-                                                       float hitratio;
-                                                       float mininv_f, mininv_d;
-
-                                                       // test line of sight to multiple positions on box,
-                                                       // and do damage if any of them hit
-                                                       hits = 0;
-
-                                                       // we know: max stddev of hitratio = 1 / (2 * sqrt(n))
-                                                       // so for a given max stddev:
-                                                       // n = (1 / (2 * max stddev of hitratio))^2
-
-                                                       mininv_d = (finaldmg * (1-tfloordmg)) / autocvar_g_throughfloor_damage_max_stddev;
-                                                       mininv_f = (vlen(force) * (1-tfloorforce)) / autocvar_g_throughfloor_force_max_stddev;
+                                       if(targ != directhitentity)
+                                       {
+                                               float hits;
+                                               float total;
+                                               float hitratio;
+                                               float mininv_f, mininv_d;
 
-                                                       if(autocvar_g_throughfloor_debug)
-                                                               print(sprintf("THROUGHFLOOR: D=%f F=%f max(dD)=1/%f max(dF)=1/%f", finaldmg, vlen(force), mininv_d, mininv_f));
+                                               // test line of sight to multiple positions on box,
+                                               // and do damage if any of them hit
+                                               hits = 0;
 
-                                                       total = 0.25 * pow(max(mininv_f, mininv_d), 2);
+                                               // we know: max stddev of hitratio = 1 / (2 * sqrt(n))
+                                               // so for a given max stddev:
+                                               // n = (1 / (2 * max stddev of hitratio))^2
 
-                                                       if(autocvar_g_throughfloor_debug)
-                                                               print(sprintf(" steps=%f", total));
+                                               mininv_d = (finaldmg * (1-tfloordmg)) / autocvar_g_throughfloor_damage_max_stddev;
+                                               mininv_f = (vlen(force) * (1-tfloorforce)) / autocvar_g_throughfloor_force_max_stddev;
 
-                                                       if (targ.classname == "player")
-                                                               total = ceil(bound(autocvar_g_throughfloor_min_steps_player, total, autocvar_g_throughfloor_max_steps_player));
-                                                       else
-                                                               total = ceil(bound(autocvar_g_throughfloor_min_steps_other, total, autocvar_g_throughfloor_max_steps_other));
+                                               if(autocvar_g_throughfloor_debug)
+                                                       print(sprintf("THROUGHFLOOR: D=%f F=%f max(dD)=1/%f max(dF)=1/%f", finaldmg, vlen(force), mininv_d, mininv_f));
 
-                                                       if(autocvar_g_throughfloor_debug)
-                                                               print(sprintf(" steps=%f dD=%f dF=%f", total, finaldmg * (1-tfloordmg) / (2 * sqrt(total)), vlen(force) * (1-tfloorforce) / (2 * sqrt(total))));
+                                               total = 0.25 * pow(max(mininv_f, mininv_d), 2);
 
-                                                       for(c = 0; c < total; ++c)
-                                                       {
-                                                               //traceline(targ.WarpZone_findradius_findorigin, nearest, MOVE_NOMONSTERS, inflictor);
-                                                               WarpZone_TraceLine(blastorigin, WarpZone_UnTransformOrigin(targ, nearest), MOVE_NOMONSTERS, inflictor);
-                                                               if (trace_fraction == 1 || trace_ent == targ)
-                                                               {
-                                                                       ++hits;
-                                                                       if (hits > 1)
-                                                                               hitloc = hitloc + nearest;
-                                                                       else
-                                                                               hitloc = nearest;
-                                                               }
-                                                               nearest_x = targ.origin_x + targ.mins_x + random() * targ.size_x;
-                                                               nearest_y = targ.origin_y + targ.mins_y + random() * targ.size_y;
-                                                               nearest_z = targ.origin_z + targ.mins_z + random() * targ.size_z;
-                                                       }
+                                               if(autocvar_g_throughfloor_debug)
+                                                       print(sprintf(" steps=%f", total));
 
-                                                       nearest = hitloc * (1 / max(1, hits));
-                                                       hitratio = (hits / total);
-                                                       a = bound(0, tfloordmg + (1-tfloordmg) * hitratio, 1);
-                                                       finaldmg = finaldmg * a;
-                                                       a = bound(0, tfloorforce + (1-tfloorforce) * hitratio, 1);
-                                                       force = force * a;
+                                               if (IS_PLAYER(targ))
+                                                       total = ceil(bound(autocvar_g_throughfloor_min_steps_player, total, autocvar_g_throughfloor_max_steps_player));
+                                               else
+                                                       total = ceil(bound(autocvar_g_throughfloor_min_steps_other, total, autocvar_g_throughfloor_max_steps_other));
 
-                                                       if(autocvar_g_throughfloor_debug)
-                                                               print(sprintf(" D=%f F=%f\n", finaldmg, vlen(force)));
-                                               }
+                                               if(autocvar_g_throughfloor_debug)
+                                                       print(sprintf(" steps=%f dD=%f dF=%f", total, finaldmg * (1-tfloordmg) / (2 * sqrt(total)), vlen(force) * (1-tfloorforce) / (2 * sqrt(total))));
 
-                                               // laser force adjustments :P
-                                               if(DEATH_WEAPONOF(deathtype) == WEP_LASER)
+                                               for(c = 0; c < total; ++c)
                                                {
-                                                       if (targ == attacker)
+                                                       //traceline(targ.WarpZone_findradius_findorigin, nearest, MOVE_NOMONSTERS, inflictor);
+                                                       WarpZone_TraceLine(inflictororigin, WarpZone_UnTransformOrigin(targ, nearest), MOVE_NOMONSTERS, inflictor);
+                                                       if (trace_fraction == 1 || trace_ent == targ)
                                                        {
-                                                               vector vel;
-
-                                                               float force_zscale;
-                                                               float force_velocitybiasramp;
-                                                               float force_velocitybias;
-
-                                                               force_velocitybiasramp = autocvar_sv_maxspeed;
-                                                               if(deathtype & HITTYPE_SECONDARY)
-                                                               {
-                                                                       force_zscale = autocvar_g_balance_laser_secondary_force_zscale;
-                                                                       force_velocitybias = autocvar_g_balance_laser_secondary_force_velocitybias;
-                                                               }
+                                                               ++hits;
+                                                               if (hits > 1)
+                                                                       hitloc = hitloc + nearest;
                                                                else
-                                                               {
-                                                                       force_zscale = autocvar_g_balance_laser_primary_force_zscale;
-                                                                       force_velocitybias = autocvar_g_balance_laser_primary_force_velocitybias;
-                                                               }
-
-                                                               vel = targ.velocity;
-                                                               vel_z = 0;
-                                                               vel = normalize(vel) * bound(0, vlen(vel) / force_velocitybiasramp, 1) * force_velocitybias;
-                                                               force =
-                                                                       vlen(force)
-                                                                       *
-                                                                       normalize(normalize(force) + vel);
-
-                                                               force_z *= force_zscale;
-                                                       }
-                                                       else
-                                                       {
-                                                               if(deathtype & HITTYPE_SECONDARY)
-                                                               {
-                                                                       force *= autocvar_g_balance_laser_secondary_force_other_scale;
-                                                               }
-                                                               else
-                                                               {
-                                                                       force *= autocvar_g_balance_laser_primary_force_other_scale;
-                                                               }
+                                                                       hitloc = nearest;
                                                        }
+                                                       nearest_x = targ.origin_x + targ.mins_x + random() * targ.size_x;
+                                                       nearest_y = targ.origin_y + targ.mins_y + random() * targ.size_y;
+                                                       nearest_z = targ.origin_z + targ.mins_z + random() * targ.size_z;
                                                }
 
-                                               //if (targ == attacker)
-                                               //{
-                                               //      print("hits ", ftos(hits), " / ", ftos(total));
-                                               //      print(" finaldmg ", ftos(finaldmg), " force ", vtos(force));
-                                               //      print(" (", ftos(a), ")\n");
-                                               //}
-                                               if(finaldmg || vlen(force))
-                                               {
-                                                       if(targ.iscreature)
-                                                       {
-                                                               total_damage_to_creatures += finaldmg;
+                                               nearest = hitloc * (1 / max(1, hits));
+                                               hitratio = (hits / total);
+                                               a = bound(0, tfloordmg + (1-tfloordmg) * hitratio, 1);
+                                               finaldmg = finaldmg * a;
+                                               a = bound(0, tfloorforce + (1-tfloorforce) * hitratio, 1);
+                                               force = force * a;
 
-                                                               if(accuracy_isgooddamage(attacker, targ))
-                                                                       stat_damagedone += finaldmg;
-                                                       }
+                                               if(autocvar_g_throughfloor_debug)
+                                                       print(sprintf(" D=%f F=%f\n", finaldmg, vlen(force)));
+                                       }
 
-                                                       if(targ == directhitentity || DEATH_ISSPECIAL(deathtype))
-                                                               Damage (targ, inflictor, attacker, finaldmg, deathtype, nearest, force);
-                                                       else
-                                                               Damage (targ, inflictor, attacker, finaldmg, deathtype | HITTYPE_SPLASH, nearest, force);
+                                       //if (targ == attacker)
+                                       //{
+                                       //      print("hits ", ftos(hits), " / ", ftos(total));
+                                       //      print(" finaldmg ", ftos(finaldmg), " force ", vtos(force));
+                                       //      print(" (", ftos(a), ")\n");
+                                       //}
+                                       if(finaldmg || vlen(force))
+                                       {
+                                               if(targ.iscreature)
+                                               {
+                                                       total_damage_to_creatures += finaldmg;
+
+                                                       if(accuracy_isgooddamage(attacker, targ))
+                                                               stat_damagedone += finaldmg;
                                                }
+
+                                               if(targ == directhitentity || DEATH_ISSPECIAL(deathtype))
+                                                       Damage (targ, inflictor, attacker, finaldmg, deathtype, nearest, force);
+                                               else
+                                                       Damage (targ, inflictor, attacker, finaldmg, deathtype | HITTYPE_SPLASH, nearest, force);
                                        }
                                }
                        }
+               }
                targ = next;
        }
 
@@ -1191,6 +1001,11 @@ float RadiusDamage (entity inflictor, entity attacker, float coredamage, float e
        return total_damage_to_creatures;
 }
 
+float RadiusDamage (entity inflictor, entity attacker, float coredamage, float edgedamage, float rad, entity cantbe, entity mustbe, float forceintensity, float deathtype, entity directhitentity)
+{
+       return RadiusDamageForSource (inflictor, (inflictor.origin + (inflictor.mins + inflictor.maxs) * 0.5), inflictor.velocity, attacker, coredamage, edgedamage, rad, cantbe, mustbe, FALSE, forceintensity, deathtype, directhitentity);
+}
+
 .float fire_damagepersec;
 .float fire_endtime;
 .float fire_deathtype;
@@ -1210,7 +1025,7 @@ float Fire_AddDamage(entity e, entity o, float d, float t, float dt)
        float dps;
        float maxtime, mintime, maxdamage, mindamage, maxdps, mindps, totaldamage, totaltime;
 
-       if(e.classname == "player")
+       if(IS_PLAYER(e))
        {
                if(e.deadflag)
                        return -1;
@@ -1241,7 +1056,7 @@ float Fire_AddDamage(entity e, entity o, float d, float t, float dt)
                if(maxtime > mintime || maxdps > mindps)
                {
                        // Constraints:
-                       
+
                        // damage we have right now
                        mindamage = mindps * mintime;
 
@@ -1330,11 +1145,11 @@ void Fire_ApplyDamage(entity e)
        float t, d, hi, ty;
        entity o;
 
-       if not(Fire_IsBurning(e))
+       if (!Fire_IsBurning(e))
                return;
 
        for(t = 0, o = e.owner; o.owner && t < 16; o = o.owner, ++t);
-       if(clienttype(o) == CLIENTTYPE_NOTACLIENT)
+       if(IS_NOT_A_CLIENT(o))
                o = e.fire_owner;
 
        // water and slime stop fire
@@ -1359,12 +1174,12 @@ void Fire_ApplyDamage(entity e)
        }
        e.fire_hitsound = TRUE;
 
-       if not(IS_INDEPENDENT_PLAYER(e))
+       if (!IS_INDEPENDENT_PLAYER(e))
        FOR_EACH_PLAYER(other) if(e != other)
        {
-               if(other.classname == "player")
+               if(IS_PLAYER(other))
                if(other.deadflag == DEAD_NO)
-               if not(IS_INDEPENDENT_PLAYER(other))
+               if (!IS_INDEPENDENT_PLAYER(other))
                if(boxesoverlap(e.absmin, e.absmax, other.absmin, other.absmax))
                {
                        t = autocvar_g_balance_firetransfer_time * (e.fire_endtime - time);
@@ -1379,7 +1194,7 @@ void Fire_ApplyEffect(entity e)
        if(Fire_IsBurning(e))
                e.effects |= EF_FLAME;
        else
-               e.effects &~= EF_FLAME;
+               e.effects &= ~EF_FLAME;
 }
 
 void fireburner_think()