damage = 0;
else if(autocvar_teamplay_mode == 4)
{
- if(IS_PLAYER(targ) && targ.deadflag == DEAD_NO)
+ if(IS_PLAYER(targ) && !IS_DEAD(targ))
{
attacker.dmg_team = attacker.dmg_team + damage;
complainteamdamage = attacker.dmg_team - autocvar_g_teamdamage_threshold;
self.velocity = self.velocity + farce;
self.move_velocity = self.velocity;
}
- self.flags &= ~FL_ONGROUND;
+ UNSET_ONGROUND(self);
self.move_flags &= ~FL_ONGROUND;
UpdateCSQCProjectile(self);
}
if(!IS_INDEPENDENT_PLAYER(e))
if(!e.frozen)
FOREACH_CLIENT(IS_PLAYER(it) && it != e, LAMBDA(
- if(it.deadflag == DEAD_NO)
+ if(!IS_DEAD(it))
if(!IS_INDEPENDENT_PLAYER(it))
if(boxesoverlap(e.absmin, e.absmax, it.absmin, it.absmax))
{