#include "spawnpoints.qh"
#include "tturrets/include/turrets_early.qh"
#include "t_items.qh"
-#include "vehicles/vehicle.qh"
+#include "../common/vehicles/sv_vehicles.qh"
#include "weapons/accuracy.qh"
#include "weapons/csqcprojectile.qh"
#include "weapons/selection.qh"
{
// exit the vehicle before killing (fixes a crash)
if(IS_PLAYER(targ) && targ.vehicle)
- vehicles_exit(VHEF_RELESE);
+ vehicles_exit(VHEF_RELEASE);
// These are ALWAYS lethal
// No damage modification here