]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/g_damage.qc
Clean up filenames a bit
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_damage.qc
index da013fc75d0eebe984ebc4a39717489d47d72f45..56cac627f5c7e7be76a72e57567f663fc005b7b3 100644 (file)
@@ -544,6 +544,69 @@ void Obituary(entity attacker, entity inflictor, entity targ, float deathtype)
        if(targ.killcount) { targ.killcount = 0; }
 }
 
+void Ice_Think()
+{
+       setorigin(self, self.owner.origin - '0 0 16');
+       self.nextthink = time;
+}
+
+void Freeze (entity targ, float freeze_time, float frozen_type, float show_waypoint)
+{
+       if(!IS_PLAYER(targ) && !(targ.flags & FL_MONSTER)) // only specified entities can be freezed
+               return;
+               
+       if(targ.frozen)
+               return;
+               
+       targ.frozen = frozen_type;
+       targ.revive_progress = 0;
+       targ.health = 1;
+       targ.revive_speed = freeze_time;
+
+       entity ice;
+       ice = spawn();
+       ice.owner = targ;
+       ice.classname = "ice";
+       ice.scale = targ.scale;
+       ice.think = Ice_Think;
+       ice.nextthink = time;
+       ice.frame = floor(random() * 21); // ice model has 20 different looking frames
+       setmodel(ice, "models/ice/ice.md3");
+       ice.alpha = 1;
+       ice.colormod = Team_ColorRGB(targ.team);
+       ice.glowmod = ice.colormod;
+       targ.iceblock = ice;
+
+       entity oldself;
+       oldself = self;
+       self = ice;
+       Ice_Think();
+       self = oldself;
+
+       RemoveGrapplingHook(targ);
+       
+       // add waypoint
+       if(show_waypoint)       
+               WaypointSprite_Spawn("frozen", 0, 0, targ, '0 0 64', world, targ.team, targ, waypointsprite_attached, TRUE, RADARICON_WAYPOINT, '0.25 0.90 1');
+}
+
+void Unfreeze (entity targ)
+{
+       if(targ.frozen) // only reset health if target was frozen
+               targ.health = ((IS_PLAYER(targ)) ? autocvar_g_balance_health_start : targ.max_health);
+       targ.frozen = 0;
+       targ.revive_progress = 0;
+       
+       WaypointSprite_Kill(targ.waypointsprite_attached);
+
+       // remove the ice block
+       if(targ.iceblock)
+       {
+               remove(targ.iceblock);
+               targ.iceblock = world;
+       }
+}
+
 // these are updated by each Damage call for use in button triggering and such
 entity damage_targ;
 entity damage_inflictor;
@@ -626,13 +689,10 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
                                                {
                                                        attacker.dmg_team = attacker.dmg_team + damage;
                                                        complainteamdamage = attacker.dmg_team - autocvar_g_teamdamage_threshold;
-                                                       if(complainteamdamage > 0 && !g_ca) // FIXME why is g_ca ruled out here? Why not just g_mirrordamage 0 on CA servers?
+                                                       if(complainteamdamage > 0)
                                                                mirrordamage = autocvar_g_mirrordamage * complainteamdamage;
                                                        mirrorforce = autocvar_g_mirrordamage * vlen(force);
-                                                       if(g_ca)
-                                                               damage = 0;
-                                                       else
-                                                               damage = autocvar_g_friendlyfire * damage;
+                                                       damage = autocvar_g_friendlyfire * damage;
                                                        // mirrordamage will be used LATER
 
                                                        if(autocvar_g_mirrordamage_virtual)
@@ -672,6 +732,12 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
                        mirrorforce *= g_weaponforcefactor;
                }
                
+               if(((targ.frozen == 2 && attacker.monsterid != MON_SPIDER) || (targ.frozen == 1)) && deathtype != DEATH_HURTTRIGGER)
+               {
+                       damage = 0;
+                       force *= 0.2;
+               }
+               
                // should this be changed at all? If so, in what way?
                frag_attacker = attacker;
                frag_target = targ;
@@ -708,7 +774,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
 
                if (targ == attacker)
                {
-                       if(g_ca || (g_cts && !autocvar_g_cts_selfdamage))
+                       if(g_cts && !autocvar_g_cts_selfdamage)
                                damage = 0;
                        else
                                damage = damage * autocvar_g_balance_selfdamagepercent; // Partial damage if the attacker hits himself
@@ -726,7 +792,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
                        else
                                victim = targ;
 
-                       if(IS_PLAYER(victim) || victim.turrcaps_flags & TFL_TURRCAPS_ISTURRET)
+                       if(IS_PLAYER(victim) || victim.turrcaps_flags & TFL_TURRCAPS_ISTURRET || victim.flags & FL_MONSTER)
                        {
                                if(IsDifferentTeam(victim, attacker))
                                {
@@ -772,7 +838,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
        // apply push
        if (self.damageforcescale)
        if (vlen(force))
-       if (!IS_PLAYER(self) || time >= self.spawnshieldtime || g_midair)
+       if (!IS_PLAYER(self) || time >= self.spawnshieldtime)
        {
                vector farce = damage_explosion_calcpush(self.damageforcescale * force, self.velocity, autocvar_g_balance_damagepush_speedfactor);
                if(self.movetype == MOVETYPE_PHYSICS)
@@ -1194,7 +1260,7 @@ void Fire_ApplyDamage(entity e)
                e.fire_endtime = 0;
 
        // ice stops fire
-       if(e.freezetag_frozen)
+       if(e.frozen)
                e.fire_endtime = 0;
 
        t = min(frametime, e.fire_endtime - time);