]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/g_damage.qc
Remove some unused code
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_damage.qc
index 104b55b378bc8e0b6138ae612d2dbcb8edd12a98..56cac627f5c7e7be76a72e57567f663fc005b7b3 100644 (file)
@@ -47,8 +47,6 @@ float checkrules_firstblood;
 float yoda;
 float damage_goodhits;
 float damage_gooddamage;
-float headshot;
-float damage_headshotbonus; // bonus multiplier for head shots, set to 0 after use
 
 .float dmg_team;
 .float teamkill_complain;
@@ -86,15 +84,6 @@ float IsFlying(entity a)
        return 1;
 }
 
-vector GetHeadshotMins(entity targ)
-{
-       return '-0.5 0 0' * PL_HEAD_x + '0 -0.5 0' * PL_HEAD_y + '0 0 1' * (targ.maxs_z - PL_HEAD_z);
-}
-vector GetHeadshotMaxs(entity targ)
-{
-       return '0.5 0 0' * PL_HEAD_x + '0 0.5 0' * PL_HEAD_y + '0 0 1' * targ.maxs_z;
-}
-
 void UpdateFrags(entity player, float f)
 {
        PlayerTeamScore_AddScore(player, f);
@@ -131,10 +120,6 @@ void GiveFrags (entity attacker, entity targ, float f, float deathtype)
 
        PlayerScore_Add(targ, SP_DEATHS, 1);
 
-       if(g_arena || g_ca)
-               if(autocvar_g_arena_roundbased)
-                       return;
-
        if(targ != attacker) // not for suicides
        if(g_weaponarena_random)
        {
@@ -197,28 +182,6 @@ void GiveFrags (entity attacker, entity targ, float f, float deathtype)
        else
        {
                self = oldself;
-               if(g_runematch)
-               {
-                       f = RunematchHandleFrags(attacker, targ, f);
-               }
-               else if(g_lms)
-               {
-                       // remove a life
-                       float tl;
-                       tl = PlayerScore_Add(targ, SP_LMS_LIVES, -1);
-                       if(tl < lms_lowest_lives)
-                               lms_lowest_lives = tl;
-                       if(tl <= 0)
-                       {
-                               if(!lms_next_place)
-                                       lms_next_place = player_count;
-                               else
-                                       lms_next_place = min(lms_next_place, player_count);
-                               PlayerScore_Add(targ, SP_LMS_RANK, lms_next_place); // won't ever spawn again
-                               --lms_next_place;
-                       }
-                       f = 0;
-               }
        }
 
        attacker.totalfrags += f;
@@ -227,44 +190,6 @@ void GiveFrags (entity attacker, entity targ, float f, float deathtype)
                UpdateFrags(attacker, f);
 }
 
-string Obituary_ExtraFragInfo(entity player) // Extra fragmessage information
-{
-       string health_output = string_null;
-       string ping_output = string_null;
-       string handicap_output = string_null;
-       string output = string_null;
-
-       if(autocvar_sv_fraginfo && ((autocvar_sv_fraginfo == 2) || inWarmupStage))
-       {
-               // health/armor of attacker (person who killed you)
-               if(autocvar_sv_fraginfo_stats && (player.health >= 1))
-                       health_output = strcat("^7(Health ^1", ftos(rint(player.health)), "^7 / Armor ^2", ftos(rint(player.armorvalue)), "^7)");
-               
-               // ping display
-               if(autocvar_sv_fraginfo_ping)
-                       ping_output = ((clienttype(player) == CLIENTTYPE_BOT) ? "^2Bot" : strcat("Ping ", ((player.ping >= 150) ? "^1" : "^2"), ftos(rint(player.ping)), "ms"));
-                       
-               // handicap display 
-               if(autocvar_sv_fraginfo_handicap) 
-               {
-                       if(autocvar_sv_fraginfo_handicap == 2)  
-                               handicap_output = strcat(output, strcat("Handicap ^2", ((player.cvar_cl_handicap <= 1) ? "Off" : ftos(rint(player.cvar_cl_handicap)))));
-                       else if(player.cvar_cl_handicap) // with _handicap 1, only show this if there actually is a handicap enabled.   
-                               handicap_output = strcat("Handicap ^2", ftos(rint(player.cvar_cl_handicap)));
-               }
-               
-               // format the string
-               output = strcat(health_output, (health_output ? ((ping_output || handicap_output) ? " ^7(" : "") : ((ping_output || handicap_output) ? "^7(" : "")), 
-                       ping_output, (handicap_output ? "^7 / " : ""), 
-                       handicap_output, ((ping_output || handicap_output) ? "^7)" : ""));
-               
-               // add new line to the beginning if there is a message
-               if(output) { output = strcat("\n", output); }
-       }
-       
-       return output;
-}
-
 string AppendItemcodes(string s, entity player)
 {
        float w;
@@ -284,8 +209,6 @@ string AppendItemcodes(string s, entity player)
                s = strcat(s, "T");
        if(player.kh_next)
                s = strcat(s, "K");
-       if(player.runes)
-               s = strcat(s, "|", ftos(player.runes));
        return s;
 }
 
@@ -308,95 +231,141 @@ void LogDeath(string mode, float deathtype, entity killer, entity killed)
        GameLogEcho(s);
 }
 
-void Obituary_SpecialDeath(entity notif_target, float murder, float deathtype, string s1, string s2, float f1, float f2, float f3)
+void Obituary_SpecialDeath(
+       entity notif_target,
+       float murder,
+       float deathtype,
+       string s1, string s2, string s3,
+       float f1, float f2, float f3)
 {
-       float handled, hits;
        if(DEATH_ISSPECIAL(deathtype))
        {
-               #define DEATHTYPE(name,msg_death_by,msg_death,position) \
-                       { if(deathtype == max(0, name)) \
-                       { \
-                               #if msg_death_by != NO_MSG \
-                                       if(murder) \
-                                       { \
-                                               Send_Notification(notif_target, MSG_ONE, MSG_DEATH, msg_death_by, s1, s2, f1, f2, f3); \
-                                               Send_Notification_ToAll(notif_target, TRUE, MSG_INFO, INFO_##msg_death_by, s1, s2, f1, f2, f3); \
-                                               ++handled; \
-                                       } \
-                               #else \
-                               #if msg_death != NO_MSG \
-                                       if not(murder) \
-                                       { \
-                                               Send_Notification(notif_target, MSG_ONE, MSG_DEATH, msg_death, s1, s2, f1, f2, f3); \
-                                               Send_Notification_ToAll(notif_target, TRUE, MSG_INFO, INFO_##msg_death, s1, s2, f1, f2, f3); \
-                                               ++handled; \
-                                       } \
-                               #endif \
-                               ++hits; \
-                       } }
-
-               DEATHTYPES
-               #undef DEATHTYPE
-               
-               if not(hits)
+               entity deathent = deathtypes[(deathtype - DT_FIRST)];
+               if not(deathent) { backtrace("Obituary_SpecialDeath: Could not find deathtype entity!\n"); return; }
+
+               if(murder)
                {
-                       backtrace("Unhandled deathtype. Please notify Samual!\n");
-                       //return;
+                       if(deathent.death_msgmurder)
+                       {
+                               Send_Notification_WOVA(
+                                       NOTIF_ONE,
+                                       notif_target,
+                                       MSG_MULTI,
+                                       deathent.death_msgmurder.nent_id,
+                                       s1, s2, s3, "",
+                                       f1, f2, f3, 0
+                               );
+                               Send_Notification_WOVA(
+                                       NOTIF_ALL_EXCEPT,
+                                       notif_target,
+                                       MSG_INFO,
+                                       deathent.death_msgmurder.nent_msginfo.nent_id,
+                                       s1, s2, s3, "",
+                                       f1, f2, f3, 0
+                               );
+                       }
                }
-               if not(handled)
+               else
                {
-                       print(sprintf("Obituary_SpecialDeath(): ^1Deathtype ^7(%s-%d)^1 has no notification!\n", Deathtype_Name(deathtype), deathtype));
-                       return;
+                       if(deathent.death_msgself)
+                       {
+                               Send_Notification_WOVA(
+                                       NOTIF_ONE,
+                                       notif_target,
+                                       MSG_MULTI,
+                                       deathent.death_msgself.nent_id,
+                                       s1, s2, s3, "",
+                                       f1, f2, f3, 0
+                               );
+                               Send_Notification_WOVA(
+                                       NOTIF_ALL_EXCEPT,
+                                       notif_target,
+                                       MSG_INFO,
+                                       deathent.death_msgself.nent_msginfo.nent_id,
+                                       s1, s2, s3, "",
+                                       f1, f2, f3, 0
+                               );
+                       }
                }
        }
+       else { backtrace("Obituary_SpecialDeath called without a special deathtype?\n"); return; }
 }
 
-void Obituary_WeaponDeath(entity notif_target, float deathtype, string s1, string s2, float f1, float f2, float f3)
+float w_deathtype;
+float Obituary_WeaponDeath(
+       entity notif_target,
+       float murder,
+       float deathtype,
+       string s1, string s2, string s3,
+       float f1, float f2)
 {
-       float handled, hits;
-       if(DEATH_ISSPECIAL(deathtype))
+       float death_weapon = DEATH_WEAPONOF(deathtype);
+       if(death_weapon)
        {
-               #define DEATHTYPE(name,msg_death_by,msg_death,position) \
-                       { if(deathtype == max(0, name)) \
-                       { \
-                               ++hits; \
-                       } }
-
-               DEATHTYPES
-               #undef DEATHTYPE
-               
-               if not(hits)
+               w_deathtype = deathtype;
+               float death_message = weapon_action(death_weapon, ((murder) ? WR_KILLMESSAGE : WR_SUICIDEMESSAGE));
+               w_deathtype = FALSE;
+
+               if(death_message)
                {
-                       backtrace("Unhandled deathtype. Please notify Samual!\n");
-                       //return;
+                       Send_Notification_WOVA(
+                               NOTIF_ONE,
+                               notif_target,
+                               MSG_MULTI,
+                               death_message,
+                               s1, s2, s3, "",
+                               f1, f2, 0, 0
+                       );
+                       Send_Notification_WOVA(
+                               NOTIF_ALL_EXCEPT,
+                               notif_target,
+                               MSG_INFO,
+                               msg_multi_notifs[death_message - 1].nent_msginfo.nent_id,
+                               s1, s2, s3, "",
+                               f1, f2, 0, 0
+                       );
                }
-               if not(handled)
+               else
                {
-                       print(sprintf("Obituary_SpecialDeath(): ^1Deathtype ^7(%s-%d)^1 has no notification!\n", Deathtype_Name(deathtype), deathtype));
-                       return;
+                       dprint(sprintf(
+                               "Obituary_WeaponDeath(): ^1Deathtype ^7(%d)^1 has no notification for weapon %d!\n",
+                               deathtype,
+                               death_weapon
+                       ));
                }
+
+               return TRUE;
        }
+       return FALSE;
 }
 
-.float FRAG_VERBOSE;
-
 void Obituary(entity attacker, entity inflictor, entity targ, float deathtype)
 {
        // Sanity check
-       if not(targ.classname == "player") { backtrace("Obituary called on non-player?!\n"); return; }
+       if not(IS_PLAYER(targ)) { backtrace("Obituary called on non-player?!\n"); return; }
 
        // Declarations
-       string  s, a, msg;
-       float w, type;
-
-       string s1 = NO_STR_ARG, s2 = NO_STR_ARG;
-       float f1 = NO_FL_ARG, f2 = NO_FL_ARG, f3 = NO_FL_ARG;
-       float notif_firstblood;
-
-
-       print(sprintf("Obituary(): Deathtype = %s (%d), Attacker = %s, Inflictor = %s, Target = %s...\n", Deathtype_Name(deathtype), deathtype, attacker.netname, inflictor.netname, targ.netname));
-
+       float notif_firstblood = FALSE;
+       float kill_count_to_attacker, kill_count_to_target;
 
+       // Set final information for the death
+       targ.death_origin = targ.origin;
+       if(targ != attacker) { targ.killer_origin = attacker.origin; }
+       string deathlocation = (autocvar_notification_server_allows_location ? NearestLocation(targ.death_origin) : "");
+
+       #ifdef NOTIFICATIONS_DEBUG
+       Debug_Notification(
+               sprintf(
+                       "Obituary(%s, %s, %s, %s = %d);\n",
+                       attacker.netname,
+                       inflictor.netname,
+                       targ.netname,
+                       Deathtype_Name(deathtype),
+                       deathtype
+               )
+       );
+       #endif
+       
        // =======
        // SUICIDE
        // =======
@@ -406,8 +375,7 @@ void Obituary(entity attacker, entity inflictor, entity targ, float deathtype)
                {
                        if(deathtype == DEATH_TEAMCHANGE || deathtype == DEATH_AUTOTEAMCHANGE)
                        {
-                               s1 = targ.netname;
-                               f1 = targ.team;
+                               Obituary_SpecialDeath(targ, FALSE, deathtype, targ.netname, deathlocation, "", targ.team, 0, 0);
                        }
                        else
                        {
@@ -415,93 +383,67 @@ void Obituary(entity attacker, entity inflictor, entity targ, float deathtype)
                                {
                                        case DEATH_MIRRORDAMAGE:
                                        {
-                                               s1 = targ.netname;
-                                               f1 = targ.team;
-                                               //f2 = targ.killcount;
+                                               Obituary_SpecialDeath(targ, FALSE, deathtype, targ.netname, deathlocation, "", targ.killcount, 0, 0);
                                                break;
                                        }
                                        
                                        default:
                                        {
-                                               s1 = targ.netname;
-                                               s2 = NO_STR_ARG;
-                                               f1 = f2 = f3 = NO_FL_ARG;
+                                               Obituary_SpecialDeath(targ, FALSE, deathtype, targ.netname, deathlocation, "", targ.killcount, 0, 0);
                                                break;
                                        }
                                }
-                               LogDeath("suicide", deathtype, targ, targ);
-                               GiveFrags(attacker, targ, -1, deathtype);
                        }
-                       Obituary_SpecialDeath(targ, FALSE, deathtype, s1, s2, f1, f2, NO_FL_ARG);
                }
-               else if(DEATH_WEAPONOF(deathtype))
+               else if not(Obituary_WeaponDeath(targ, FALSE, deathtype, targ.netname, deathlocation, "", targ.killcount, 0))
                {
-                       print("death was a weapon!\n");
-               }
-               else
-               {
-                       backtrace("what the hell happened here?\n");
+                       backtrace("SUICIDE: what the hell happened here?\n");
+                       return;
                }
+               LogDeath("suicide", deathtype, targ, targ);
+               GiveFrags(attacker, targ, -1, deathtype);
        }
 
-
        // ======
        // MURDER
        // ======
-       else if(attacker.classname == "player")
+       else if(IS_PLAYER(attacker))
        {
                if(!IsDifferentTeam(attacker, targ))
                {
-                       if(DEATH_ISSPECIAL(deathtype))
-                       {
-                               backtrace("hmm death was special?\n");
-                       }
-                       else if(DEATH_WEAPONOF(deathtype))
-                       {
-                               print("death was a weapon!\n");
-                       }
-                       else
-                       {
-                               backtrace("what the hell happened here?\n");
-                       }
-                       
                        LogDeath("tk", deathtype, attacker, targ);
                        GiveFrags(attacker, targ, -1, deathtype);
+
+                       attacker.killcount = 0;
+                       
+                       Send_Notification(NOTIF_ONE, attacker, MSG_CENTER, CENTER_DEATH_TEAMKILL_FRAG, targ.netname);
+                       Send_Notification(NOTIF_ONE, targ, MSG_CENTER, CENTER_DEATH_TEAMKILL_FRAGGED, attacker.netname);
+                       Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_NUM_4(targ.team, INFO_DEATH_TEAMKILL_), targ.netname, attacker.netname, deathlocation, targ.killcount);
+
+                       // In this case, the death message will ALWAYS be "foo was betrayed by bar"
+                       // No need for specific death/weapon messages...
                }
                else
                {
-                       s1 = attacker.netname;
-                       s2 = targ.netname;
-
-                       attacker.FRAG_VERBOSE = TRUE;
-                       targ.FRAG_VERBOSE = TRUE;
-
                        LogDeath("frag", deathtype, attacker, targ);
                        GiveFrags(attacker, targ, 1, deathtype);
 
                        attacker.taunt_soundtime = time + 1;
                        attacker.killcount = attacker.killcount + 1;
-                       if(targ.killcount > 2) { Send_KillNotification(s, ftos(targ.killcount), a, KILL_END_SPREE, MSG_SPREE); }
-                       
-                       #define ADD_ACHIEVEMENT_CASE(numa,numb) \
-                               case numa: \
+
+                       #define SPREE_ITEM(counta,countb,center,normal,gentle) \
+                               case counta: \
                                { \
-                                       AnnounceTo(attacker, strcat(#numb, "kills")); \
-                                       PlayerStats_Event(attacker, PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_##numa, 1); \
+                                       Send_Notification(NOTIF_ONE, attacker, MSG_ANNCE, ANNCE_KILLSTREAK_##countb); \
+                                       PlayerStats_Event(attacker, PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_##counta, 1); \
                                        break; \
                                }
                        switch(attacker.killcount)
                        {
-                               ADD_ACHIEVEMENT_CASE(3, 03)
-                               ADD_ACHIEVEMENT_CASE(5, 05)
-                               ADD_ACHIEVEMENT_CASE(10, 10)
-                               ADD_ACHIEVEMENT_CASE(15, 15)
-                               ADD_ACHIEVEMENT_CASE(20, 20)
-                               ADD_ACHIEVEMENT_CASE(25, 25)
-                               ADD_ACHIEVEMENT_CASE(30, 30)
+                               KILL_SPREE_LIST
                                default: break;
                        }
-                       #undef ADD_ACHIEVEMENT_CASE
+                       #undef SPREE_ITEM
 
                        if(!checkrules_firstblood)
                        {
@@ -509,49 +451,45 @@ void Obituary(entity attacker, entity inflictor, entity targ, float deathtype)
                                notif_firstblood = TRUE; // modify the current messages so that they too show firstblood information
                                PlayerStats_Event(attacker, PLAYERSTATS_ACHIEVEMENT_FIRSTBLOOD, 1);
                                PlayerStats_Event(targ, PLAYERSTATS_ACHIEVEMENT_FIRSTVICTIM, 1);
+
+                               // tell spree_inf and spree_cen that this is a first-blood and first-victim event
+                               kill_count_to_attacker = -1;
+                               kill_count_to_target = -2;
+                       }
+                       else
+                       {
+                               kill_count_to_attacker = attacker.killcount;
+                               kill_count_to_target = 0;
                        }
 
-                       if(notif_firstblood) // first blood, no kill sprees yet
+                       float verbose_allowed = (autocvar_notification_server_allows_frag_verbose && ((autocvar_notification_server_allows_frag_verbose == 2) || inWarmupStage));
+                       if(targ.istypefrag)
                        {
-                               if(targ.istypefrag)
-                               {
-                                       Send_Notification(attacker, MSG_ONE, MSG_DEATH, (attacker.FRAG_VERBOSE ? DEATH_MURDER_TYPEFRAG_FIRST_VERBOSE : DEATH_MURDER_TYPEFRAG_FIRST),
-                                               s2, NO_STR_ARG, (attacker.FRAG_VERBOSE ? ((clienttype(targ) == CLIENTTYPE_BOT) ? BOT_PING : targ.ping) : NO_FL_ARG), NO_FL_ARG, NO_FL_ARG);
-                                               
-                                       Send_Notification(targ, MSG_ONE, MSG_DEATH, (targ.FRAG_VERBOSE ? DEATH_MURDER_TYPEFRAGGED_FIRST_VERBOSE : DEATH_MURDER_TYPEFRAGGED_FIRST),
-                                               s1, NO_STR_ARG, (targ.FRAG_VERBOSE ? attacker.health : NO_FL_ARG), (targ.FRAG_VERBOSE ? attacker.armorvalue : NO_FL_ARG), (targ.FRAG_VERBOSE ? ((clienttype(attacker) == CLIENTTYPE_BOT) ? BOT_PING : attacker.ping) : NO_FL_ARG));
-                               }
+                               if(attacker.FRAG_VERBOSE && verbose_allowed)
+                                       Send_Notification(NOTIF_ONE, attacker, MSG_CENTER, CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE, targ.netname, kill_count_to_attacker, (IS_BOT_CLIENT(targ) ? NO_MSG : targ.ping));
                                else
-                               {
-                                       Send_Notification(attacker, MSG_ONE, MSG_DEATH, (attacker.FRAG_VERBOSE ? DEATH_MURDER_FRAG_FIRST_VERBOSE : DEATH_MURDER_FRAG_FIRST),
-                                               s2, NO_STR_ARG, (attacker.FRAG_VERBOSE ? ((clienttype(targ) == CLIENTTYPE_BOT) ? BOT_PING : targ.ping) : NO_FL_ARG), NO_FL_ARG, NO_FL_ARG);
-                                               
-                                       Send_Notification(targ, MSG_ONE, MSG_DEATH, (targ.FRAG_VERBOSE ? DEATH_MURDER_FRAGGED_FIRST_VERBOSE : DEATH_MURDER_FRAGGED_FIRST),
-                                               s1, NO_STR_ARG, (targ.FRAG_VERBOSE ? attacker.health : NO_FL_ARG), (targ.FRAG_VERBOSE ? attacker.armorvalue : NO_FL_ARG), (targ.FRAG_VERBOSE ? ((clienttype(attacker) == CLIENTTYPE_BOT) ? BOT_PING : attacker.ping) : NO_FL_ARG));
-                               }
-                               //Send_Notification(world, MSG_INFO, INFO_DEATH_FRAG_FIRSTBLOOD, s1, s2, attacker.team, NO_FL_ARG, NO_FL_ARG);
+                                       Send_Notification(NOTIF_ONE, attacker, MSG_CENTER, CENTER_DEATH_MURDER_TYPEFRAG, targ.netname, kill_count_to_attacker);
+
+                               if(targ.FRAG_VERBOSE && verbose_allowed)
+                                       Send_Notification(NOTIF_ONE, targ, MSG_CENTER, CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE, attacker.netname, kill_count_to_target, attacker.health, attacker.armorvalue, (IS_BOT_CLIENT(attacker) ? NO_MSG : attacker.ping));
+                               else
+                                       Send_Notification(NOTIF_ONE, targ, MSG_CENTER, CENTER_DEATH_MURDER_TYPEFRAGGED, attacker.netname, kill_count_to_target);
                        }
-                       else // normal frags, kill sprees listed
+                       else
                        {
-                               if(targ.istypefrag)
-                               {
-                                       Send_Notification(attacker, MSG_ONE, MSG_DEATH, (attacker.FRAG_VERBOSE ? DEATH_MURDER_TYPEFRAG_VERBOSE : DEATH_MURDER_TYPEFRAG),
-                                               s2, NO_STR_ARG, attacker.killcount, (attacker.FRAG_VERBOSE ? ((clienttype(targ) == CLIENTTYPE_BOT) ? BOT_PING : targ.ping) : NO_FL_ARG), NO_FL_ARG);
-                                               
-                                       Send_Notification(targ, MSG_ONE, MSG_DEATH, (targ.FRAG_VERBOSE ? DEATH_MURDER_TYPEFRAGGED_VERBOSE : DEATH_MURDER_TYPEFRAGGED),
-                                               s1, NO_STR_ARG, (targ.FRAG_VERBOSE ? attacker.health : NO_FL_ARG), (targ.FRAG_VERBOSE ? attacker.armorvalue : NO_FL_ARG), (targ.FRAG_VERBOSE ? ((clienttype(attacker) == CLIENTTYPE_BOT) ? BOT_PING : attacker.ping) : NO_FL_ARG));
-                               }
+                               if(attacker.FRAG_VERBOSE && verbose_allowed)
+                                       Send_Notification(NOTIF_ONE, attacker, MSG_CENTER, CENTER_DEATH_MURDER_FRAG_VERBOSE, targ.netname, kill_count_to_attacker, (IS_BOT_CLIENT(targ) ? NO_MSG : targ.ping));
                                else
-                               {
-                                       Send_Notification(attacker, MSG_ONE, MSG_DEATH, (attacker.FRAG_VERBOSE ? DEATH_MURDER_FRAG_VERBOSE : DEATH_MURDER_FRAG),
-                                               s2, NO_STR_ARG, attacker.killcount, (attacker.FRAG_VERBOSE ? ((clienttype(targ) == CLIENTTYPE_BOT) ? BOT_PING : targ.ping) : NO_FL_ARG), NO_FL_ARG);
-                                               
-                                       Send_Notification(targ, MSG_ONE, MSG_DEATH, (targ.FRAG_VERBOSE ? DEATH_MURDER_FRAGGED_VERBOSE : DEATH_MURDER_FRAGGED),
-                                               s1, NO_STR_ARG, (targ.FRAG_VERBOSE ? attacker.health : NO_FL_ARG), (targ.FRAG_VERBOSE ? attacker.armorvalue : NO_FL_ARG), (targ.FRAG_VERBOSE ? ((clienttype(attacker) == CLIENTTYPE_BOT) ? BOT_PING : attacker.ping) : NO_FL_ARG));
-                               }
-                               //if(DEATH_WEAPONOF(deathtype)) { Send_Notification(world, MSG_WEAPON, 50, s1, s2, attacker.killcount, targ.killcount, Obituary_Score_Position); }
-                               //else { Obituary_SpecialDeath(world, deathtype, s1, s2, attacker.killcount, targ.killcount, Obituary_Score_Position); }
+                                       Send_Notification(NOTIF_ONE, attacker, MSG_CENTER, CENTER_DEATH_MURDER_FRAG, targ.netname, kill_count_to_attacker);
+
+                               if(targ.FRAG_VERBOSE && verbose_allowed)
+                                       Send_Notification(NOTIF_ONE, targ, MSG_CENTER, CENTER_DEATH_MURDER_FRAGGED_VERBOSE, attacker.netname, kill_count_to_target, attacker.health, attacker.armorvalue, (IS_BOT_CLIENT(attacker) ? NO_MSG : attacker.ping));
+                               else
+                                       Send_Notification(NOTIF_ONE, targ, MSG_CENTER, CENTER_DEATH_MURDER_FRAGGED, attacker.netname, kill_count_to_target);
                        }
+
+                       if not(Obituary_WeaponDeath(targ, TRUE, deathtype, targ.netname, attacker.netname, deathlocation, targ.killcount, kill_count_to_attacker))
+                               Obituary_SpecialDeath(targ, TRUE, deathtype, targ.netname, attacker.netname, deathlocation, targ.killcount, kill_count_to_attacker, 0);
                }
        }
 
@@ -562,47 +500,111 @@ void Obituary(entity attacker, entity inflictor, entity targ, float deathtype)
        {
                switch(deathtype)
                {
-                       case DEATH_HURTTRIGGER:
+                       // For now, we're just forcing HURTTRIGGER to behave as "DEATH_VOID" and giving it no special options...
+                       // Later on you will only be able to make custom messages using DEATH_CUSTOM,
+                       // and there will be a REAL DEATH_VOID implementation which mappers will use.
+                       /*case DEATH_HURTTRIGGER:
                        {
                                s1 = targ.netname;
                                s2 = inflictor.message;
+                               if(strstrofs(s2, "%", 0) < 0) { s2 = strcat("%s ", s2); }
                                break;
-                       }
+                       }*/
 
                        case DEATH_CUSTOM:
                        {
-                               s1 = targ.netname;
-                               s2 = deathmessage;
+                               Obituary_SpecialDeath(targ, FALSE, deathtype,
+                                       targ.netname,
+                                       ((strstrofs(deathmessage, "%", 0) < 0) ? strcat("%s ", deathmessage) : deathmessage),
+                                       deathlocation,
+                                       targ.killcount,
+                                       0,
+                                       0);
                                break;
                        }
                        
                        default:
                        {
-                               s1 = targ.netname;
-                               s2 = NO_STR_ARG;
-                               f1 = f2 = f3 = NO_FL_ARG;
+                               Obituary_SpecialDeath(targ, FALSE, deathtype, targ.netname, deathlocation, "", targ.killcount, 0, 0);
                                break;
                        }
                }
-                       
-               if(strstrofs(msg, "%", 0) < 0) { msg = strcat("%s ", msg); }
 
                LogDeath("accident", deathtype, targ, targ);
                GiveFrags(targ, targ, -1, deathtype);
-               if(PlayerScore_Add(targ, SP_SCORE, 0) == -5) {
-                       AnnounceTo(targ, "botlike");
+
+               if(PlayerScore_Add(targ, SP_SCORE, 0) == -5)
+               {
+                       Send_Notification(NOTIF_ONE, targ, MSG_ANNCE, ANNCE_ACHIEVEMENT_BOTLIKE);
                        PlayerStats_Event(attacker, PLAYERSTATS_ACHIEVEMENT_BOTLIKE, 1);
                }
-               Obituary_SpecialDeath(targ, FALSE, deathtype, s1, s2, f1, f2, NO_FL_ARG);
        }
 
-       targ.death_origin = targ.origin;
-       if(targ != attacker)
-               targ.killer_origin = attacker.origin;
+       // reset target kill count
+       if(targ.killcount) { targ.killcount = 0; }
+}
+
+void Ice_Think()
+{
+       setorigin(self, self.owner.origin - '0 0 16');
+       self.nextthink = time;
+}
 
-       // FIXME: this should go in PutClientInServer
-       if (targ.killcount)
-               targ.killcount = 0;
+void Freeze (entity targ, float freeze_time, float frozen_type, float show_waypoint)
+{
+       if(!IS_PLAYER(targ) && !(targ.flags & FL_MONSTER)) // only specified entities can be freezed
+               return;
+               
+       if(targ.frozen)
+               return;
+               
+       targ.frozen = frozen_type;
+       targ.revive_progress = 0;
+       targ.health = 1;
+       targ.revive_speed = freeze_time;
+
+       entity ice;
+       ice = spawn();
+       ice.owner = targ;
+       ice.classname = "ice";
+       ice.scale = targ.scale;
+       ice.think = Ice_Think;
+       ice.nextthink = time;
+       ice.frame = floor(random() * 21); // ice model has 20 different looking frames
+       setmodel(ice, "models/ice/ice.md3");
+       ice.alpha = 1;
+       ice.colormod = Team_ColorRGB(targ.team);
+       ice.glowmod = ice.colormod;
+       targ.iceblock = ice;
+
+       entity oldself;
+       oldself = self;
+       self = ice;
+       Ice_Think();
+       self = oldself;
+
+       RemoveGrapplingHook(targ);
+       
+       // add waypoint
+       if(show_waypoint)       
+               WaypointSprite_Spawn("frozen", 0, 0, targ, '0 0 64', world, targ.team, targ, waypointsprite_attached, TRUE, RADARICON_WAYPOINT, '0.25 0.90 1');
+}
+
+void Unfreeze (entity targ)
+{
+       if(targ.frozen) // only reset health if target was frozen
+               targ.health = ((IS_PLAYER(targ)) ? autocvar_g_balance_health_start : targ.max_health);
+       targ.frozen = 0;
+       targ.revive_progress = 0;
+       
+       WaypointSprite_Kill(targ.waypointsprite_attached);
+
+       // remove the ice block
+       if(targ.iceblock)
+       {
+               remove(targ.iceblock);
+               targ.iceblock = world;
+       }
 }
 
 // these are updated by each Damage call for use in button triggering and such
@@ -614,7 +616,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
 {
        float mirrordamage;
        float mirrorforce;
-       float teamdamage0;
+       float complainteamdamage = 0; 
        entity attacker_save;
        mirrordamage = 0;
        mirrorforce = 0;
@@ -630,7 +632,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
         damage_attacker = attacker;
                attacker_save = attacker;
 
-       if(targ.classname == "player")
+       if(IS_PLAYER(targ))
                if(targ.hook)
                        if(targ.hook.aiment)
                                if(targ.hook.aiment == attacker)
@@ -639,7 +641,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
        // special rule: gravity bomb does not hit team mates (other than for disconnecting the hook)
        if(DEATH_ISWEAPON(deathtype, WEP_HOOK) || DEATH_ISWEAPON(deathtype, WEP_TUBA))
        {
-               if(targ.classname == "player")
+               if(IS_PLAYER(targ))
                        if not(IsDifferentTeam(targ, attacker))
                        {
                                self = oldself;
@@ -664,20 +666,11 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
        }
        else
        {
-               /*
-               skill based bot damage? gtfo. (tZork)
-               if (targ.classname == "player")
-               if (attacker.classname == "player")
-               if (!targ.isbot)
-               if (attacker.isbot)
-                       damage = damage * bound(0.1, (skill + 5) * 0.1, 1);
-        */
-        
                // nullify damage if teamplay is on
                if(deathtype != DEATH_TELEFRAG)
-               if(attacker.classname == "player")
+               if(IS_PLAYER(attacker))
                {
-                       if(targ.classname == "player" && targ != attacker && (IS_INDEPENDENT_PLAYER(attacker) || IS_INDEPENDENT_PLAYER(targ)))
+                       if(IS_PLAYER(targ) && targ != attacker && (IS_INDEPENDENT_PLAYER(attacker) || IS_INDEPENDENT_PLAYER(targ)))
                        {
                                damage = 0;
                                force = '0 0 0';
@@ -692,22 +685,14 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
                                                damage = 0;
                                        else if(autocvar_teamplay_mode == 4)
                                        {
-                                               if(targ.classname == "player" && targ.deadflag == DEAD_NO)
+                                               if(IS_PLAYER(targ) && targ.deadflag == DEAD_NO)
                                                {
-                                                       teamdamage0 = max(attacker.dmg_team, autocvar_g_teamdamage_threshold);
                                                        attacker.dmg_team = attacker.dmg_team + damage;
-                                                       if(attacker.dmg_team > teamdamage0 && !g_ca)
-                                                               mirrordamage = autocvar_g_mirrordamage * (attacker.dmg_team - teamdamage0);
+                                                       complainteamdamage = attacker.dmg_team - autocvar_g_teamdamage_threshold;
+                                                       if(complainteamdamage > 0)
+                                                               mirrordamage = autocvar_g_mirrordamage * complainteamdamage;
                                                        mirrorforce = autocvar_g_mirrordamage * vlen(force);
-                                                       if(g_minstagib)
-                                                       {
-                                                               if(autocvar_g_friendlyfire == 0)
-                                                                       damage = 0;
-                                                       }
-                                                       else if(g_ca)
-                                                               damage = 0;
-                                                       else
-                                                               damage = autocvar_g_friendlyfire * damage;
+                                                       damage = autocvar_g_friendlyfire * damage;
                                                        // mirrordamage will be used LATER
 
                                                        if(autocvar_g_mirrordamage_virtual)
@@ -738,168 +723,76 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
                        }
                }
 
-               if(targ.classname == "player")
-               if(attacker.classname == "player")
-               if(attacker != targ)
-               {
-                       targ.lms_traveled_distance = autocvar_g_lms_campcheck_distance;
-                       attacker.lms_traveled_distance = autocvar_g_lms_campcheck_distance;
-               }
-
-               if(targ.classname == "player")
-               if (g_minstagib)
-               {
-                       if ((deathtype == DEATH_FALL)  ||
-                               (deathtype == DEATH_DROWN) ||
-                               (deathtype == DEATH_SLIME) ||
-                               (deathtype == DEATH_LAVA)  ||
-                               (!DEATH_ISWEAPON(deathtype, WEP_LASER) && damage > 0 && damage < 100))
-                       {
-                               self = oldself;
-                               return;
-                       }
-                       if(damage > 0)
-                           damage = 10000;
-                       if (targ.armorvalue && (deathtype == WEP_MINSTANEX) && damage)
-                       {
-                               targ.armorvalue -= 1;
-                               centerprint(targ, strcat("^3Remaining extra lives: ",ftos(targ.armorvalue)));
-                               damage = 0;
-                               targ.hitsound += 1;
-                               attacker.hitsound += 1; // TODO change this to a future specific hitsound for armor hit
-                       }
-                       if (DEATH_ISWEAPON(deathtype, WEP_LASER))
-                       {
-                               damage = 0;
-                               mirrordamage = 0;
-                               if (targ != attacker)
-                               {
-                                       if ((targ.health >= 1) && (targ.classname == "player"))
-                                               centerprint(attacker, "Secondary fire inflicts no damage!");
-                                       force = '0 0 0';
-                                       // keep mirrorforce
-                                       attacker = targ;
-                               }
-                       }
-               }
-
                if not(DEATH_ISSPECIAL(deathtype))
                {
                        damage *= g_weapondamagefactor;
                        mirrordamage *= g_weapondamagefactor;
+                       complainteamdamage *= g_weapondamagefactor;
                        force = force * g_weaponforcefactor;
                        mirrorforce *= g_weaponforcefactor;
                }
                
+               if(((targ.frozen == 2 && attacker.monsterid != MON_SPIDER) || (targ.frozen == 1)) && deathtype != DEATH_HURTTRIGGER)
+               {
+                       damage = 0;
+                       force *= 0.2;
+               }
+               
                // should this be changed at all? If so, in what way?
                frag_attacker = attacker;
                frag_target = targ;
                frag_damage = damage;
                frag_force = force;
         frag_deathtype = deathtype;
+               frag_mirrordamage = mirrordamage;
                MUTATOR_CALLHOOK(PlayerDamage_Calculate);
                damage = frag_damage;
+               mirrordamage = frag_mirrordamage;
                force = frag_force;
                
-               // apply strength multiplier
-               if ((attacker.items & IT_STRENGTH) && !g_minstagib)
+               if not(g_minstagib)
                {
-                       if(targ == attacker)
-                       {
-                               damage = damage * autocvar_g_balance_powerup_strength_selfdamage;
-                               force = force * autocvar_g_balance_powerup_strength_selfforce;
-                       }
-                       else
+                       // apply strength multiplier
+                       if (attacker.items & IT_STRENGTH)
                        {
-                               damage = damage * autocvar_g_balance_powerup_strength_damage;
-                               force = force * autocvar_g_balance_powerup_strength_force;
+                               if(targ == attacker)
+                               {
+                                       damage = damage * autocvar_g_balance_powerup_strength_selfdamage;
+                                       force = force * autocvar_g_balance_powerup_strength_selfforce;
+                               }
+                               else
+                               {
+                                       damage = damage * autocvar_g_balance_powerup_strength_damage;
+                                       force = force * autocvar_g_balance_powerup_strength_force;
+                               }
                        }
-               }
 
-               // apply invincibility multiplier
-               if (targ.items & IT_INVINCIBLE && !g_minstagib)
-                       damage = damage * autocvar_g_balance_powerup_invincible_takedamage;
+                       // apply invincibility multiplier
+                       if (targ.items & IT_INVINCIBLE)
+                               damage = damage * autocvar_g_balance_powerup_invincible_takedamage;
+               }
 
                if (targ == attacker)
                {
-                       if(g_ca || (g_cts && !autocvar_g_cts_selfdamage))
+                       if(g_cts && !autocvar_g_cts_selfdamage)
                                damage = 0;
                        else
                                damage = damage * autocvar_g_balance_selfdamagepercent; // Partial damage if the attacker hits himself
                }
 
-               if(g_runematch)
-               {
-                       // apply strength rune
-                       if (attacker.runes & RUNE_STRENGTH)
-                       {
-                               if(attacker.runes & CURSE_WEAK) // have both curse & rune
-                               {
-                                       damage = damage * autocvar_g_balance_rune_strength_combo_damage;
-                                       force = force * autocvar_g_balance_rune_strength_combo_force;
-                               }
-                               else
-                               {
-                                       damage = damage * autocvar_g_balance_rune_strength_damage;
-                                       force = force * autocvar_g_balance_rune_strength_force;
-                               }
-                       }
-                       else if (attacker.runes & CURSE_WEAK)
-                       {
-                               damage = damage * autocvar_g_balance_curse_weak_damage;
-                               force = force * autocvar_g_balance_curse_weak_force;
-                       }
-
-                       // apply defense rune
-                       if (targ.runes & RUNE_DEFENSE)
-                       {
-                               if (targ.runes & CURSE_VULNER) // have both curse & rune
-                                       damage = damage * autocvar_g_balance_rune_defense_combo_takedamage;
-                               else
-                                       damage = damage * autocvar_g_balance_rune_defense_takedamage;
-                       }
-                       else if (targ.runes & CURSE_VULNER)
-                               damage = damage * autocvar_g_balance_curse_vulner_takedamage;
-               }
-
                // count the damage
                if(attacker)
                if(!targ.deadflag)
                if(targ.takedamage == DAMAGE_AIM)
                if(targ != attacker)
                {
-                       if(damage_headshotbonus)
-                       {
-                               if(targ.classname == "player")
-                               {
-                                       // HEAD SHOT:
-                                       // find height of hit on player axis
-                                       // if above view_ofs and below maxs, and also in the middle half of the bbox, it is head shot
-                                       vector headmins, headmaxs, org;
-                                       org = antilag_takebackorigin(targ, time - ANTILAG_LATENCY(attacker));
-                                       headmins = org + GetHeadshotMins(targ);
-                                       headmaxs = org + GetHeadshotMaxs(targ);
-                                       if(trace_hits_box(railgun_start, railgun_end, headmins, headmaxs))
-                                       {
-                                               deathtype |= HITTYPE_HEADSHOT;
-                                       }
-                               }
-                               else if(targ.classname == "turret_head")
-                               {
-                                       deathtype |= HITTYPE_HEADSHOT;
-                               }
-                               if(deathtype & HITTYPE_HEADSHOT)
-                                       if(damage_headshotbonus > 0)
-                                               damage *= 1 + damage_headshotbonus;
-                       }
-
                        entity victim;
                        if((targ.vehicle_flags & VHF_ISVEHICLE) && targ.owner)
                                victim = targ.owner;
                        else
                                victim = targ;
 
-                       if(victim.classname == "player" || victim.turrcaps_flags & TFL_TURRCAPS_ISTURRET)
+                       if(IS_PLAYER(victim) || victim.turrcaps_flags & TFL_TURRCAPS_ISTURRET || victim.flags & FL_MONSTER)
                        {
                                if(IsDifferentTeam(victim, attacker))
                                {
@@ -918,17 +811,9 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
 
                                                if not(DEATH_ISSPECIAL(deathtype))
                                                {
-                                                       if(targ.classname == "player") // don't do this for vehicles
-                                                       if(!g_minstagib)
+                                                       if(IS_PLAYER(targ)) // don't do this for vehicles
                                                        if(IsFlying(victim))
                                                                yoda = 1;
-
-                                                       if(g_minstagib)
-                                                       if(victim.items & IT_STRENGTH)
-                                                               yoda = 1;
-
-                                                       if(deathtype & HITTYPE_HEADSHOT)
-                                                               headshot = 1;
                                                }
                                        }
                                }
@@ -938,7 +823,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
                                        {
                                                attacker.typehitsound += 1;
                                        }
-                                       if(mirrordamage > 0)
+                                       if(complainteamdamage > 0)
                                                if(time > attacker.teamkill_complain)
                                                {
                                                        attacker.teamkill_complain = time + 5;
@@ -953,7 +838,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
        // apply push
        if (self.damageforcescale)
        if (vlen(force))
-       if (self.classname != "player" || time >= self.spawnshieldtime || g_midair)
+       if (!IS_PLAYER(self) || time >= self.spawnshieldtime)
        {
                vector farce = damage_explosion_calcpush(self.damageforcescale * force, self.velocity, autocvar_g_balance_damagepush_speedfactor);
                if(self.movetype == MOVETYPE_PHYSICS)
@@ -981,58 +866,10 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
                self.event_damage (inflictor, attacker, damage, deathtype, hitloc, force);
        self = oldself;
 
-       if(targ.classname == "player" && attacker.classname == "player" && attacker != targ && attacker.health > 2)
-       {
-               if(g_runematch)
-               {
-                       if (attacker.runes & RUNE_VAMPIRE)
-                       {
-                       // apply vampire rune
-                               if (attacker.runes & CURSE_EMPATHY) // have the curse too
-                               {
-                                       //attacker.health = attacker.health + damage * autocvar_g_balance_rune_vampire_combo_absorb;
-                                       attacker.health = bound(
-                                               autocvar_g_balance_curse_empathy_minhealth, // LA: was 3, now 40
-                                               attacker.health + damage * autocvar_g_balance_rune_vampire_combo_absorb,
-                                               autocvar_g_balance_rune_vampire_maxhealth);     // LA: was 1000, now 500
-                               }
-                               else
-                               {
-                                       //attacker.health = attacker.health + damage * autocvar_g_balance_rune_vampire_absorb;
-                                       attacker.health = bound(
-                                               attacker.health,        // LA: was 3, but changed so that you can't lose health
-                                                                                       // empathy won't let you gain health in the same way...
-                                               attacker.health + damage * autocvar_g_balance_rune_vampire_absorb,
-                                               autocvar_g_balance_rune_vampire_maxhealth);     // LA: was 1000, now 500
-                                       }
-                       }
-                       // apply empathy curse
-                       else if (attacker.runes & CURSE_EMPATHY)
-                       {
-                               attacker.health = bound(
-                                       autocvar_g_balance_curse_empathy_minhealth, // LA: was 3, now 20
-                                       attacker.health + damage * autocvar_g_balance_curse_empathy_takedamage,
-                                       attacker.health);
-                       }
-               }
-       }
-
        // apply mirror damage if any
        if(mirrordamage > 0 || mirrorforce > 0)
        {
                attacker = attacker_save;
-               if(g_minstagib)
-               if(mirrordamage > 0)
-               {
-                       // just lose extra LIVES, don't kill the player for mirror damage
-                       if(attacker.armorvalue > 0)
-                       {
-                               attacker.armorvalue = attacker.armorvalue - 1;
-                               centerprint(attacker, strcat("^3Remaining extra lives: ",ftos(attacker.armorvalue)));
-                               attacker.hitsound += 1;
-                       }
-                       mirrordamage = 0;
-               }
 
                force = normalize(attacker.origin + attacker.view_ofs - hitloc) * mirrorforce;
                Damage(attacker, inflictor, attacker, mirrordamage, DEATH_MIRRORDAMAGE, attacker.origin, force);
@@ -1154,7 +991,7 @@ float RadiusDamage (entity inflictor, entity attacker, float coredamage, float e
                                                        if(autocvar_g_throughfloor_debug)
                                                                print(sprintf(" steps=%f", total));
 
-                                                       if (targ.classname == "player")
+                                                       if (IS_PLAYER(targ))
                                                                total = ceil(bound(autocvar_g_throughfloor_min_steps_player, total, autocvar_g_throughfloor_max_steps_player));
                                                        else
                                                                total = ceil(bound(autocvar_g_throughfloor_min_steps_other, total, autocvar_g_throughfloor_max_steps_other));
@@ -1290,7 +1127,7 @@ float Fire_AddDamage(entity e, entity o, float d, float t, float dt)
        float dps;
        float maxtime, mintime, maxdamage, mindamage, maxdps, mindps, totaldamage, totaltime;
 
-       if(e.classname == "player")
+       if(IS_PLAYER(e))
        {
                if(e.deadflag)
                        return -1;
@@ -1414,7 +1251,7 @@ void Fire_ApplyDamage(entity e)
                return;
 
        for(t = 0, o = e.owner; o.owner && t < 16; o = o.owner, ++t);
-       if(clienttype(o) == CLIENTTYPE_NOTACLIENT)
+       if(IS_NOT_A_CLIENT(o))
                o = e.fire_owner;
 
        // water and slime stop fire
@@ -1423,7 +1260,7 @@ void Fire_ApplyDamage(entity e)
                e.fire_endtime = 0;
 
        // ice stops fire
-       if(e.freezetag_frozen)
+       if(e.frozen)
                e.fire_endtime = 0;
 
        t = min(frametime, e.fire_endtime - time);
@@ -1442,7 +1279,7 @@ void Fire_ApplyDamage(entity e)
        if not(IS_INDEPENDENT_PLAYER(e))
        FOR_EACH_PLAYER(other) if(e != other)
        {
-               if(other.classname == "player")
+               if(IS_PLAYER(other))
                if(other.deadflag == DEAD_NO)
                if not(IS_INDEPENDENT_PLAYER(other))
                if(boxesoverlap(e.absmin, e.absmax, other.absmin, other.absmax))