]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/g_damage.qc
Rename defs to qh
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_damage.qc
index 93bb5799f157625b55fc2de211a494d4a8ffa7af..2ce93743e6a36aa61dbe744f005628fb92dcb2ac 100644 (file)
@@ -1,3 +1,33 @@
+#if defined(CSQC)
+#elif defined(MENUQC)
+#elif defined(SVQC)
+       #include "../dpdefs/progsdefs.qh"
+    #include "../dpdefs/dpextensions.qh"
+    #include "sys-post.qh"
+    #include "../warpzonelib/common.qh"
+    #include "../common/constants.qh"
+    #include "../common/teams.qh"
+    #include "../common/util.qh"
+    #include "../common/weapons/weapons.qh"
+    #include "weapons/accuracy.qh"
+    #include "weapons/csqcprojectile.qh"
+    #include "weapons/selection.qh"
+    #include "t_items.qh"
+    #include "autocvars.qh"
+    #include "constants.qh"
+    #include "defs.qh"
+    #include "../common/notifications.qh"
+    #include "../common/deathtypes.qh"
+    #include "mutators/mutators_include.qh"
+    #include "tturrets/include/turrets_early.qh"
+    #include "vehicles/vehicles_def.qh"
+    #include "../csqcmodellib/sv_model.qh"
+    #include "../common/playerstats.qh"
+    #include "g_hook.qh"
+    #include "scores.qh"
+    #include "spawnpoints.qh"
+#endif
+
 .float dmg;
 .float dmg_edge;
 .float dmg_force;
@@ -7,15 +37,15 @@ float Damage_DamageInfo_SendEntity(entity to, float sf)
 {
        WriteByte(MSG_ENTITY, ENT_CLIENT_DAMAGEINFO);
        WriteShort(MSG_ENTITY, self.projectiledeathtype);
-       WriteCoord(MSG_ENTITY, floor(self.origin_x));
-       WriteCoord(MSG_ENTITY, floor(self.origin_y));
-       WriteCoord(MSG_ENTITY, floor(self.origin_z));
+       WriteCoord(MSG_ENTITY, floor(self.origin.x));
+       WriteCoord(MSG_ENTITY, floor(self.origin.y));
+       WriteCoord(MSG_ENTITY, floor(self.origin.z));
        WriteByte(MSG_ENTITY, bound(1, self.dmg, 255));
        WriteByte(MSG_ENTITY, bound(0, self.dmg_radius, 255));
        WriteByte(MSG_ENTITY, bound(1, self.dmg_edge, 255));
-       WriteShort(MSG_ENTITY, self.oldorigin_x);
+       WriteShort(MSG_ENTITY, self.oldorigin.x);
        WriteByte(MSG_ENTITY, self.species);
-       return TRUE;
+       return true;
 }
 
 void Damage_DamageInfo(vector org, float coredamage, float edgedamage, float rad, vector force, float deathtype, float bloodtype, entity dmgowner)
@@ -39,7 +69,7 @@ void Damage_DamageInfo(vector org, float coredamage, float edgedamage, float rad
        e.oldorigin_x = compressShortVector(e.velocity);
        e.species = bloodtype;
 
-       Net_LinkEntity(e, FALSE, 0.2, Damage_DamageInfo_SendEntity);
+       Net_LinkEntity(e, false, 0.2, Damage_DamageInfo_SendEntity);
 }
 
 float checkrules_firstblood;
@@ -99,7 +129,7 @@ void GiveFrags (entity attacker, entity targ, float f, float deathtype)
                // regular frag
                PlayerScore_Add(attacker, SP_KILLS, 1);
                if(targ.playerid)
-                       PlayerStats_Event(attacker, sprintf("kills-%d", targ.playerid), 1);
+                       PS_GR_P_ADDVAL(attacker, sprintf("kills-%d", targ.playerid), 1);
        }
 
        PlayerScore_Add(targ, SP_DEATHS, 1);
@@ -115,7 +145,7 @@ void GiveFrags (entity attacker, entity targ, float f, float deathtype)
                else if(!(attacker.weapons & WepSet_FromWeapon(culprit)))
                        culprit = attacker.weapon;
 
-               if(g_weaponarena_random_with_laser && culprit == WEP_BLASTER) // WEAPONTODO: Shouldn't this be in a mutator?
+               if(g_weaponarena_random_with_blaster && culprit == WEP_BLASTER) // WEAPONTODO: Shouldn't this be in a mutator?
                {
                        // no exchange
                }
@@ -288,7 +318,7 @@ float Obituary_WeaponDeath(
        {
                w_deathtype = deathtype;
                float death_message = WEP_ACTION(death_weapon, ((murder) ? WR_KILLMESSAGE : WR_SUICIDEMESSAGE));
-               w_deathtype = FALSE;
+               w_deathtype = false;
 
                if(death_message)
                {
@@ -318,9 +348,9 @@ float Obituary_WeaponDeath(
                        );
                }
 
-               return TRUE;
+               return true;
        }
-       return FALSE;
+       return false;
 }
 
 void Obituary(entity attacker, entity inflictor, entity targ, float deathtype)
@@ -329,7 +359,7 @@ void Obituary(entity attacker, entity inflictor, entity targ, float deathtype)
        if (!IS_PLAYER(targ)) { backtrace("Obituary called on non-player?!\n"); return; }
 
        // Declarations
-       float notif_firstblood = FALSE;
+       float notif_firstblood = false;
        float kill_count_to_attacker, kill_count_to_target;
 
        // Set final information for the death
@@ -359,7 +389,7 @@ void Obituary(entity attacker, entity inflictor, entity targ, float deathtype)
                {
                        if(deathtype == DEATH_TEAMCHANGE || deathtype == DEATH_AUTOTEAMCHANGE)
                        {
-                               Obituary_SpecialDeath(targ, FALSE, deathtype, targ.netname, deathlocation, "", targ.team, 0, 0);
+                               Obituary_SpecialDeath(targ, false, deathtype, targ.netname, deathlocation, "", targ.team, 0, 0);
                        }
                        else
                        {
@@ -367,19 +397,19 @@ void Obituary(entity attacker, entity inflictor, entity targ, float deathtype)
                                {
                                        case DEATH_MIRRORDAMAGE:
                                        {
-                                               Obituary_SpecialDeath(targ, FALSE, deathtype, targ.netname, deathlocation, "", targ.killcount, 0, 0);
+                                               Obituary_SpecialDeath(targ, false, deathtype, targ.netname, deathlocation, "", targ.killcount, 0, 0);
                                                break;
                                        }
 
                                        default:
                                        {
-                                               Obituary_SpecialDeath(targ, FALSE, deathtype, targ.netname, deathlocation, "", targ.killcount, 0, 0);
+                                               Obituary_SpecialDeath(targ, false, deathtype, targ.netname, deathlocation, "", targ.killcount, 0, 0);
                                                break;
                                        }
                                }
                        }
                }
-               else if (!Obituary_WeaponDeath(targ, FALSE, deathtype, targ.netname, deathlocation, "", targ.killcount, 0))
+               else if (!Obituary_WeaponDeath(targ, false, deathtype, targ.netname, deathlocation, "", targ.killcount, 0))
                {
                        backtrace("SUICIDE: what the hell happened here?\n");
                        return;
@@ -419,7 +449,7 @@ void Obituary(entity attacker, entity inflictor, entity targ, float deathtype)
                                case counta: \
                                { \
                                        Send_Notification(NOTIF_ONE, attacker, MSG_ANNCE, ANNCE_KILLSTREAK_##countb); \
-                                       PlayerStats_Event(attacker, PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_##counta, 1); \
+                                       PS_GR_P_ADDVAL(attacker, PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_##counta, 1); \
                                        break; \
                                }
                        switch(attacker.killcount)
@@ -431,10 +461,10 @@ void Obituary(entity attacker, entity inflictor, entity targ, float deathtype)
 
                        if(!checkrules_firstblood)
                        {
-                               checkrules_firstblood = TRUE;
-                               notif_firstblood = TRUE; // modify the current messages so that they too show firstblood information
-                               PlayerStats_Event(attacker, PLAYERSTATS_ACHIEVEMENT_FIRSTBLOOD, 1);
-                               PlayerStats_Event(targ, PLAYERSTATS_ACHIEVEMENT_FIRSTVICTIM, 1);
+                               checkrules_firstblood = true;
+                               notif_firstblood = true; // modify the current messages so that they too show firstblood information
+                               PS_GR_P_ADDVAL(attacker, PLAYERSTATS_ACHIEVEMENT_FIRSTBLOOD, 1);
+                               PS_GR_P_ADDVAL(targ, PLAYERSTATS_ACHIEVEMENT_FIRSTVICTIM, 1);
 
                                // tell spree_inf and spree_cen that this is a first-blood and first-victim event
                                kill_count_to_attacker = -1;
@@ -493,8 +523,8 @@ void Obituary(entity attacker, entity inflictor, entity targ, float deathtype)
                                );
                        }
 
-                       if (!Obituary_WeaponDeath(targ, TRUE, deathtype, targ.netname, attacker.netname, deathlocation, targ.killcount, kill_count_to_attacker))
-                               Obituary_SpecialDeath(targ, TRUE, deathtype, targ.netname, attacker.netname, deathlocation, targ.killcount, kill_count_to_attacker, 0);
+                       if (!Obituary_WeaponDeath(targ, true, deathtype, targ.netname, attacker.netname, deathlocation, targ.killcount, kill_count_to_attacker))
+                               Obituary_SpecialDeath(targ, true, deathtype, targ.netname, attacker.netname, deathlocation, targ.killcount, kill_count_to_attacker, 0);
                }
        }
 
@@ -518,7 +548,7 @@ void Obituary(entity attacker, entity inflictor, entity targ, float deathtype)
 
                        case DEATH_CUSTOM:
                        {
-                               Obituary_SpecialDeath(targ, FALSE, deathtype,
+                               Obituary_SpecialDeath(targ, false, deathtype,
                                        targ.netname,
                                        ((strstrofs(deathmessage, "%", 0) < 0) ? strcat("%s ", deathmessage) : deathmessage),
                                        deathlocation,
@@ -530,7 +560,7 @@ void Obituary(entity attacker, entity inflictor, entity targ, float deathtype)
 
                        default:
                        {
-                               Obituary_SpecialDeath(targ, FALSE, deathtype, targ.netname, deathlocation, "", targ.killcount, 0, 0);
+                               Obituary_SpecialDeath(targ, false, deathtype, targ.netname, deathlocation, "", targ.killcount, 0, 0);
                                break;
                        }
                }
@@ -541,7 +571,7 @@ void Obituary(entity attacker, entity inflictor, entity targ, float deathtype)
                if(PlayerScore_Add(targ, SP_SCORE, 0) == -5)
                {
                        Send_Notification(NOTIF_ONE, targ, MSG_ANNCE, ANNCE_ACHIEVEMENT_BOTLIKE);
-                       PlayerStats_Event(attacker, PLAYERSTATS_ACHIEVEMENT_BOTLIKE, 1);
+                       PS_GR_P_ADDVAL(attacker, PLAYERSTATS_ACHIEVEMENT_BOTLIKE, 1);
                }
        }
 
@@ -604,7 +634,7 @@ void Freeze (entity targ, float freeze_time, float frozen_type, float show_waypo
 
        // add waypoint
        if(show_waypoint)       
-               WaypointSprite_Spawn("frozen", 0, 0, targ, '0 0 64', world, targ.team, targ, waypointsprite_attached, TRUE, RADARICON_WAYPOINT, '0.25 0.90 1');
+               WaypointSprite_Spawn("frozen", 0, 0, targ, '0 0 64', world, targ.team, targ, waypointsprite_attached, true, RADARICON_WAYPOINT, '0.25 0.90 1');
 }
 
 void Unfreeze (entity targ)
@@ -724,18 +754,18 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
                                                        if(autocvar_g_mirrordamage_virtual)
                                                        {
                                                                vector v  = healtharmor_applydamage(attacker.armorvalue, autocvar_g_balance_armor_blockpercent, deathtype, mirrordamage);
-                                                               attacker.dmg_take += v_x;
-                                                               attacker.dmg_save += v_y;
+                                                               attacker.dmg_take += v.x;
+                                                               attacker.dmg_save += v.y;
                                                                attacker.dmg_inflictor = inflictor;
-                                                               mirrordamage = v_z; // = 0, to make fteqcc stfu
+                                                               mirrordamage = v.z;
                                                                mirrorforce = 0;
                                                        }
 
                                                        if(autocvar_g_friendlyfire_virtual)
                                                        {
                                                                vector v = healtharmor_applydamage(targ.armorvalue, autocvar_g_balance_armor_blockpercent, deathtype, damage);
-                                                               targ.dmg_take += v_x;
-                                                               targ.dmg_save += v_y;
+                                                               targ.dmg_take += v.x;
+                                                               targ.dmg_save += v.y;
                                                                targ.dmg_inflictor = inflictor;
                                                                damage = 0;
                                                                if(!autocvar_g_friendlyfire_virtual_force)
@@ -794,7 +824,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
                
                        entity oldself = self;
                        self = targ;
-                       entity spot = SelectSpawnPoint (FALSE);
+                       entity spot = SelectSpawnPoint (false);
                        
                        if(spot)
                        {
@@ -807,7 +837,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
                                self.effects |= EF_TELEPORT_BIT;
 
                                self.angles_z = 0; // never spawn tilted even if the spot says to
-                               self.fixangle = TRUE; // turn this way immediately
+                               self.fixangle = true; // turn this way immediately
                                self.velocity = '0 0 0';
                                self.avelocity = '0 0 0';
                                self.punchangle = '0 0 0';
@@ -815,7 +845,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
                                self.oldvelocity = self.velocity;
                                
                                self.spawnorigin = spot.origin;
-                               setorigin (self, spot.origin + '0 0 1' * (1 - self.mins_z - 24));
+                               setorigin (self, spot.origin + '0 0 1' * (1 - self.mins.z - 24));
                                // don't reset back to last position, even if new position is stuck in solid
                                self.oldorigin = self.origin;
                                self.prevorigin = self.origin;
@@ -854,6 +884,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
                // count the damage
                if(attacker)
                if(!targ.deadflag)
+               if(deathtype != DEATH_BUFF_VENGEANCE)
                if(targ.takedamage == DAMAGE_AIM)
                if(targ != attacker)
                {
@@ -863,9 +894,9 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
                        else
                                victim = targ;
 
-                       if(IS_PLAYER(victim) || victim.turrcaps_flags & TFL_TURRCAPS_ISTURRET || victim.flags & FL_MONSTER)
+                       if(IS_PLAYER(victim) || (victim.turrcaps_flags & TFL_TURRCAPS_ISTURRET) || (victim.flags & FL_MONSTER))
                        {
-                               if(DIFF_TEAM(victim, attacker))
+                               if(DIFF_TEAM(victim, attacker) && !victim.frozen)
                                {
                                        if(damage > 0)
                                        {
@@ -874,7 +905,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
                                                        if(victim.BUTTON_CHAT)
                                                                attacker.typehitsound += 1;
                                                        else
-                                                               attacker.hitsound += 1;
+                                                               attacker.damage_dealt += damage;
                                                }
 
                                                damage_goodhits += 1;
@@ -909,7 +940,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
        // apply push
        if (self.damageforcescale)
        if (vlen(force))
-       if (!IS_PLAYER(self) || time >= self.spawnshieldtime)
+       if (!IS_PLAYER(self) || time >= self.spawnshieldtime || self == attacker)
        {
                vector farce = damage_explosion_calcpush(self.damageforcescale * force, self.velocity, autocvar_g_balance_damagepush_speedfactor);
                if(self.movetype == MOVETYPE_PHYSICS)
@@ -989,7 +1020,7 @@ float RadiusDamageForSource (entity inflictor, vector inflictororigin, vector in
 
        stat_damagedone = 0;
 
-       targ = WarpZone_FindRadius (inflictororigin, rad + MAX_DAMAGEEXTRARADIUS, FALSE);
+       targ = WarpZone_FindRadius (inflictororigin, rad + MAX_DAMAGEEXTRARADIUS, false);
        while (targ)
        {
                next = targ.chain;
@@ -1086,9 +1117,9 @@ float RadiusDamageForSource (entity inflictor, vector inflictororigin, vector in
                                                                else
                                                                        hitloc = nearest;
                                                        }
-                                                       nearest_x = targ.origin_x + targ.mins_x + random() * targ.size_x;
-                                                       nearest_y = targ.origin_y + targ.mins_y + random() * targ.size_y;
-                                                       nearest_z = targ.origin_z + targ.mins_z + random() * targ.size_z;
+                                                       nearest_x = targ.origin.x + targ.mins.x + random() * targ.size.x;
+                                                       nearest_y = targ.origin.y + targ.mins.y + random() * targ.size.y;
+                                                       nearest_z = targ.origin.z + targ.mins.z + random() * targ.size.z;
                                                }
 
                                                nearest = hitloc * (1 / max(1, hits));
@@ -1139,7 +1170,7 @@ float RadiusDamageForSource (entity inflictor, vector inflictororigin, vector in
 
 float RadiusDamage (entity inflictor, entity attacker, float coredamage, float edgedamage, float rad, entity cantbe, entity mustbe, float forceintensity, float deathtype, entity directhitentity)
 {
-       return RadiusDamageForSource (inflictor, (inflictor.origin + (inflictor.mins + inflictor.maxs) * 0.5), inflictor.velocity, attacker, coredamage, edgedamage, rad, cantbe, mustbe, FALSE, forceintensity, deathtype, directhitentity);
+       return RadiusDamageForSource (inflictor, (inflictor.origin + (inflictor.mins + inflictor.maxs) * 0.5), inflictor.velocity, attacker, coredamage, edgedamage, rad, cantbe, mustbe, false, forceintensity, deathtype, directhitentity);
 }
 
 .float fire_damagepersec;
@@ -1253,7 +1284,7 @@ float Fire_AddDamage(entity e, entity o, float d, float t, float dt)
                                if(e.fire_owner != o)
                                {
                                        e.fire_owner = o;
-                                       e.fire_hitsound = FALSE;
+                                       e.fire_hitsound = false;
                                }
                        }
                        if(accuracy_isgooddamage(o, e))
@@ -1269,7 +1300,7 @@ float Fire_AddDamage(entity e, entity o, float d, float t, float dt)
                e.fire_endtime = time + t;
                e.fire_deathtype = dt;
                e.fire_owner = o;
-               e.fire_hitsound = FALSE;
+               e.fire_hitsound = false;
                if(accuracy_isgooddamage(o, e))
                        accuracy_add(o, DEATH_WEAPONOFWEAPONDEATH(dt), 0, d);
                return d;
@@ -1300,15 +1331,15 @@ void Fire_ApplyDamage(entity e)
        t = min(frametime, e.fire_endtime - time);
        d = e.fire_damagepersec * t;
 
-       hi = e.fire_owner.hitsound;
+       hi = e.fire_owner.damage_dealt;
        ty = e.fire_owner.typehitsound;
        Damage(e, e, e.fire_owner, d, e.fire_deathtype, e.origin, '0 0 0');
        if(e.fire_hitsound && e.fire_owner)
        {
-               e.fire_owner.hitsound = hi;
+               e.fire_owner.damage_dealt = hi;
                e.fire_owner.typehitsound = ty;
        }
-       e.fire_hitsound = TRUE;
+       e.fire_hitsound = true;
 
        if (!IS_INDEPENDENT_PLAYER(e))
        if(!e.frozen)