// after a frag, choose another random weapon set
if (!(attacker.weapons & WepSet_FromWeapon(Weapons_from(attacker.weapon))))
- W_SwitchWeapon_Force(attacker, w_getbestweapon(attacker));
+ W_SwitchWeapon_Force(attacker, Weapons_from(w_getbestweapon(attacker)));
}
// FIXME fix the mess this is (we have REAL points now!)