float IsDifferentTeam(entity a, entity b)
{
- if(teams_matter)
+ if(teamplay)
{
if(a.team == b.team)
return 0;
if (targ.killcount > 2)
msg = ftos(targ.killcount);
- if(teams_matter && deathtype == DEATH_MIRRORDAMAGE)
+ if(teamplay && deathtype == DEATH_MIRRORDAMAGE)
{
if(attacker.team == COLOR_TEAM1)
deathtype = KILL_TEAM_RED;
}
else if (attacker.classname == "player" || attacker.classname == "gib")
{
- if(teams_matter && attacker.team == targ.team)
+ if(teamplay && attacker.team == targ.team)
{
if(attacker.team == COLOR_TEAM1)
type = KILL_TEAM_RED;
damage = 0;
force = '0 0 0';
}
- else if(teams_matter && attacker.team == targ.team)
+ else if(teamplay && attacker.team == targ.team)
{
if(autocvar_teamplay_mode == 1)
damage = 0;