]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/g_damage.qc
Variable hitsound pitch based on damage, disabled by default (modified by Melanosuchus)
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_damage.qc
index 2e4c079ce7e201d950ce7c4ab58335589f60e20e..02488b8b11be4a517573f601ac439a01a25577ed 100644 (file)
@@ -874,7 +874,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
                                                        if(victim.BUTTON_CHAT)
                                                                attacker.typehitsound += 1;
                                                        else
-                                                               attacker.hitsound += 1;
+                                                               attacker.damage_dealt += damage;
                                                }
 
                                                damage_goodhits += 1;
@@ -1337,12 +1337,12 @@ void Fire_ApplyDamage(entity e)
        t = min(frametime, e.fire_endtime - time);
        d = e.fire_damagepersec * t;
 
-       hi = e.fire_owner.hitsound;
+       hi = e.fire_owner.damage_dealt;
        ty = e.fire_owner.typehitsound;
        Damage(e, e, e.fire_owner, d, e.fire_deathtype, e.origin, '0 0 0');
        if(e.fire_hitsound && e.fire_owner)
        {
-               e.fire_owner.hitsound = hi;
+               e.fire_owner.damage_dealt = hi;
                e.fire_owner.typehitsound = ty;
        }
        e.fire_hitsound = TRUE;