if(victim.BUTTON_CHAT)
attacker.typehitsound += 1;
else
- attacker.hitsound += 1;
+ attacker.damage_dealt += damage;
}
damage_goodhits += 1;
t = min(frametime, e.fire_endtime - time);
d = e.fire_damagepersec * t;
- hi = e.fire_owner.hitsound;
+ hi = e.fire_owner.damage_dealt;
ty = e.fire_owner.typehitsound;
Damage(e, e, e.fire_owner, d, e.fire_deathtype, e.origin, '0 0 0');
if(e.fire_hitsound && e.fire_owner)
{
- e.fire_owner.hitsound = hi;
+ e.fire_owner.damage_dealt = hi;
e.fire_owner.typehitsound = ty;
}
e.fire_hitsound = TRUE;