void func_breakable_init_for_player(entity player)
{
- if (self.noise1 && self.state == 0)
+ if (self.noise1 && self.state == 0 && clienttype(player) == CLIENTTYPE_REAL)
{
msg_entity = player;
soundto (MSG_ONE, self, CH_TRIGGER_SINGLE, self.noise1, VOL_BASE, ATTEN_NORM);