if (head.noise != "")
if(self.enemy)
- asound(self.enemy, CH_TRIGGER, head.noise, VOL_BASE, ATTN_NORM);
+ sound(self.enemy, CH_TRIGGER, head.noise, VOL_BASE, ATTN_NORM);
else
- asound(self, CH_TRIGGER, head.noise, VOL_BASE, ATTN_NORM);
+ sound(self, CH_TRIGGER_SINGLE, head.noise, VOL_BASE, ATTN_NORM);
if (head.noise1 != "")
play2all(head.noise1);