.float stat_sv_airaccel_qw;
.float stat_sv_airstrafeaccel_qw;
.float stat_sv_airspeedlimit_nonqw;
+.float stat_sv_maxspeed;
void W_Porto_Remove (entity p);
.string target4;
.float trigger_reverse;
-// Nexball
-.entity ballcarried;
+// Nexball
+.entity ballcarried; // Also used for keepaway
.float metertime;
float g_nexball_meter_period;
.float hitplotfh;
.string noise4;
-.float stat_hit;
-.float stat_fired;
-.float stat_count;
-
-.float stats_hit[WEP_MAXCOUNT]; // for hitscan bullets hit
-.float stats_fired[WEP_MAXCOUNT]; // for hitscan bullets fired
-
.float last_pickup;
-FTEQCC_YOU_SUCK_THIS_IS_NOT_UNREFERENCED(stats_hit);
-FTEQCC_YOU_SUCK_THIS_IS_NOT_UNREFERENCED(stats_fired);
-
.float stat_leadlimit;
float radar_showennemies;
.float nex_charge;
.float nex_charge_rottime;
+.float nex_charge_pool_ammo;
float allowed_to_spawn; // boolean variable used by the clan arena code to determine if a player can spawn (after the round has ended)