float maxclients;
-// flags set on worldspawn so that the code knows if it is dedicated or not
+// flag set on worldspawn so that the code knows if it is dedicated or not
float server_is_dedicated;
-float server_is_local;
// Fields
void weapon_defaultspawnfunc(float wpn);
-string w_deathtypestring;
-
.vector dest1, dest2;
float gameover;
float intermission_exittime;
float alreadychangedlevel;
-
-.float runes;
-
// Keys player is holding
.float itemkeys;
// message delay for func_door locked by keys and key locks
float startitem_failed;
-void DropAllRunes(entity pl);
-
-
typedef .float floatfield;
floatfield Item_CounterField(float it);
.float player_blocked;
-.float freezetag_frozen;
.float freezetag_revive_progress;
+.float frozen; // for freeze attacks
+.float revive_progress;
+.float revive_speed; // NOTE: multiplier (anything above 1 is instaheal)
+
.entity muzzle_flash;
.float misc_bulletcounter; // replaces uzi & hlac bullet counter.