.float dmgtime;
.float killcount;
-.float hitsound, typehitsound;
+.float damage_dealt, typehitsound;
.float watersound_finished;
.float iscreature;
.float hit_time;
.float typehit_time;
+.float damage_dealt_total;
+
.float stat_leadlimit;
float radar_showennemies;