void FixIntermissionClient(entity e);
void FixClientCvars(entity e);
-// WEAPONTODO: remove this
-//WepSet weaponsInMap; // lists all the weapons actually spawned in the map, does not include filtered items
-vector weaponsInMapAll; // holds a list of all the weapons that have been placed by the mapper (weaponreplace applied), ignores most filters
-
.float respawn_countdown; // next number to count
float bot_waypoints_for_items;