float startitem_failed;
void DropFlag(entity flag, entity penalty_receiver, entity attacker);
-void DropBall(entity ball, vector org, vector vel);
void DropAllRunes(entity pl);
.float team_forced; // can be a team number to force a team, or 0 for default action, or -1 for forced spectator
+.float player_blocked;
+
.float freezetag_frozen;
.float freezetag_revive_progress;