float player_count;
float currentbots;
float bots_would_leave;
-float lms_lowest_lives;
-float lms_next_place;
-float LMS_NewPlayerLives();
void UpdateFrags(entity player, float f);
.float totalfrags;
.float spawnshieldtime;
-.float lms_nextcheck;
-.float lms_traveled_distance;
-
.entity flagcarried;
.float playerid;