// Globals
-float g_cloaked, g_footsteps, g_jump_grunt, g_grappling_hook, g_midair, g_minstagib, g_pinata, g_norecoil, g_minstagib_invis_alpha, g_bloodloss;
+float g_cloaked, g_footsteps, g_jump_grunt, g_grappling_hook, g_midair, g_minstagib, g_pinata, g_norecoil, g_bloodloss;
float g_warmup_limit;
float g_warmup_allguns;
float g_warmup_allow_timeout;
float player_count;
float currentbots;
float bots_would_leave;
-float lms_lowest_lives;
-float lms_next_place;
-float LMS_NewPlayerLives();
void UpdateFrags(entity player, float f);
.float totalfrags;
.float spawnshieldtime;
-.float lms_nextcheck;
-.float lms_traveled_distance;
-
.entity flagcarried;
.float playerid;