string cvar_purechanges;
float cvar_purechanges_count;
-float game_starttime; //point in time when the countdown is over
+float game_starttime; //point in time when the countdown to game start is over
+float round_starttime; //point in time when the countdown to round start is over
.float stat_game_starttime;
+.float stat_round_starttime;
.float stat_sv_airaccel_qw;
.float stat_sv_airstrafeaccel_qw;
.float hagar_load;
-float allowed_to_spawn; // boolean variable used by the clan arena code to determine if a player can spawn (after the round has ended)
-
float serverflags;
.float team_forced; // can be a team number to force a team, or 0 for default action, or -1 for forced spectator
.float player_blocked;
.float freezetag_frozen;
+.float freezetag_frozen_timeout;
.float freezetag_revive_progress;
.entity muzzle_flash;