.string item_pickupsound;
// definitions for weaponsystem
-
+// more WEAPONTODO: move these to their proper files
.entity weaponentity;
.entity exteriorweaponentity;
.vector weaponentity_glowmod;
float nJoinAllowed(entity ignore);
.float spawnshieldtime;
+.float item_spawnshieldtime;
.entity flagcarried;
float startitem_failed;
-typedef .float floatfield;
-floatfield Item_CounterField(float it);
-
-float W_AmmoItemCode(float wpn);
-string W_Name(float weaponid);
string W_Apply_Weaponreplace(string in);
void FixIntermissionClient(entity e);
void FixClientCvars(entity e);
+// WEAPONTODO: remove this
WepSet weaponsInMap;
.float respawn_countdown; // next number to count