.float species;
+.float scheduledrespawntime;
.float respawntime;
.float respawntimejitter;
//.float chasecam;
.float (float act_state) setactive;
.entity realowner;
+.float item_armor_large_time;
+.float item_health_mega_time;
+.float item_invisible_time;
+.float item_speed_time;
+.float item_extralife_time;
+.float item_strength_time;
+.float item_shield_time;
+.float item_fuelregen_time;
+.float item_jetpack_time;
+.float item_superweapons_time;
+
.float nex_charge;
.float nex_charge_rottime;
.float nex_chargepool_ammo;
#define MISSILE_IS_CONFUSABLE(m) ((m.missile_flags & MIF_GUIDED_CONFUSABLE) ? TRUE : FALSE)
#define MISSILE_IS_GUIDED(m) ((m.missile_flags & MIF_GUIDED_ALL) ? TRUE : FALSE)
-#define MISSILE_IS_TRACKING(m) ((m.missile_flags & MIF_GUIDED_TRACKING) ? TRUE : FALSE)
\ No newline at end of file
+#define MISSILE_IS_TRACKING(m) ((m.missile_flags & MIF_GUIDED_TRACKING) ? TRUE : FALSE)