]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/damage.qc
Apply a standard alphabetical sort order to the server side includes and use constant...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / damage.qc
index c253c091515433e571623f21dcc5e4956951342e..fd2e9f2a600de9fb44f971eebe963da4f62ff1b9 100644 (file)
@@ -1,42 +1,42 @@
 #include "damage.qh"
 
-#include <common/effects/all.qh>
-#include "bot/api.qh"
-#include "hook.qh"
-#include <server/client.qh>
-#include <server/gamelog.qh>
-#include <server/items/items.qh>
-#include <server/mutators/_mod.qh>
-#include <server/main.qh>
-#include <server/world.qh>
-#include "teamplay.qh"
-#include "scores.qh"
-#include "spawnpoints.qh"
-#include <common/state.qh>
-#include <common/physics/player.qh>
-#include "resources.qh"
-#include <common/vehicles/all.qh>
-#include <common/items/_mod.qh>
-#include <common/mutators/mutator/waypoints/waypointsprites.qh>
-#include <common/mutators/mutator/instagib/sv_instagib.qh>
-#include <common/mutators/mutator/buffs/buffs.qh>
-#include "weapons/accuracy.qh"
-#include "weapons/csqcprojectile.qh"
-#include "weapons/selection.qh"
 #include <common/constants.qh>
 #include <common/deathtypes/all.qh>
+#include <common/effects/all.qh>
+#include <common/gamemodes/_mod.qh>
+#include <common/gamemodes/rules.qh>
+#include <common/items/_mod.qh>
 #include <common/mapobjects/defs.qh>
 #include <common/mapobjects/triggers.qh>
+#include <common/mutators/mutator/buffs/buffs.qh>
+#include <common/mutators/mutator/instagib/sv_instagib.qh>
+#include <common/mutators/mutator/waypoints/waypointsprites.qh>
 #include <common/notifications/all.qh>
 #include <common/physics/movetypes/movetypes.qh>
+#include <common/physics/player.qh>
 #include <common/playerstats.qh>
+#include <common/state.qh>
 #include <common/teams.qh>
 #include <common/util.qh>
-#include <common/gamemodes/_mod.qh>
-#include <common/gamemodes/rules.qh>
+#include <common/vehicles/all.qh>
 #include <common/weapons/_all.qh>
 #include <lib/csqcmodel/sv_model.qh>
 #include <lib/warpzone/common.qh>
+#include <server/bot/api.qh>
+#include <server/client.qh>
+#include <server/gamelog.qh>
+#include <server/hook.qh>
+#include <server/items/items.qh>
+#include <server/main.qh>
+#include <server/mutators/_mod.qh>
+#include <server/resources.qh>
+#include <server/scores.qh>
+#include <server/spawnpoints.qh>
+#include <server/teamplay.qh>
+#include <server/weapons/accuracy.qh>
+#include <server/weapons/csqcprojectile.qh>
+#include <server/weapons/selection.qh>
+#include <server/world.qh>
 
 void UpdateFrags(entity player, int f)
 {