]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/ctf.qc
Stop engine sounds on vehicle exit
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / ctf.qc
index cf16cecff77aedae5f569a8aff92b3f0901f8e51..09cb6c56819230111c91b70f7131ae2c0144026b 100644 (file)
@@ -49,7 +49,7 @@ float ctf_captureshield_shielded(entity p)
 
        // player is in the worse half, if >= half the players are better than him, or consequently, if < half of the players are worse
        // use this rule here
-       
+
        if(players_worseeq >= players_total * captureshield_max_ratio)
                return FALSE;
 
@@ -297,7 +297,7 @@ void DropFlag(entity e, entity penalty_receiver, entity attacker)
        e.playerid = attacker.playerid;
        e.ctf_droptime = time;
        WaypointSprite_Spawn("flagdropped", 0, 0, e, '0 0 1' * 61, world, COLOR_TEAM1 + COLOR_TEAM2 - e.team, e, waypointsprite_attachedforcarrier, FALSE);
-       
+
        if(p.waypointsprite_attachedforcarrier)
        {
                WaypointSprite_Ping(p.waypointsprite_attachedforcarrier);
@@ -405,12 +405,18 @@ void FlagThink()
                DropFlag(self, world, world);
                return;
        }
-
-       if(autocvar_g_ctf_allow_drop)
-       if(e.BUTTON_USE)
-               DropFlag(self, e, world);
 };
 
+float ctf_usekey()
+{
+       if(self.flagcarried)
+       {
+               DropFlag(self.flagcarried, self, world);
+               return TRUE;
+       }
+       return FALSE;
+}
+
 void flag_cap_ring_spawn(vector org)
 {
        shockwave_spawn("models/ctf/shockwavetransring.md3", org - '0 0 15', -0.8, 0, 1);
@@ -509,10 +515,10 @@ void FlagTouch()
        {
                if (other.next_take_time > time)
                        return;
-                       
+
                if (autocvar_g_ctf_flag_pickup_effects) // pickup effect
                        pointparticles(particleeffectnum("smoke_ring"), 0.5 * (self.absmin + self.absmax), '0 0 0', 1);
-                       
+
                // pick up
                self.flagpickuptime = time; // used for timing runs
                self.speedrunning = other.speedrunning; // if speedrunning, flag will self-return and teleport the owner back after the record
@@ -597,7 +603,7 @@ void FlagTouch()
 
                        if (autocvar_g_ctf_flag_pickup_effects) // field pickup effect
                                pointparticles(particleeffectnum("smoke_ring"), 0.5 * (self.absmin + self.absmax), '0 0 0', 1);
-                       
+
                        // pick up
                        self.solid = SOLID_NOT;
                        setorigin(self, self.origin); // relink
@@ -736,7 +742,7 @@ void item_flag_postspawn()
                if(self.team == COLOR_TEAM2)
                        // Blue
                        self.glow_color = 210;
-                       
+
                self.glow_size = 25;
                self.glow_trail = 1;
        }
@@ -1081,7 +1087,7 @@ entity(float cteam) ctf_team_has_commander =
        entity pl;
        if(cteam != COLOR_TEAM1 || cteam != COLOR_TEAM2)
                return world;
-       
+
        FOR_EACH_REALPLAYER(pl) {
                if(pl.team == cteam && pl.iscommander) {
                        return pl;
@@ -1099,7 +1105,7 @@ void(entity e, float st) ctf_setstate =
 void(float cteam) ctf_new_commander =
 {
        entity pl, plmax;
-       
+
        plmax = world;
        FOR_EACH_REALPLAYER(pl) {
                if(pl.team == cteam) {
@@ -1124,14 +1130,14 @@ void(float cteam) ctf_new_commander =
 void() ctf_clientconnect =
 {
        self.iscommander = FALSE;
-       
+
        if(!self.team || self.classname != "player") {
                ctf_setstate(self, -1);
        } else
                ctf_setstate(self, 0);
 
        self.team_saved = self.team;
-       
+
        if(self.team != 0 && self.classname == "player" && !ctf_team_has_commander(self.team)) {
                ctf_new_commander(self.team);
        }
@@ -1156,9 +1162,9 @@ void() ctf_playerchanged =
                        ctf_setstate(self, -1);
                ctf_new_commander(self.team_saved);
        }
-       
+
        self.team_saved = self.team;
-       
+
        ctf_new_commander(self.team);
 };