]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/constants.qh
Merge remote-tracking branch 'origin/master' into samual/notification_rewrite
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / constants.qh
index 5e18a5cc60c55bb4936887ab9fab6f8b80153105..522bb2ffca0dc94174ef97e50321431a9c113e62 100644 (file)
@@ -106,6 +106,7 @@ float       TE_KNIGHTSPIKE                          = 8;
 float  TE_LIGHTNING3                           = 9;
 float  TE_LAVASPLASH                           = 10;
 float  TE_TELEPORT                             = 11;
+float TE_BEAM                                  = 13;           // grappling hook
 
 float  UPDATE_GENERAL                          = 0;
 float  UPDATE_STATIC                           = 1;
@@ -125,13 +126,6 @@ float      MSG_ALL                                 = 2; // reliable
 float  MSG_INIT                                = 3; // initialization
 float  MSG_ENTITY                              = 5; // csqc
 
-vector PL_VIEW_OFS                             = '0 0 35';
-vector PL_MIN                                  = '-16 -16 -24';
-vector PL_MAX                                  = '16 16 45';
-vector PL_CROUCH_VIEW_OFS                      = '0 0 15';
-vector PL_CROUCH_MIN                           = '-16 -16 -24';
-vector PL_CROUCH_MAX                           = '16 16 25';
-
 // Sajt - added these, just as constants. Not sure how you want them actually put in the game, but I just
 // did this so at least they worked
 // NOTE: instagib IS NOT compatible with rocket-arena, so make sure to prevent selecting both in a menu
@@ -140,27 +134,12 @@ vector    PL_CROUCH_MAX                           = '16 16 25';
 //float        GAME_FULLBRIGHT_PLAYERS                 = 64; /// makes the players model fullbright
 //float        GAME_TEAMS                              = 128; /// Teams, red/green/yellow/blue
 
-float  game;   // set to "gamecfg" on spawnfunc_worldspawn
-
 
 //float        POWERUP_STRENGTH_DAMAGE                 = 2; // damage multiplier for strength powerup
 //float        POWERUP_STRENGTH_FORCE                  = 4; // force multiplier for strength powerup
 
 //float        POWERUP_INVINCIBLE_TAKEDAMAGE           = 0.2; // received damage multiplier for invincible powerup
 
-
-float TE_BEAM                                  = 13;           // grappling hook
-
-// CTF
-float FLAG_BASE = 1;
-float FLAG_CARRY = 2;
-float FLAG_DROPPED = 3;
-
-float COLOR_TEAM1      = 5;  // red
-float COLOR_TEAM2      = 14; // blue
-float COLOR_TEAM3      = 13; // yellow
-float COLOR_TEAM4      = 10; // pink
-
 float NUM_PLAYERSKINS_TEAMPLAY = 3;
 
 float ASSAULT_VALUE_INACTIVE = 1000;