spawnfunc(item_health_mega);
spawnfunc(item_health_medium);
-//***********************
-//QUAKE 1 ENTITIES - So people can play quake1 maps with the xonotic weapons
-//***********************
-spawnfunc(weapon_nailgun) {spawnfunc_weapon_electro(this);}
-spawnfunc(weapon_supernailgun) {spawnfunc_weapon_hagar(this);}
-spawnfunc(weapon_supershotgun) {spawnfunc_weapon_machinegun(this);}
-
-spawnfunc(item_spikes) {spawnfunc_item_bullets(this);}
-//spawnfunc(item_armor1) {spawnfunc_item_armor_medium(this);} // FIXME: in Quake this is green armor, in Xonotic maps it is an armor shard
-spawnfunc(item_armor2) {spawnfunc_item_armor_mega(this);}
-spawnfunc(item_armorInv) {spawnfunc_item_armor_mega(this);} // TODO: make sure we actually want this
-spawnfunc(item_health) {if (this.spawnflags & 2) spawnfunc_item_health_mega(this);else spawnfunc_item_health_medium(this);}
-
-//spawnfunc_item_spikes
-//spawnfunc_item_health
-
-
-
+// ***********************
+// QUAKE 1 ENTITIES - So people can play quake1 maps with the xonotic weapons
+// ***********************
+spawnfunc(weapon_nailgun)
+{
+ spawnfunc_weapon_electro(this);
+}
+spawnfunc(weapon_supernailgun)
+{
+ spawnfunc_weapon_hagar(this);
+}
+spawnfunc(weapon_supershotgun)
+{
+ spawnfunc_weapon_machinegun(this);
+}
+
+spawnfunc(item_spikes)
+{
+ spawnfunc_item_bullets(this);
+}
+// spawnfunc(item_armor1) {spawnfunc_item_armor_medium(this);} // FIXME: in Quake this is green armor, in Xonotic maps it is an armor shard
+spawnfunc(item_armor2)
+{
+ spawnfunc_item_armor_mega(this);
+}
+spawnfunc(item_armorInv)
+{
+ spawnfunc_item_armor_mega(this);
+} // TODO: make sure we actually want this
+spawnfunc(item_health)
+{
+ if (this.spawnflags & 2) {
+ spawnfunc_item_health_mega(this);
+ } else {
+ spawnfunc_item_health_medium(this);
+ }
+}
+
+// spawnfunc_item_spikes
+// spawnfunc_item_health