#pragma once
-// ================================================
-// Declarations for the vote system/vote commands
-// Last updated: December 14th, 2011
-// ================================================
+bool autocvar_sv_vote_call;
+bool autocvar_sv_vote_change;
+string autocvar_sv_vote_commands;
+int autocvar_sv_vote_limit;
+float autocvar_sv_vote_majority_factor;
+float autocvar_sv_vote_majority_factor_of_voted;
+bool autocvar_sv_vote_master;
+bool autocvar_sv_vote_master_callable;
+string autocvar_sv_vote_master_commands;
+string autocvar_sv_vote_master_password;
+int autocvar_sv_vote_master_playerlimit;
+bool autocvar_sv_vote_no_stops_vote;
+int autocvar_sv_vote_nospectators;
+//string autocvar_sv_vote_only_commands;
+bool autocvar_sv_vote_override_mostrecent;
+bool autocvar_sv_vote_singlecount;
+float autocvar_sv_vote_stop;
+float autocvar_sv_vote_timeout;
+float autocvar_sv_vote_wait;
+bool autocvar_sv_vote_gamestart;
// definitions for command selection between progs
const float VC_ASGNMNT_BOTH = 1;
string vote_parsed_command; // command which is fixed after being parsed
string vote_parsed_display; // visual string which is fixed after being parsed
-// allow functions to be used in other code like g_world.qc and teamplay.qc
+// allow functions to be used in other code like world.qc and teamplay.qc
void VoteThink();
void VoteReset();
void VoteCommand(int request, entity caller, int argc, string vote_command);