]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/command/vote.qc
Don't allow players to become spectators after the game has ended
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / command / vote.qc
index 337b428c5566defe5b16d15f2cfd4bb3310490b7..f855b2f067f268e71563ad6f77ce97707c6540aa 100644 (file)
@@ -1,5 +1,5 @@
 #include "vote.qh"
-#include <common/command/command.qh>
+#include <common/command/_mod.qh>
 #include "vote.qh"
 
 #include "common.qh"
 #include "../round_handler.qh"
 #include "../scores.qh"
 
-#include "../mutators/all.qh"
+#include "../mutators/_mod.qh"
 
 #include <common/constants.qh>
+#include <common/net_linked.qh>
 #include <common/mapinfo.qh>
 #include <common/notifications/all.qh>
 #include <common/playerstats.qh>
@@ -197,13 +198,13 @@ void VoteSpam(float notvoters, float mincount, string result)
        }
 }
 
+#define spectators_allowed (!autocvar_sv_vote_nospectators || (autocvar_sv_vote_nospectators == 1 && (warmup_stage || intermission_running)))
+
 void VoteCount(float first_count)
 {
        // declarations
        vote_accept_count = vote_reject_count = vote_abstain_count = 0;
 
-       bool spectators_allowed = (!autocvar_sv_vote_nospectators || (autocvar_sv_vote_nospectators == 1 && (warmup_stage || gameover)));
-
        float vote_player_count = 0, notvoters = 0;
        float vote_real_player_count = 0, vote_real_accept_count = 0;
        float vote_real_reject_count = 0, vote_real_abstain_count = 0;
@@ -333,7 +334,13 @@ void VoteThink()
 // Resets the state of all clients, items, weapons, waypoints, ... of the map.
 void reset_map(bool dorespawn)
 {
-       if (time <= game_starttime && round_handler_IsActive()) round_handler_Reset(game_starttime);
+       if (time <= game_starttime)
+       {
+               if (game_stopped)
+                       return;
+               if (round_handler_IsActive())
+                       round_handler_Reset(game_starttime);
+       }
 
        MUTATOR_CALLHOOK(reset_map_global);
 
@@ -344,7 +351,7 @@ void reset_map(bool dorespawn)
                        continue;
                }
                if (it.team_saved) it.team = it.team_saved;
-               if (it.flags & FL_PROJECTILE) remove(it);  // remove any projectiles left
+               if (it.flags & FL_PROJECTILE) delete(it);  // remove any projectiles left
        });
 
        // Waypoints and assault start come LAST
@@ -378,7 +385,7 @@ void reset_map(bool dorespawn)
                                                it.velocity = '0 0 0';
                                                it.avelocity = '0 0 0';
                                                it.movement = '0 0 0';
-                                               WITHSELF(it, PutClientInServer());
+                                               PutClientInServer(it);
                                        }
                                }
                        ));
@@ -392,12 +399,15 @@ void ReadyRestart_think(entity this)
        restart_mapalreadyrestarted = true;
        reset_map(true);
        Score_ClearAll();
-       remove(this);
+       delete(this);
 }
 
 // Forces a restart of the game without actually reloading the map // this is a mess...
 void ReadyRestart_force()
 {
+       if (time <= game_starttime && game_stopped)
+               return;
+
        bprint("^1Server is restarting...\n");
 
        VoteReset();
@@ -454,8 +464,7 @@ void ReadyRestart_force()
 
 void ReadyRestart()
 {
-       // no assault support yet...
-       if (g_assault | gameover | intermission_running | race_completing) localcmd("restart\n");
+       if (MUTATOR_CALLHOOK(ReadyRestart_Deny) || game_stopped || race_completing) localcmd("restart\n");
        else localcmd("\nsv_hook_gamerestart\n");
 
        // Reset ALL scores, but only do that at the beginning of the countdown if sv_ready_restart_after_countdown is off!
@@ -744,8 +753,6 @@ void VoteCommand_call(float request, entity caller, float argc, string vote_comm
        {
                case CMD_REQUEST_COMMAND:
                {
-                       bool spectators_allowed = (!autocvar_sv_vote_nospectators || (autocvar_sv_vote_nospectators == 1 && (warmup_stage || gameover)));
-
                        float tmp_playercount = 0;
 
                        vote_command = VoteCommand_extractcommand(vote_command, 2, argc);
@@ -882,8 +889,6 @@ void VoteCommand_master(float request, entity caller, float argc, string vote_co
 
                                        default:  // calling a vote for master
                                        {
-                                               bool spectators_allowed = (!autocvar_sv_vote_nospectators || (autocvar_sv_vote_nospectators == 1 && (warmup_stage || gameover)));
-
                                                if (!autocvar_sv_vote_master_callable) { print_to(caller, "^1Vote to become vote master is not allowed."); }
                                                else if (vote_called)
                                                {