]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/command/vote.qc
Purge autocvars.qh from the codebase, cvars are defined in the headers of the feature...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / command / vote.qc
index a34203ffd22025d9b3f2bd2bf2e60540ba9b5080..e3347980d40a530169766f39150a720c44984a84 100644 (file)
@@ -1,29 +1,28 @@
 #include "vote.qh"
 
-#include <server/defs.qh>
-#include <server/miscfunctions.qh>
-
 #include <common/command/_mod.qh>
-#include "vote.qh"
-
-#include "common.qh"
-
-#include "../g_damage.qh"
-#include "../g_world.qh"
-#include "../teamplay.qh"
-#include "../race.qh"
-#include "../round_handler.qh"
-#include "../scores.qh"
-
-#include <server/mutators/_mod.qh>
-#include <common/gamemodes/_mod.qh>
-
 #include <common/constants.qh>
-#include <common/net_linked.qh>
+#include <common/gamemodes/_mod.qh>
 #include <common/mapinfo.qh>
+#include <common/net_linked.qh>
 #include <common/notifications/all.qh>
 #include <common/playerstats.qh>
+#include <common/stats.qh>
 #include <common/util.qh>
+#include <common/weapons/_all.qh>
+#include <server/client.qh>
+#include <server/command/banning.qh>
+#include <server/command/common.qh>
+#include <server/command/vote.qh>
+#include <server/damage.qh>
+#include <server/gamelog.qh>
+#include <server/intermission.qh>
+#include <server/mutators/_mod.qh>
+#include <server/race.qh>
+#include <server/round_handler.qh>
+#include <server/scores.qh>
+#include <server/teamplay.qh>
+#include <server/world.qh>
 
 // =============================================
 //  Server side voting code, reworked by Samual
@@ -116,7 +115,7 @@ void Nagger_ReadyCounted()
 // If the vote_caller is still here, return their name, otherwise vote_caller_name
 string OriginalCallerName()
 {
-       if (IS_REAL_CLIENT(vote_caller)) return playername(vote_caller, false);
+       if (IS_REAL_CLIENT(vote_caller)) return playername(vote_caller.netname, vote_caller.team, false);
        return vote_caller_name;
 }
 
@@ -476,7 +475,7 @@ void ReadyRestart_force()
 
 void ReadyRestart()
 {
-       if (MUTATOR_CALLHOOK(ReadyRestart_Deny) || game_stopped || race_completing) localcmd("restart\n");
+       if (MUTATOR_CALLHOOK(ReadyRestart_Deny) || intermission_running || race_completing) localcmd("restart\n");
        else localcmd("\nsv_hook_readyrestart\n");
 
        // Reset ALL scores, but only do that at the beginning of the countdown if sv_ready_restart_after_countdown is off!