if(to.vote_selection == 0)
nags |= 8;
}
- if(inWarmupStage)
+ if(warmup_stage)
nags |= 16;
if(sendflags & 64)
nags |= 128;
if(!(nags & 4)) // no vote called? send no string
- nags &~= (64 | 128);
+ nags &= ~(64 | 128);
WriteByte(MSG_ENTITY, nags);
for(i = 1; i <= maxclients; i += 8)
{
for(f = 0, e = edict_num(i), b = 1; b < 256; b *= 2, e = nextent(e))
- if(clienttype(e) != CLIENTTYPE_REAL || e.ready)
+ if(!IS_REAL_CLIENT(e) || e.ready)
f |= b;
WriteByte(MSG_ENTITY, f);
}
// Game logic for voting
// =======================
-void VoteReset()
+void VoteReset()
{
entity tmp_player;
vote_called = VOTE_NULL;
vote_caller = world;
vote_endtime = 0;
-
+
vote_called_command = string_null;
vote_called_display = string_null;
-
+
vote_parsed_command = string_null;
vote_parsed_display = string_null;
Nagger_VoteChanged();
}
-void VoteStop(entity stopper)
+void VoteStop(entity stopper)
{
bprint("\{1}^2* ^3", GetCallerName(stopper), "^2 stopped ^3", GetCallerName(vote_caller), "^2's vote\n");
if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vstop:", ftos(stopper.playerid))); }
-
+
// Don't force them to wait for next vote, this way they can e.g. correct their vote.
if((vote_caller) && (stopper == vote_caller)) { vote_caller.vote_waittime = time + autocvar_sv_vote_stop; }
VoteReset();
}
-void VoteAccept()
+void VoteAccept()
{
bprint("\{1}^2* ^3", GetCallerName(vote_caller), "^2's vote for ^1", vote_called_display, "^2 was accepted\n");
-
+
if((vote_called == VOTE_MASTER) && vote_caller)
vote_caller.vote_master = 1;
else
localcmd(strcat(vote_called_command, "\n"));
-
+
if(vote_caller) { vote_caller.vote_waittime = 0; } // people like your votes, you don't need to wait to vote again
VoteReset();
- Announce("voteaccept");
+ Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_VOTE_ACCEPT);
}
-void VoteReject()
+void VoteReject()
{
bprint("\{1}^2* ^3", GetCallerName(vote_caller), "^2's vote for ", vote_called_display, "^2 was rejected\n");
VoteReset();
- Announce("votefail");
+ Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_VOTE_FAIL);
}
-void VoteTimeout()
+void VoteTimeout()
{
bprint("\{1}^2* ^3", GetCallerName(vote_caller), "^2's vote for ", vote_called_display, "^2 timed out\n");
VoteReset();
- Announce("votefail");
+ Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_VOTE_FAIL);
}
void VoteSpam(float notvoters, float mincount, string result)
((mincount >= 0) ? strcat("^2 (^1", ftos(mincount), "^2 needed)") : "^2"),
strcat(", ^1", ftos(vote_abstain_count), "^2 didn't care"),
strcat(", ^1", ftos(notvoters), strcat("^2 didn't ", ((mincount >= 0) ? "" : "have to "), "vote\n"))));
-
+
if(autocvar_sv_eventlog)
{
GameLogEcho(strcat(
}
}
-void VoteCount(float first_count)
+void VoteCount(float first_count)
{
// declarations
vote_accept_count = vote_reject_count = vote_abstain_count = 0;
-
- float spectators_allowed = ((autocvar_sv_vote_nospectators != 2)
- || ((autocvar_sv_vote_nospectators == 1) && (inWarmupStage || gameover))
+
+ float spectators_allowed = ((autocvar_sv_vote_nospectators != 2)
+ || ((autocvar_sv_vote_nospectators == 1) && (warmup_stage || gameover))
|| (autocvar_sv_vote_nospectators == 0));
-
- float vote_player_count = 0, is_player, notvoters = 0;
+
+ float vote_player_count = 0, notvoters = 0;
float vote_real_player_count = 0, vote_real_accept_count = 0;
float vote_real_reject_count = 0, vote_real_abstain_count = 0;
float vote_needed_of_voted, final_needed_votes;
float vote_factor_overall, vote_factor_of_voted;
-
+
entity tmp_player;
Nagger_VoteCountChanged();
-
+
// add up all the votes from each connected client
FOR_EACH_REALCLIENT(tmp_player)
{
- is_player = (tmp_player.classname == "player");
-
++vote_player_count;
- if(is_player) { ++vote_real_player_count; }
-
+ if(IS_PLAYER(tmp_player)) { ++vote_real_player_count; }
+
switch(tmp_player.vote_selection)
{
- case VOTE_SELECT_REJECT: { ++vote_reject_count; { if(is_player) ++vote_real_reject_count; } break; }
- case VOTE_SELECT_ACCEPT: { ++vote_accept_count; { if(is_player) ++vote_real_reject_count; } break; }
- case VOTE_SELECT_ABSTAIN: { ++vote_abstain_count; { if(is_player) ++vote_real_abstain_count; } break; }
+ case VOTE_SELECT_REJECT: { ++vote_reject_count; { if(IS_PLAYER(tmp_player)) ++vote_real_reject_count; } break; }
+ case VOTE_SELECT_ACCEPT: { ++vote_accept_count; { if(IS_PLAYER(tmp_player)) ++vote_real_reject_count; } break; }
+ case VOTE_SELECT_ABSTAIN: { ++vote_abstain_count; { if(IS_PLAYER(tmp_player)) ++vote_real_abstain_count; } break; }
default: break;
}
}
-
+
// Check to see if there are enough players on the server to allow master voting... otherwise, vote master could be used for evil.
- if((vote_called == VOTE_MASTER) && autocvar_sv_vote_master_playerlimit > vote_player_count)
+ if((vote_called == VOTE_MASTER) && autocvar_sv_vote_master_playerlimit > vote_player_count)
{
if(vote_caller) { vote_caller.vote_waittime = 0; }
print_to(vote_caller, "^1There are not enough players on this server to allow you to become vote master.");
VoteReset();
return;
}
-
- // if spectators aren't allowed to vote and there are players in a match, then only count the players in the vote and ignore spectators.
+
+ // if spectators aren't allowed to vote and there are players in a match, then only count the players in the vote and ignore spectators.
if(!spectators_allowed && (vote_real_player_count > 0))
{
vote_accept_count = vote_real_accept_count;
vote_abstain_count = vote_real_abstain_count;
vote_player_count = vote_real_player_count;
}
-
+
// people who have no opinion in any way :D
notvoters = (vote_player_count - vote_accept_count - vote_reject_count - vote_abstain_count);
// determine the goal for the vote to be passed or rejected normally
vote_factor_overall = bound(0.5, autocvar_sv_vote_majority_factor, 0.999);
vote_needed_overall = floor((vote_player_count - vote_abstain_count) * vote_factor_overall) + 1;
-
+
// if the vote times out, determine the amount of votes needed of the people who actually already voted
vote_factor_of_voted = bound(0.5, autocvar_sv_vote_majority_factor_of_voted, 0.999);
vote_needed_of_voted = floor((vote_accept_count + vote_reject_count) * vote_factor_of_voted) + 1;
-
+
// are there any players at all on the server? it could be an admin vote
if(vote_player_count == 0 && first_count)
{
- VoteSpam(0, -1, "yes"); // no players at all, just accept it
+ VoteSpam(0, -1, "yes"); // no players at all, just accept it
VoteAccept();
return;
}
-
- // since there ARE players, finally calculate the result of the vote
+
+ // since there ARE players, finally calculate the result of the vote
if(vote_accept_count >= vote_needed_overall)
{
VoteSpam(notvoters, -1, "yes"); // there is enough acceptions to pass the vote
VoteAccept();
return;
}
-
+
if(vote_reject_count > vote_player_count - vote_abstain_count - vote_needed_overall)
{
VoteSpam(notvoters, -1, "no"); // there is enough rejections to deny the vote
VoteReject();
return;
}
-
+
// there is not enough votes in either direction, now lets just calculate what the voters have said
if(time > vote_endtime)
{
final_needed_votes = vote_needed_overall;
-
+
if(autocvar_sv_vote_majority_factor_of_voted)
{
if(vote_accept_count >= vote_needed_of_voted)
VoteAccept();
return;
}
-
+
if(vote_accept_count + vote_reject_count > 0)
{
VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "no");
VoteReject();
return;
}
-
+
final_needed_votes = min(vote_needed_overall, vote_needed_of_voted);
}
- // it didn't pass or fail, so not enough votes to even make a decision.
+ // it didn't pass or fail, so not enough votes to even make a decision.
VoteSpam(notvoters, final_needed_votes, "timeout");
VoteTimeout();
}
}
-void VoteThink()
+void VoteThink()
{
if(vote_endtime > 0) // a vote was called
if(time > vote_endtime) // time is up
{
VoteCount(FALSE);
}
-
+
return;
}
// Game logic for warmup
// =======================
-// Resets the state of all clients, items, flags, runes, keys, weapons, waypoints, ... of the map.
+// Resets the state of all clients, items, weapons, waypoints, ... of the map.
void reset_map(float dorespawn)
{
entity oldself;
oldself = self;
if(time <= game_starttime && round_handler_IsActive())
- round_handler_Reset(game_starttime + 1);
-
- if(g_race || g_cts)
- race_ReadyRestart();
- else MUTATOR_CALLHOOK(reset_map_global);
+ round_handler_Reset(game_starttime);
- lms_lowest_lives = 999;
- lms_next_place = player_count;
+ MUTATOR_CALLHOOK(reset_map_global);
for(self = world; (self = nextent(self)); )
- if(clienttype(self) == CLIENTTYPE_NOTACLIENT)
+ if(IS_NOT_A_CLIENT(self))
{
if(self.reset)
{
// Waypoints and assault start come LAST
for(self = world; (self = nextent(self)); )
- if(clienttype(self) == CLIENTTYPE_NOTACLIENT)
+ if(IS_NOT_A_CLIENT(self))
{
if(self.reset2)
{
if (restart_mapalreadyrestarted || (time < game_starttime))
{
//NEW: changed behaviour so that it prevents that previous spectators/observers suddenly spawn as players
- if (self.classname == "player") {
+ if (IS_PLAYER(self)) {
//PlayerScore_Clear(self);
- if(g_lms)
- PlayerScore_Add(self, SP_LMS_LIVES, LMS_NewPlayerLives());
self.killcount = 0;
//stop the player from moving so that he stands still once he gets respawned
self.velocity = '0 0 0';
}
if(g_keyhunt)
- kh_Controller_SetThink_NoMsg(autocvar_g_balance_keyhunt_delay_round+(game_starttime - time), kh_StartRound);
+ kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round + (game_starttime - time), kh_StartRound);
self = oldself;
}
// Restarts the map after the countdown is over (and cvar sv_ready_restart_after_countdown is set)
-void ReadyRestart_think()
+void ReadyRestart_think()
{
restart_mapalreadyrestarted = 1;
reset_map(TRUE);
Score_ClearAll();
remove(self);
-
+
return;
}
checkrules_suddendeathend = checkrules_overtimesadded = checkrules_suddendeathwarning = 0;
readyrestart_happened = 1;
- game_starttime = time;
- if(!g_ca && !g_arena) { game_starttime += RESTART_COUNTDOWN; }
+ game_starttime = time + RESTART_COUNTDOWN;
- // clear alivetime
+ // clear player attributes
FOR_EACH_CLIENT(tmp_player)
{
tmp_player.alivetime = 0;
- PlayerStats_Event(tmp_player, PLAYERSTATS_ALIVETIME, -PlayerStats_Event(tmp_player, PLAYERSTATS_ALIVETIME, 0));
+ tmp_player.killcount = 0;
+ PS_GR_P_ADDVAL(tmp_player, PLAYERSTATS_ALIVETIME, -PS_GR_P_ADDVAL(tmp_player, PLAYERSTATS_ALIVETIME, 0));
}
restart_mapalreadyrestarted = 0; // reset this var, needed when cvar sv_ready_restart_repeatable is in use
// disable the warmup global for the server
- inWarmupStage = 0; // once the game is restarted the game is in match stage
+ warmup_stage = 0; // once the game is restarted the game is in match stage
// reset the .ready status of all players (also spectators)
- FOR_EACH_CLIENTSLOT(tmp_player) { tmp_player.ready = 0; }
+ FOR_EACH_REALCLIENT(tmp_player) { tmp_player.ready = 0; }
readycount = 0;
Nagger_ReadyCounted(); // NOTE: this causes a resend of that entity, and will also turn off warmup state on the client
// lock teams with lockonrestart
- if(autocvar_teamplay_lockonrestart && teamplay)
+ if(autocvar_teamplay_lockonrestart && teamplay)
{
lockteams = 1;
bprint("^1The teams are now locked.\n");
}
//initiate the restart-countdown-announcer entity
- if(autocvar_sv_ready_restart_after_countdown && !g_ca && !g_arena)
+ if(autocvar_sv_ready_restart_after_countdown)
{
restart_timer = spawn();
restart_timer.think = ReadyRestart_think;
if(autocvar_sv_timeout) { FOR_EACH_REALPLAYER(tmp_player) { tmp_player.allowed_timeouts = autocvar_sv_timeout_number; } }
//reset map immediately if this cvar is not set
- if not(autocvar_sv_ready_restart_after_countdown) { reset_map(TRUE); }
+ if (!autocvar_sv_ready_restart_after_countdown) { reset_map(TRUE); }
if(autocvar_sv_eventlog) { GameLogEcho(":restart"); }
}
void ReadyRestart()
{
// no arena, assault support yet...
- if(g_arena | g_assault | gameover | intermission_running | race_completing)
+ if(g_assault | gameover | intermission_running | race_completing)
localcmd("restart\n");
else
localcmd("\nsv_hook_gamerestart\n");
// Reset ALL scores, but only do that at the beginning of the countdown if sv_ready_restart_after_countdown is off!
// Otherwise scores could be manipulated during the countdown.
- if not(autocvar_sv_ready_restart_after_countdown) { Score_ClearAll(); }
+ if (!autocvar_sv_ready_restart_after_countdown) { Score_ClearAll(); }
ReadyRestart_force();
-
+
return;
}
float ready_needed_factor, ready_needed_count;
float t_ready = 0, t_players = 0;
- FOR_EACH_REALPLAYER(tmp_player)
+ FOR_EACH_REALCLIENT(tmp_player)
{
- ++t_players;
- if(tmp_player.ready) { ++t_ready; }
+ if(IS_PLAYER(tmp_player) || tmp_player.caplayer == 1)
+ {
+ ++t_players;
+ if(tmp_player.ready) { ++t_ready; }
+ }
}
readycount = t_ready;
ready_needed_factor = bound(0.5, cvar("g_warmup_majority_factor"), 0.999);
ready_needed_count = floor(t_players * ready_needed_factor) + 1;
-
+
if(readycount >= ready_needed_count)
{
ReadyRestart();
}
-
+
return;
}
float Votecommand_check_assignment(entity caller, float assignment)
{
float from_server = (!caller);
-
- if((assignment == VC_ASGNMNT_BOTH)
- || ((!from_server && assignment == VC_ASGNMNT_CLIENTONLY)
+
+ if((assignment == VC_ASGNMNT_BOTH)
+ || ((!from_server && assignment == VC_ASGNMNT_CLIENTONLY)
|| (from_server && assignment == VC_ASGNMNT_SERVERONLY)))
{
return TRUE;
return FALSE;
}
-string VoteCommand_extractcommand(string input, float startpos, float argc)
+string VoteCommand_extractcommand(string input, float startpos, float argc)
{
string output;
-
+
if((argc - 1) < startpos)
output = "";
else
output = substring(input, argv_start_index(startpos), argv_end_index(-1) - argv_start_index(startpos));
-
+
return output;
}
|| (strstrofs(vote_command, "\r", 0) >= 0)
|| (strstrofs(vote_command, "$", 0) >= 0))
return FALSE;
-
+
return TRUE;
}
float VoteCommand_checkinlist(string vote_command, string list)
{
string l = strcat(" ", list, " ");
-
+
if(strstrofs(l, strcat(" ", vote_command, " "), 0) >= 0)
return TRUE;
-
+
return FALSE;
}
string ValidateMap(string validated_map, entity caller)
{
validated_map = MapInfo_FixName(validated_map);
-
- if not(validated_map)
+
+ if (!validated_map)
{
print_to(caller, "This map is not available on this server.");
return string_null;
}
-
+
if(!autocvar_sv_vote_override_mostrecent && caller)
{
if(Map_IsRecent(validated_map))
return string_null;
}
}
-
+
if(!MapInfo_CheckMap(validated_map))
{
print_to(caller, strcat("^1Invalid mapname, \"^3", validated_map, "^1\" does not support the current game mode."));
float VoteCommand_parse(entity caller, string vote_command, string vote_list, float startpos, float argc)
{
string first_command;
-
+
first_command = argv(startpos);
- if not(VoteCommand_checkinlist(first_command, vote_list))
+ /*printf("VoteCommand_parse(): Command: '%s', Length: %f.\n",
+ substring(vote_command, argv_start_index(startpos), strlen(vote_command) - argv_start_index(startpos)),
+ strlen(substring(vote_command, argv_start_index(startpos), strlen(vote_command) - argv_start_index(startpos)))
+ );*/
+
+ if(
+ (autocvar_sv_vote_limit > 0)
+ &&
+ (strlen(substring(vote_command, argv_start_index(startpos), strlen(vote_command) - argv_start_index(startpos))) > autocvar_sv_vote_limit)
+ )
+ return FALSE;
+
+ if (!VoteCommand_checkinlist(first_command, vote_list))
return FALSE;
- if not(VoteCommand_checkargs(startpos, argc))
+ if (!VoteCommand_checkargs(startpos, argc))
return FALSE;
switch(first_command) // now go through and parse the proper commands to adjust as needed.
{
entity victim = GetIndexedEntity(argc, (startpos + 1));
float accepted = VerifyClientEntity(victim, TRUE, FALSE);
-
+
if(accepted > 0)
{
- string reason = ((argc > next_token) ? substring(vote_command, argv_start_index(next_token), argv_end_index(-1) - argv_start_index(next_token)) : "No reason provided");
+ string reason = ((argc > next_token) ? substring(vote_command, argv_start_index(next_token), strlen(vote_command) - argv_start_index(next_token)) : "No reason provided");
string command_arguments;
-
+
if(first_command == "kickban")
command_arguments = strcat(ftos(autocvar_g_ban_default_bantime), " ", ftos(autocvar_g_ban_default_masksize), " ~");
else
command_arguments = reason;
-
+
vote_parsed_command = strcat(first_command, " # ", ftos(num_for_edict(victim)), " ", command_arguments);
vote_parsed_display = strcat("^1", vote_command, " (^7", victim.netname, "^1): ", reason);
}
else { print_to(caller, strcat("vcall: ", GetClientErrorString(accepted, argv(startpos + 1)), ".\n")); return FALSE; }
-
+
break;
}
-
+
case "map":
case "chmap":
case "gotomap": // re-direct all map selection commands to gotomap
{
vote_command = ValidateMap(argv(startpos + 1), caller);
- if not(vote_command) { return FALSE; }
+ if (!vote_command) { return FALSE; }
vote_parsed_command = strcat("gotomap ", vote_command);
vote_parsed_display = strzone(strcat("^1", vote_parsed_command));
-
+
break;
}
-
- default:
- {
+
+ default:
+ {
vote_parsed_command = vote_command;
vote_parsed_display = strzone(strcat("^1", vote_command));
-
- break;
+
+ break;
}
}
{
case CMD_REQUEST_COMMAND:
{
- if not(vote_called) { print_to(caller, "^1No vote called."); }
- else if not(caller.vote_selection == VOTE_SELECT_NULL || autocvar_sv_vote_change) { print_to(caller, "^1You have already voted."); }
-
+ if (!vote_called) { print_to(caller, "^1No vote called."); }
+ else if(caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change) { print_to(caller, "^1You have already voted."); }
+
else // everything went okay, continue changing vote
{
print_to(caller, "^1You abstained from your vote.");
msg_entity = caller;
if(!autocvar_sv_vote_singlecount) { VoteCount(FALSE); }
}
-
+
return;
}
-
+
default:
case CMD_REQUEST_USAGE:
{
{
case CMD_REQUEST_COMMAND:
{
- float spectators_allowed = ((autocvar_sv_vote_nospectators != 2)
- || ((autocvar_sv_vote_nospectators == 1) && inWarmupStage)
+ float spectators_allowed = ((autocvar_sv_vote_nospectators != 2)
+ || ((autocvar_sv_vote_nospectators == 1) && warmup_stage)
|| (autocvar_sv_vote_nospectators == 0));
-
+
float tmp_playercount = 0;
entity tmp_player;
-
+
vote_command = VoteCommand_extractcommand(vote_command, 2, argc);
-
- if not(autocvar_sv_vote_call || !caller) { print_to(caller, "^1Vote calling is not allowed."); }
+
+ if(!autocvar_sv_vote_call && caller) { print_to(caller, "^1Vote calling is not allowed."); }
else if(!autocvar_sv_vote_gamestart && time < game_starttime) { print_to(caller, "^1Vote calling is not allowed before the match has started."); }
else if(vote_called) { print_to(caller, "^1There is already a vote called."); }
- else if(!spectators_allowed && (caller && (caller.classname != "player"))) { print_to(caller, "^1Only players can call a vote."); }
+ else if(!spectators_allowed && (caller && !IS_PLAYER(caller))) { print_to(caller, "^1Only players can call a vote."); }
else if(timeout_status) { print_to(caller, "^1You can not call a vote while a timeout is active."); }
else if(caller && (time < caller.vote_waittime)) { print_to(caller, strcat("^1You have to wait ^2", ftos(ceil(caller.vote_waittime - time)), "^1 seconds before you can again call a vote.")); }
- else if not(VoteCommand_checknasty(vote_command)) { print_to(caller, "^1Syntax error in command, see 'vhelp' for more info."); }
- else if not(VoteCommand_parse(caller, vote_command, autocvar_sv_vote_commands, 2, argc)) { print_to(caller, "^1This command is not acceptable, see 'vhelp' for more info."); }
+ else if (!VoteCommand_checknasty(vote_command)) { print_to(caller, "^1Syntax error in command, see 'vhelp' for more info."); }
+ else if (!VoteCommand_parse(caller, vote_command, autocvar_sv_vote_commands, 2, argc)) { print_to(caller, "^1This command is not acceptable, see 'vhelp' for more info."); }
else // everything went okay, continue with calling the vote
{
vote_called_command = strzone(vote_parsed_command);
vote_called_display = strzone(vote_parsed_display);
vote_endtime = time + autocvar_sv_vote_timeout;
-
+
if(caller)
{
caller.vote_selection = VOTE_SELECT_ACCEPT;
caller.vote_waittime = time + autocvar_sv_vote_wait;
msg_entity = caller;
}
-
+
FOR_EACH_REALCLIENT(tmp_player) { ++tmp_playercount; }
- if(tmp_playercount > 1) { Announce("votecall"); } // don't announce a "vote now" sound if player is alone
-
+ if(tmp_playercount > 1) { Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_VOTE_CALL); } // don't announce a "vote now" sound if player is alone
+
bprint("\{1}^2* ^3", GetCallerName(vote_caller), "^2 calls a vote for ", vote_called_display, "\n");
if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display)); }
Nagger_VoteChanged();
VoteCount(TRUE); // needed if you are the only one
}
-
+
return;
}
-
+
default:
case CMD_REQUEST_USAGE:
{
case "do":
{
vote_command = VoteCommand_extractcommand(vote_command, 3, argc);
-
- if not(caller.vote_master) { print_to(caller, "^1You do not have vote master privelages."); }
- else if not(VoteCommand_checknasty(vote_command)) { print_to(caller, "^1Syntax error in command, see 'vhelp' for more info."); }
- else if not(VoteCommand_parse(caller, vote_command, strcat(autocvar_sv_vote_commands, " ", autocvar_sv_vote_master_commands), 3, argc)) { print_to(caller, "^1This command is not acceptable, see 'vhelp' for more info."); }
-
+
+ if (!caller.vote_master) { print_to(caller, "^1You do not have vote master privelages."); }
+ else if (!VoteCommand_checknasty(vote_command)) { print_to(caller, "^1Syntax error in command, see 'vhelp' for more info."); }
+ else if (!VoteCommand_parse(caller, vote_command, strcat(autocvar_sv_vote_commands, " ", autocvar_sv_vote_master_commands), 3, argc)) { print_to(caller, "^1This command is not acceptable, see 'vhelp' for more info."); }
+
else // everything went okay, proceed with command
{
localcmd(strcat(vote_parsed_command, "\n"));
bprint("\{1}^2* ^3", GetCallerName(caller), "^2 used their ^3master^2 status to do \"^2", vote_parsed_display, "^2\".\n");
if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vdo:", ftos(caller.playerid), ":", vote_parsed_display)); }
}
-
+
return;
}
-
+
case "login":
{
- if not(autocvar_sv_vote_master_password != "") { print_to(caller, "^1Login to vote master is not allowed."); }
+ if(autocvar_sv_vote_master_password == "") { print_to(caller, "^1Login to vote master is not allowed."); }
else if(caller.vote_master) { print_to(caller, "^1You are already logged in as vote master."); }
- else if not(autocvar_sv_vote_master_password == argv(3)) { print_to(caller, strcat("Rejected vote master login from ", GetCallerName(caller))); }
+ else if(autocvar_sv_vote_master_password != argv(3)) { print_to(caller, strcat("Rejected vote master login from ", GetCallerName(caller))); }
else // everything went okay, proceed with giving this player master privilages
{
bprint("\{1}^2* ^3", GetCallerName(caller), "^2 logged in as ^3master^2\n");
if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vlogin:", ftos(caller.playerid))); }
}
-
+
return;
}
-
+
default: // calling a vote for master
{
- float spectators_allowed = ((autocvar_sv_vote_nospectators != 2)
- || ((autocvar_sv_vote_nospectators == 1) && inWarmupStage)
+ float spectators_allowed = ((autocvar_sv_vote_nospectators != 2)
+ || ((autocvar_sv_vote_nospectators == 1) && warmup_stage)
|| (autocvar_sv_vote_nospectators == 0));
-
- if not(autocvar_sv_vote_master_callable) { print_to(caller, "^1Vote to become vote master is not allowed."); }
+
+ if (!autocvar_sv_vote_master_callable) { print_to(caller, "^1Vote to become vote master is not allowed."); }
else if(vote_called) { print_to(caller, "^1There is already a vote called."); }
- else if(!spectators_allowed && (caller && (caller.classname != "player"))) { print_to(caller, "^1Only players can call a vote."); }
+ else if(!spectators_allowed && (caller && !IS_PLAYER(caller))) { print_to(caller, "^1Only players can call a vote."); }
else if(timeout_status) { print_to(caller, "^1You can not call a vote while a timeout is active."); }
-
+
else // everything went okay, continue with creating vote
{
vote_caller = caller;
vote_called_command = strzone("XXX");
vote_called_display = strzone("^3master");
vote_endtime = time + autocvar_sv_vote_timeout;
-
+
caller.vote_selection = VOTE_SELECT_ACCEPT;
caller.vote_waittime = time + autocvar_sv_vote_wait;
-
+
bprint("\{1}^2* ^3", GetCallerName(vote_caller), "^2 calls a vote to become ^3master^2.\n");
if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display)); }
Nagger_VoteChanged();
VoteCount(TRUE); // needed if you are the only one
}
-
+
return;
}
}
}
else { print_to(caller, "^1Master control of voting is not allowed."); }
-
+
return;
}
-
+
default:
case CMD_REQUEST_USAGE:
{
{
case CMD_REQUEST_COMMAND:
{
- if not(vote_called) { print_to(caller, "^1No vote called."); }
- else if not(caller.vote_selection == VOTE_SELECT_NULL || autocvar_sv_vote_change) { print_to(caller, "^1You have already voted."); }
+ if (!vote_called) { print_to(caller, "^1No vote called."); }
+ else if(caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change) { print_to(caller, "^1You have already voted."); }
else if(((caller == vote_caller) || caller.vote_master) && autocvar_sv_vote_no_stops_vote) { VoteStop(caller); }
-
+
else // everything went okay, continue changing vote
{
print_to(caller, "^1You rejected the vote.");
msg_entity = caller;
if(!autocvar_sv_vote_singlecount) { VoteCount(FALSE); }
}
-
+
return;
}
-
+
default:
case CMD_REQUEST_USAGE:
{
print_to(caller, strcat("^7Vote for ", vote_called_display, "^7 called by ^7", GetCallerName(vote_caller), "^7."));
else
print_to(caller, "^1No vote called.");
-
+
return;
}
-
+
default:
case CMD_REQUEST_USAGE:
{
{
case CMD_REQUEST_COMMAND:
{
- if not(vote_called) { print_to(caller, "^1No vote called."); }
+ if (!vote_called) { print_to(caller, "^1No vote called."); }
else if((caller == vote_caller) || !caller || caller.vote_master) { VoteStop(caller); }
else { print_to(caller, "^1You are not allowed to stop that vote."); }
-
+
return;
}
-
+
default:
case CMD_REQUEST_USAGE:
{
{
case CMD_REQUEST_COMMAND:
{
- if not(vote_called) { print_to(caller, "^1No vote called."); }
- else if not(caller.vote_selection == VOTE_SELECT_NULL || autocvar_sv_vote_change) { print_to(caller, "^1You have already voted."); }
-
+ if (!vote_called) { print_to(caller, "^1No vote called."); }
+ else if(caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change) { print_to(caller, "^1You have already voted."); }
+
else // everything went okay, continue changing vote
{
print_to(caller, "^1You accepted the vote.");
msg_entity = caller;
if(!autocvar_sv_vote_singlecount) { VoteCount(FALSE); }
}
-
+
return;
}
-
+
default:
case CMD_REQUEST_USAGE:
{
{
case CMD_REQUEST_COMMAND:
{
-
+
return;
}
-
+
default:
case CMD_REQUEST_USAGE:
{
void VoteCommand_macro_help(entity caller, float argc)
{
string command_origin = GetCommandPrefix(caller);
-
- if(argc == 2) // help display listing all commands
+
+ if(argc == 2 || argv(2) == "help") // help display listing all commands
{
print_to(caller, "\nVoting commands:\n");
#define VOTE_COMMAND(name,function,description,assignment) \
{ if(Votecommand_check_assignment(caller, assignment)) { print_to(caller, strcat(" ^2", name, "^7: ", description)); } }
-
+
VOTE_COMMANDS(0, caller, 0, "")
#undef VOTE_COMMAND
-
+
print_to(caller, strcat("\nUsage:^3 ", command_origin, " vote COMMAND...^7, where possible commands are listed above.\n"));
print_to(caller, strcat("For help about a specific command, type ", command_origin, " vote help COMMAND"));
print_to(caller, strcat("\n^7You can call a vote for or execute these commands: ^3", autocvar_sv_vote_commands, "^7 and maybe further ^3arguments^7"));
{
#define VOTE_COMMAND(name,function,description,assignment) \
{ if(Votecommand_check_assignment(caller, assignment)) { if(name == strtolower(argv(2))) { function; return; } } }
-
+
VOTE_COMMANDS(CMD_REQUEST_USAGE, caller, argc, "")
#undef VOTE_COMMAND
}
-
+
return;
}
{
#define VOTE_COMMAND(name,function,description,assignment) \
{ if(Votecommand_check_assignment(caller, assignment)) { if(name == strtolower(argv(1))) { function; return TRUE; } } }
-
+
VOTE_COMMANDS(CMD_REQUEST_COMMAND, caller, argc, vote_command)
#undef VOTE_COMMAND
-
+
return FALSE;
}
// Main function handling vote commands
// ======================================
-void VoteCommand(float request, entity caller, float argc, string vote_command)
+void VoteCommand(float request, entity caller, float argc, string vote_command)
{
// Guide for working with argc arguments by example:
// argc: 1 - 2 - 3 - 4
- // argv: 0 - 1 - 2 - 3
+ // argv: 0 - 1 - 2 - 3
// cmd vote - master - login - password
-
+
switch(request)
{
case CMD_REQUEST_COMMAND:
if(VoteCommand_macro_command(caller, argc, vote_command))
return;
}
-
+
default:
print_to(caller, strcat(((argv(1) != "") ? strcat("Unknown vote command \"", argv(1), "\"") : "No command provided"), ". For a list of supported commands, try ", GetCommandPrefix(caller), " vote help.\n"));
case CMD_REQUEST_USAGE: