game_starttime = time + RESTART_COUNTDOWN;
// clear player attributes
- FOREACH_CLIENT(true, LAMBDA(
+ FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
it.alivetime = 0;
it.killcount = 0;
PS_GR_P_ADDVAL(it, PLAYERSTATS_ALIVETIME, -PS_GR_P_ADDVAL(it, PLAYERSTATS_ALIVETIME, 0));