if(!g_ca && !g_arena) { game_starttime += RESTART_COUNTDOWN; }
// clear alivetime
- FOR_EACH_CLIENTP(tmp_player)
+ FOR_EACH_CLIENT(tmp_player)
{
tmp_player.alivetime = 0;
- PlayerStats_Event(p, PLAYERSTATS_ALIVETIME, -PlayerStats_Event(p, PLAYERSTATS_ALIVETIME));
+ PlayerStats_Event(tmp_player, PLAYERSTATS_ALIVETIME, -PlayerStats_Event(tmp_player, PLAYERSTATS_ALIVETIME, 0));
}
restart_mapalreadyrestarted = 0; // reset this var, needed when cvar sv_ready_restart_repeatable is in use